Player Matchup

Anubis
Anubis
IzzyOkay
Anubis
Level 99
God Stats
5W - 2L
1,869 SR
Queue Stats
102W - 101L
1,424 Elo+
Party 2
Chaac
Chaac
KingKrupa
Chaac
Level 114
God Stats
4W - 4L
1,136 SR
Queue Stats
145W - 116L
1,525 Elo+
Party 2
Athena
Athena
MaleniaRotussy
Athena
Level 16
God Stats
2W - 1L
1,499 SR
Queue Stats
31W - 31L
1,427 Elo+
Party 2
Set
Set
XGN States
Set
Level 124
God Stats
6W - 7L
1,482 SR
Queue Stats
90W - 82L
1,474 Elo+
Party 3
Hachiman
Hachiman
loonnyy
Hachiman
Level 32
God Stats
1W - 1L
1,301 SR
Queue Stats
39W - 32L
1,423 Elo+
Party 3
Team Averages
Level 77
1,457 SR
1,455 Elo+

VS

Team Averages
Level 66
1,378 SR
1,422 Elo+
Chaac
Chaac
AlaiaCartel
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,337 Elo+
Party 1
Yu Huang
Yu Huang
EzeKese
Yu Huang
Level 68
God Stats
0W - 1L
1,341 SR
Queue Stats
37W - 56L
1,410 Elo+
Party 1
Thor
Thor
RuhhhLaxxxx
Thor
Level 47
God Stats
4W - 4L
1,474 SR
Queue Stats
149W - 161L
1,470 Elo+
Solo
Hel
Hel
TheeQueenMother
Hel
Level 103
God Stats
9W - 11L
1,298 SR
Queue Stats
253W - 306L
1,444 Elo+
Party 1
Medusa
Medusa
daddymogi
Medusa
Level 89
God Stats
0W - 7L
1,278 SR
Queue Stats
482W - 512L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
IzzyOkay
Anubis
10
2 / 1 / 0
6,358
636
3,400
4,048
1,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
KingKrupa
Chaac
11
4 / 1 / 0
6,510
651
6,618
8,864
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,513
551
2,102
6,942
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 1 / 2
5,478
548
3,837
7,873
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
loonnyy
Hachiman
9
1 / 1 / 1
5,479
548
5,467
5,354
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
4,850
485
2,427
9,851
5,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
EzeKese
Yu Huang
10
1 / 2 / 0
5,324
532
2,799
4,802
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 1
4,398
440
2,045
4,923
1,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 2
5,261
526
1,836
4,215
2,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
daddymogi
Medusa
9
2 / 1 / 0
5,095
510
8,174
8,563
3,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
8
Kills
5
5
Deaths
9
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Yu Huang
EzeKese
Yu Huang
1
2
0
0.5
W
Anubis
IzzyOkay
Anubis
2
1
0
2
W
Chaac
KingKrupa
Chaac
4
1
0
4
W
1
1
1
1.5
L
1
1
1
1.5
L
0
0
2
1
W
0
1
2
1
L
Medusa
daddymogi
Medusa
2
1
0
2
W
Hachiman
loonnyy
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,424
Damage
17,281
33,081
Taken
32,354
18,089
Mitigated
14,772
11,215
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,427
725
0
799
9,851
5,843
0
0
9,851
0
21,854
L
Yu Huang
EzeKese
Yu Huang
2,799
62
0
0
4,802
1,425
0
2,662
2,140
32,758
0
W
Anubis
IzzyOkay
Anubis
3,400
41
0
1,735
4,048
1,726
0
3,035
1,013
39,087
1,493
W
Chaac
KingKrupa
Chaac
6,618
1,678
0
2,679
8,864
5,314
364
0
8,864
0
47,480
W
2,102
793
0
745
6,942
6,205
288
387
6,555
12,257
0
L
2,045
750
0
2,140
4,923
1,594
0
157
4,766
0
15,153
L
1,836
338
1,743
2,548
4,215
2,430
0
993
3,222
15,035
1,137
W
3,837
1,994
0
3,783
7,873
3,190
167
832
7,041
0
33,166
L
Medusa
daddymogi
Medusa
8,174
3,222
0
2,626
8,563
3,480
0
1,629
6,934
0
37,196
W
Hachiman
loonnyy
Hachiman
5,467
3,315
0
2,273
5,354
1,654
912
330
5,024
0
39,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
24,928
261
Minions Killed
211
0
Camps Cleared
0
1,001,720
Distance Traveled
850,318
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,850
485
33
3
0
172,168
0
L
Yu Huang
5,324
532
55
6
0
181,430
0
W
Anubis
6,358
636
56
6
0
164,039
0
W
Chaac
6,510
651
73
7
0
196,878
0
W
Athena
5,513
551
21
2
0
237,953
0
L
Thor
4,398
440
31
3
0
123,846
0
L
Hel
5,261
526
32
3
0
184,759
0
W
Set
5,478
548
57
6
0
242,625
0
L
Medusa
5,095
510
60
6
0
188,115
1
W
Hachiman
5,479
548
54
5
0
160,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role