Player Matchup

Hachiman
Hachiman
G-Dallr_SlaY3r69
Hachiman
Level 80
God Stats
20W - 22L
1,320 SR
Queue Stats
99W - 93L
1,441 Elo+
Party 2
Awilix
Awilix
Liquid_V1_
Awilix
Level 157
God Stats
28W - 21L
1,437 SR
Queue Stats
90W - 87L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
geekyhero2018
Cthulhu
Level 128
God Stats
9W - 9L
1,410 SR
Queue Stats
456W - 435L
1,445 Elo+
Party 2
Tyr
Tyr
huyaboo
Tyr
Level 121
God Stats
4W - 2L
1,692 SR
Queue Stats
130W - 116L
1,557 Elo+
Solo
Janus
Janus
prjctcalisto
Janus
Level 148
God Stats
11W - 19L
1,500 SR
Queue Stats
343W - 350L
1,414 Elo+
Solo
Team Averages
Level 127
1,472 SR
1,473 Elo+

VS

Team Averages
Level 92
1,524 SR
1,456 Elo+
Gilgamesh
Gilgamesh
GeekyRelic44
Gilgamesh
Level 121
God Stats
0W - 3L
1,296 SR
Queue Stats
187W - 198L
1,496 Elo+
Solo
Rama
Rama
JLightcap4
Rama
Level 28
God Stats
4W - 6L
1,402 SR
Queue Stats
5W - 8L
1,378 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MONTU_0
Tsukuyomi
Level 89
God Stats
0W - 1L
1,731 SR
Queue Stats
19W - 6L
1,621 Elo+
Solo
Ymir
Ymir
UnholyKarsten
Ymir
Level 99
God Stats
2W - 2L
1,704 SR
Queue Stats
6W - 9L
1,352 Elo+
Party 1
The Morrigan
The Morrigan
iMarcassassin
The Morrigan
Level 122
God Stats
7W - 15L
1,491 SR
Queue Stats
24W - 37L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,331
467
6,647
11,687
4,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
Liquid_V1_
Awilix
17
10 / 0 / 9
11,154
558
17,223
16,596
7,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
14
4 / 1 / 7
8,862
443
10,594
18,171
14,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tyr
17
4 / 0 / 8
11,172
559
12,720
16,717
20,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 4 / 7
10,313
516
13,999
11,122
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GeekyRelic44
Gilgamesh
14
1 / 2 / 0
8,917
446
7,462
20,425
18,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
3 / 5 / 0
9,434
472
8,336
15,847
6,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
MONTU_0
Tsukuyomi
13
0 / 9 / 2
7,755
388
10,161
19,186
7,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
0 / 6 / 4
8,490
425
7,748
22,362
19,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
iMarcassassin
The Morrigan
14
3 / 1 / 1
8,592
430
10,962
8,910
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
23
Kills
7
7
Deaths
23
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Gilgamesh
GeekyRelic44
Gilgamesh
1
2
0
0.5
L
3
5
0
0.6
W
Awilix
Liquid_V1_
Awilix
10
0
9
14.5
L
Tsukuyomi
MONTU_0
Tsukuyomi
0
9
2
0.11
L
0
6
4
0.33
W
Cthulhu
4
1
7
7.5
W
Tyr
4
0
8
8
L
The Morrigan
iMarcassassin
The Morrigan
3
1
1
3.5
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,183
Damage
44,669
74,293
Taken
86,730
52,243
Mitigated
55,407
18,561
Healing
17,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,647
3,998
0
4,257
11,687
4,688
308
2,650
8,985
0
61,365
L
Gilgamesh
GeekyRelic44
Gilgamesh
7,462
1,123
0
1,875
20,425
18,042
0
4,205
16,024
554
65,778
L
8,336
7,044
0
5,154
15,847
6,678
994
1,714
13,808
0
73,160
W
Awilix
Liquid_V1_
Awilix
17,223
7,135
0
8,240
16,596
7,330
0
2,655
13,735
0
90,482
L
Tsukuyomi
MONTU_0
Tsukuyomi
10,161
2,136
0
4,169
19,186
7,359
0
4,331
14,677
0
69,863
L
7,748
1,889
335
3,634
22,362
19,486
0
8,687
12,695
33,530
2,311
W
Cthulhu
10,594
231
514
500
18,171
14,742
16
4,864
13,149
40,747
557
W
Tyr
12,720
781
0
4,652
16,717
20,609
137
1,667
14,946
0
94,281
L
The Morrigan
iMarcassassin
The Morrigan
10,962
1,840
0
2,093
8,910
3,842
0
3,021
5,684
52,042
4,403
W
13,999
683
0
398
11,122
4,874
198
2,807
8,231
82,094
2,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,832
Gold Earned
43,188
523
Minions Killed
472
0
Camps Cleared
0
2,020,093
Distance Traveled
1,810,056
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,331
467
102
5
0
355,248
7
L
Gilgamesh
8,917
446
116
6
0
356,931
4
L
Rama
9,434
472
120
6
0
320,996
8
W
Awilix
11,154
558
113
6
0
476,112
2
L
Tsukuyomi
7,755
388
83
4
0
386,449
0
L
Ymir
8,490
425
41
2
0
358,044
3
W
Cthulhu
8,862
443
51
3
0
415,728
2
W
Tyr
11,172
559
138
7
0
409,350
1
L
The Morrigan
8,592
430
112
6
0
387,636
0
W
Janus
10,313
516
119
6
0
363,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role