Player Matchup

Horus
Horus
Gold III
AquaGelid
Horus
Gold III
Level 129
God Stats
4W - 3L
1,549 SR
Queue Stats
104W - 119L
1,656 MMR
Solo
Kukulkan
Kukulkan
Gold II
OfficialFish926
Kukulkan
Gold II
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 113L
1,715 MMR
Party 1
Medusa
Medusa
Platinum V
thepolife1663
Medusa
Platinum V
Level 100
God Stats
7W - 3L
1,815 SR
Queue Stats
192W - 207L
1,647 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,621 SR
1,673 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,469 SR
1,682 MMR
Cthulhu
Cthulhu
Silver I
AmoreMori
Cthulhu
Silver I
Level 86
God Stats
0W - 1L
1,271 SR
Queue Stats
2W - 3L
1,519 MMR
Solo
Chaac
Chaac
Gold II
FlavoredPeach
Chaac
Gold II
Level 50
God Stats
6W - 6L
1,827 SR
Queue Stats
46W - 38L
1,900 MMR
Party 2
Ra
Ra
Gold V
Gansito-ML
Ra
Gold V
Level 213
God Stats
0W - 2L
1,311 SR
Queue Stats
37W - 23L
1,629 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AquaGelid
Horus
7
0 / 1 / 2
4,126
825
1,608
3,224
1,669
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
9
1 / 0 / 0
4,676
935
2,188
1,378
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
4,379
876
4,079
3,451
1,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bans
AchillesNe ZhaThothAgniKuzenbo

VS

Bans
BacchusCabrakanOdinGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AmoreMori
Cthulhu
4
0 / 1 / 0
3,448
690
63
1,197
428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 1
4,108
822
2,512
4,711
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 1
4,413
883
754
2,784
949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AmoreMori
Cthulhu
0
1
0
0
W
Horus
AquaGelid
Horus
0
1
2
1
L
1
1
1
1.5
L
1
0
1
1.5
W
Kukulkan
1
0
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,875
Damage
3,329
8,053
Taken
8,692
3,267
Mitigated
4,056
1,698
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AmoreMori
Cthulhu
63
0
0
0
1,197
428
0
388
774
1,084
0
W
Horus
AquaGelid
Horus
1,608
558
240
994
3,224
1,669
0
579
2,476
0
7,182
L
2,512
441
0
1,078
4,711
2,679
0
548
4,022
0
8,413
L
754
0
72
794
2,784
949
0
1,258
1,431
14,311
0
W
Kukulkan
2,188
430
0
214
1,378
475
0
36
1,304
18,161
0
W
4,079
1,738
0
250
3,451
1,123
296
226
3,145
0
15,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,181
Gold Earned
11,969
83
Minions Killed
49
0
Camps Cleared
0
285,179
Distance Traveled
220,867
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,448
690
5
1
0
24,183
1
W
Horus
4,126
825
14
3
0
96,637
0
L
Chaac
4,108
822
7
1
0
95,336
0
L
Ra
4,413
883
37
7
0
101,348
0
W
Kukulkan
4,676
935
43
9
0
98,005
0
W
Medusa
4,379
876
26
5
0
90,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role