Player Matchup

Ra
Ra
Masters
Reggaejunkie
Ra
Masters
Level 178
God Stats
5W - 9L
1,642 SR
Queue Stats
476W - 450L
2,714 MMR
Solo
Ares
Ares
Platinum II
YoloMcRaket
Ares
Platinum II
Level 159
God Stats
1W - 1L
1,733 SR
Queue Stats
102W - 72L
1,938 MMR
Party 1
Bellona
Bellona
Diamond V
kitemmuo
Bellona
Diamond V
Level 59
God Stats
4W - 5L
1,611 SR
Queue Stats
96W - 84L
2,115 MMR
Solo
Medusa
Medusa
Platinum V
quillord
Medusa
Platinum V
Level 154
God Stats
29W - 23L
1,798 SR
Queue Stats
55W - 51L
2,032 MMR
Party 1
Arachne
Arachne
Diamond I
Šαsuke
Arachne
Diamond I
Level 163
God Stats
2W - 2L
1,800 SR
Queue Stats
230W - 195L
2,488 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,717 SR
2,258 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,569 SR
2,177 MMR
Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
Aisart
Sol
Diamond II
Level 176
God Stats
3W - 1L
1,831 SR
Queue Stats
185W - 146L
2,375 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Angry
Ah Muzen Cab
Masters
Level 184
God Stats
48W - 27L
1,785 SR
Queue Stats
614W - 494L
2,773 MMR
Solo
Tyr
Tyr
Platinum II
Kurko
Tyr
Platinum II
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 101L
1,979 MMR
Solo
Sobek
Sobek
Diamond III
UrFreelo_
Sobek
Diamond III
Level 149
God Stats
5W - 6L
1,226 SR
Queue Stats
454W - 444L
2,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,576
548
2,577
6,171
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 3 / 0
5,783
482
5,138
11,570
10,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
kitemmuo
Bellona
12
0 / 1 / 1
7,453
621
3,097
7,115
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
quillord
Medusa
11
1 / 5 / 0
6,155
513
6,033
10,632
4,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Šαsuke
Arachne
11
2 / 3 / 1
6,312
526
7,261
14,017
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThanatosAgniNe ZhaBake KujiraThoth

VS

Bans
AphroditeSusanoErlang ShenAthenaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
5 / 0 / 1
7,159
597
6,910
8,596
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Aisart
Sol
14
2 / 2 / 3
8,342
695
6,946
7,509
3,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Angry
Ah Muzen Cab
15
6 / 0 / 1
8,342
695
9,558
8,130
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Kurko
Tyr
14
2 / 1 / 3
7,945
662
5,348
11,651
9,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sobek
UrFreelo_
Sobek
10
0 / 1 / 8
6,618
552
4,426
10,072
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
15
15
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
1
5.5
W
Sol
Aisart
Sol
2
2
3
1.75
W
Ah Muzen Cab
Angry
Ah Muzen Cab
6
0
1
6.5
W
Tyr
Kurko
Tyr
2
1
3
3.5
L
0
3
1
0.17
W
Sobek
UrFreelo_
Sobek
0
1
8
4
L
1
3
0
0.33
L
Bellona
kitemmuo
Bellona
0
1
1
0.5
L
Medusa
quillord
Medusa
1
5
0
0.2
L
Arachne
Šαsuke
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,106
Damage
33,188
49,505
Taken
45,958
27,604
Mitigated
28,851
14,596
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,910
4,222
0
3,718
8,596
3,859
0
762
7,786
0
52,089
W
Sol
Aisart
Sol
6,946
3,322
0
3,246
7,509
3,162
0
655
6,854
72,070
6,066
W
Ah Muzen Cab
Angry
Ah Muzen Cab
9,558
4,316
0
1,818
8,130
3,362
1,247
2,047
5,651
0
86,533
W
Tyr
Kurko
Tyr
5,348
201
0
5,225
11,651
9,291
0
1,548
10,095
0
60,733
L
2,577
245
348
1,526
6,171
2,314
0
422
5,749
61,547
0
W
Sobek
UrFreelo_
Sobek
4,426
425
0
2,890
10,072
9,177
0
2,278
7,744
13,100
0
L
5,138
637
0
1,444
11,570
10,482
0
2,732
8,838
18,187
0
L
Bellona
kitemmuo
Bellona
3,097
1,451
0
4,468
7,115
4,750
0
0
7,115
0
64,460
L
Medusa
quillord
Medusa
6,033
1,939
0
1,212
10,632
4,151
0
5,627
5,005
0
44,052
L
Arachne
Šαsuke
Arachne
7,261
3,714
0
5,598
14,017
5,907
0
2,516
11,501
0
45,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
38,406
406
Minions Killed
480
0
Camps Cleared
0
1,331,537
Distance Traveled
1,313,456
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,159
597
88
7
0
299,454
0
W
Sol
8,342
695
134
11
0
209,604
3
W
Ah Muzen Cab
8,342
695
123
10
0
288,904
0
W
Tyr
7,945
662
119
10
0
260,406
0
L
Ra
6,576
548
129
11
0
286,134
0
W
Sobek
6,618
552
16
1
0
255,088
8
L
Ares
5,783
482
29
2
0
276,757
0
L
Bellona
7,453
621
120
10
0
266,815
0
L
Medusa
6,155
513
67
6
0
212,910
0
L
Arachne
6,312
526
61
5
0
288,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role