Player Matchup

Rama
Rama
AlaiaCartel
Rama
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,275 Elo+
Party 1
Scylla
Scylla
Icegirl101
Scylla
Level 85
God Stats
2W - 4L
1,367 SR
Queue Stats
109W - 90L
1,533 Elo+
Solo
Ymir
Ymir
TheeQueenMother
Ymir
Level 103
God Stats
1W - 1L
1,313 SR
Queue Stats
255W - 308L
1,434 Elo+
Party 1
Chaac
Chaac
TmuBoom
Chaac
Level 142
God Stats
0W - 3L
1,456 SR
Queue Stats
33W - 31L
1,388 Elo+
Solo
Medusa
Medusa
daddymogi
Medusa
Level 89
God Stats
0W - 7L
1,181 SR
Queue Stats
509W - 541L
1,438 Elo+
Party 1
Team Averages
Level 88
1,363 SR
1,414 Elo+

VS

Team Averages
Level 137
1,553 SR
1,494 Elo+
Arachne
Arachne
Ayrios
Arachne
Level 158
God Stats
2W - 2L
1,376 SR
Queue Stats
24W - 24L
1,435 Elo+
Solo
Aphrodite
Aphrodite
ISLAND THE
Aphrodite
Level 191
God Stats
4W - 2L
1,673 SR
Queue Stats
315W - 283L
1,544 Elo+
Solo
Danzaburou
Danzaburou
TheRapyMelons
Danzaburou
Level 142
God Stats
424W - 377L
1,647 SR
Queue Stats
575W - 549L
1,566 Elo+
Party 2
Hades
Hades
gibby2972
Hades
Level 109
God Stats
312W - 262L
1,571 SR
Queue Stats
626W - 603L
1,456 Elo+
Party 2
King Arthur
King Arthur
urmumdestroyer
King Arthur
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 178L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,252
481
1,551
7,601
2,357
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Scylla
Icegirl101
Scylla
9
0 / 5 / 0
5,636
434
4,839
9,249
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 1 / 2
5,882
452
3,051
12,756
8,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
TmuBoom
Chaac
13
3 / 3 / 0
7,709
593
9,242
13,388
9,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
daddymogi
Medusa
12
4 / 3 / 0
6,938
534
9,328
13,462
5,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ayrios
Arachne
13
3 / 2 / 3
7,159
551
6,215
11,841
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
ISLAND THE
Aphrodite
10
0 / 1 / 9
6,709
516
5,450
8,215
6,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TheRapyMelons
Danzaburou
15
5 / 0 / 6
9,488
730
10,164
5,760
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
gibby2972
Hades
13
7 / 1 / 1
8,143
626
9,156
8,613
5,371
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
urmumdestroyer
King Arthur
13
2 / 3 / 2
7,403
569
6,754
13,189
12,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
17
17
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Arachne
Ayrios
Arachne
3
2
3
2.25
W
Aphrodite
ISLAND THE
Aphrodite
0
1
9
4.5
L
Scylla
Icegirl101
Scylla
0
5
0
0
W
Danzaburou
TheRapyMelons
Danzaburou
5
0
6
8
L
0
1
2
1
L
Chaac
TmuBoom
Chaac
3
3
0
1
L
Medusa
daddymogi
Medusa
4
3
0
1.33
W
Hades
gibby2972
Hades
7
1
1
7.5
W
King Arthur
urmumdestroyer
King Arthur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,011
Damage
37,739
56,456
Taken
47,618
28,628
Mitigated
32,882
10,722
Healing
22,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,551
1,342
0
1,302
7,601
2,357
0
639
6,962
0
47,374
W
Arachne
Ayrios
Arachne
6,215
3,432
0
6,395
11,841
5,270
0
1,494
10,347
0
50,678
W
Aphrodite
ISLAND THE
Aphrodite
5,450
1,297
2,099
4,536
8,215
6,120
52
2,093
6,122
18,743
0
L
Scylla
Icegirl101
Scylla
4,839
482
0
273
9,249
3,109
0
5,609
3,640
35,649
670
W
Danzaburou
TheRapyMelons
Danzaburou
10,164
5,076
0
2,953
5,760
3,247
4,261
793
4,967
0
73,070
L
3,051
726
0
2,407
12,756
8,068
0
4,655
8,101
20,263
0
L
Chaac
TmuBoom
Chaac
9,242
1,320
0
2,916
13,388
9,522
0
1,742
11,646
0
59,788
L
Medusa
daddymogi
Medusa
9,328
3,701
0
3,824
13,462
5,572
0
2,104
11,358
0
58,961
W
Hades
gibby2972
Hades
9,156
457
165
3,696
8,613
5,371
557
3,382
5,231
51,842
416
W
King Arthur
urmumdestroyer
King Arthur
6,754
575
0
2,330
13,189
12,874
0
0
13,189
651
52,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,417
Gold Earned
38,902
377
Minions Killed
378
0
Camps Cleared
0
1,211,913
Distance Traveled
1,192,174
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,252
481
79
6
0
242,077
0
W
Arachne
7,159
551
73
6
0
254,914
0
W
Aphrodite
6,709
516
17
1
0
229,278
2
L
Scylla
5,636
434
52
4
0
227,921
4
W
Danzaburou
9,488
730
130
10
0
225,680
0
L
Ymir
5,882
452
30
2
0
238,046
0
L
Chaac
7,709
593
121
9
0
249,911
1
L
Medusa
6,938
534
95
7
0
253,958
1
W
Hades
8,143
626
83
6
0
242,810
1
W
King Arthur
7,403
569
75
6
0
239,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role