Player Matchup

Bacchus
Bacchus
Gold III
DemxnGhost
Bacchus
Gold III
Level 119
God Stats
15W - 9L
1,699 SR
Queue Stats
91W - 87L
1,559 MMR
Party 1
Da Ji
Da Ji
Gold III
DiamondsXi
Da Ji
Gold III
Level 146
God Stats
1W - 0L
1,703 SR
Queue Stats
72W - 78L
1,407 MMR
Party 2
Medusa
Medusa
Silver I
Lakilin
Medusa
Silver I
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 46L
1,507 MMR
Solo
Discordia
Discordia
Gold III
OGBigHomie4
Discordia
Gold III
Level 85
God Stats
15W - 12L
1,637 SR
Queue Stats
58W - 59L
1,569 MMR
Party 1
Surtr
Surtr
Platinum V
WeLuvJo
Surtr
Platinum V
Level 147
God Stats
3W - 5L
1,283 SR
Queue Stats
141W - 143L
1,599 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,564 SR
1,528 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,593 SR
1,531 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
Drag0nSLay3r621
Odin
Gold III
Level 132
God Stats
1W - 1L
1,909 SR
Queue Stats
77W - 82L
1,551 MMR
Solo
Izanami
Izanami
Bronze III
FightinIrish000
Izanami
Bronze III
Level 128
God Stats
0W - 1L
1,377 SR
Queue Stats
1W - 2L
1,542 MMR
Solo
Sobek
Sobek
Gold IV
Valaak_wrath
Sobek
Gold IV
Level 159
God Stats
3W - 5L
1,516 SR
Queue Stats
91W - 93L
1,502 MMR
Solo
Thanatos
Thanatos
Gold III
adamrg311
Thanatos
Gold III
Level 155
God Stats
10W - 7L
1,664 SR
Queue Stats
121W - 134L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DemxnGhost
Bacchus
13
3 / 1 / 9
8,588
573
6,582
8,778
8,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Da Ji
15
2 / 1 / 5
8,192
546
5,339
11,739
5,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Lakilin
Medusa
15
4 / 1 / 3
9,275
618
6,278
7,166
2,930
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Discordia
OGBigHomie4
Discordia
14
4 / 2 / 4
8,254
550
6,403
5,686
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Surtr
WeLuvJo
Surtr
15
5 / 0 / 4
9,613
641
12,934
11,641
9,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
AgniBastetSusanoAres

VS

Bans
CthulhuVamanaBellonaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
2 / 0 / 2
8,182
545
5,131
5,877
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 0
7,278
485
4,311
13,790
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
1 / 1 / 1
7,460
497
1,967
6,116
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 7 / 1
6,187
412
3,895
14,517
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
adamrg311
Thanatos
11
1 / 6 / 1
6,465
431
5,017
12,565
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
5
5
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
Bacchus
DemxnGhost
Bacchus
3
1
9
7.5
W
Da Ji
2
1
5
4.5
L
1
4
0
0.25
L
1
1
1
1.5
W
Medusa
Lakilin
Medusa
4
1
3
5.5
W
Discordia
OGBigHomie4
Discordia
4
2
4
3
L
0
7
1
0.07
W
Surtr
WeLuvJo
Surtr
5
0
4
7
L
Thanatos
adamrg311
Thanatos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,536
Damage
20,321
45,010
Taken
52,865
27,482
Mitigated
29,457
10,831
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,131
947
0
1,042
5,877
2,407
0
2,532
3,345
72,799
1,187
W
Bacchus
DemxnGhost
Bacchus
6,582
828
0
2,258
8,778
8,067
431
2,403
6,274
28,787
4,024
W
Da Ji
5,339
1,502
0
890
11,739
5,577
1,192
1,971
9,560
0
76,300
L
4,311
463
0
1,876
13,790
7,109
0
2,679
10,488
0
50,022
L
1,967
1,146
0
818
6,116
2,137
0
1,143
4,973
0
54,819
W
Medusa
Lakilin
Medusa
6,278
2,737
0
2,793
7,166
2,930
1,187
1,405
5,745
0
61,346
W
Discordia
OGBigHomie4
Discordia
6,403
267
0
500
5,686
1,588
737
1,916
3,526
53,207
0
L
3,895
153
0
2,870
14,517
12,268
0
4,606
9,815
18,976
356
W
Surtr
WeLuvJo
Surtr
12,934
5,405
0
4,390
11,641
9,320
1,561
1,041
10,560
2,142
65,453
L
Thanatos
adamrg311
Thanatos
5,017
1,444
0
5,901
12,565
5,536
0
2,501
9,846
0
41,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,922
Gold Earned
35,572
440
Minions Killed
460
0
Camps Cleared
0
1,591,721
Distance Traveled
1,476,558
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,182
545
145
10
0
306,246
4
W
Bacchus
8,588
573
44
3
0
322,096
5
W
Da Ji
8,192
546
99
7
0
348,249
0
L
Odin
7,278
485
98
7
0
272,292
0
L
Izanami
7,460
497
106
7
0
279,315
2
W
Medusa
9,275
618
107
7
0
301,067
4
W
Discordia
8,254
550
89
6
0
320,600
0
L
Sobek
6,187
412
36
2
0
295,145
4
W
Surtr
9,613
641
101
7
0
299,709
0
L
Thanatos
6,465
431
75
5
0
323,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role