Player Matchup

Atlas
Atlas
Arwxden
Atlas
Level 176
God Stats
1W - 4L
1,239 SR
Queue Stats
131W - 156L
1,508 Elo+
Party 1
Nemesis
Nemesis
Avaronne
Nemesis
Level 147
God Stats
3W - 3L
1,760 SR
Queue Stats
85W - 112L
1,478 Elo+
Party 1
Eset
Eset
GuanHue
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 90L
1,490 Elo+
Party 1
Cerberus
Cerberus
Mighty Lettuce
Cerberus
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 104L
1,512 Elo+
Party 1
Izanami
Izanami
TheGudyr
Izanami
Level 86
God Stats
11W - 10L
1,653 SR
Queue Stats
32W - 43L
1,516 Elo+
Party 1
Team Averages
Level 121
1,530 SR
1,501 Elo+

VS

Team Averages
Level 129
1,443 SR
1,560 Elo+
Ares
Ares
FIG1
Ares
Level 170
God Stats
2W - 1L
1,614 SR
Queue Stats
106W - 88L
1,572 Elo+
Party 2
Chaac
Chaac
IxuAurum
Chaac
Level 75
God Stats
2W - 3L
1,384 SR
Queue Stats
96W - 79L
1,579 Elo+
Party 2
Hachiman
Hachiman
Moistboi404
Hachiman
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 175L
1,521 Elo+
Solo
Ra
Ra
TheSimpleBagel
Ra
Level 104
God Stats
24W - 21L
1,200 SR
Queue Stats
772W - 654L
1,578 Elo+
Solo
Ne Zha
Ne Zha
Zîlt
Ne Zha
Level 158
God Stats
6W - 7L
1,518 SR
Queue Stats
213W - 172L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arwxden
Atlas
12
1 / 5 / 5
7,309
430
7,289
18,965
15,722
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Avaronne
Nemesis
15
3 / 1 / 2
8,287
487
7,986
14,121
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
GuanHue
Eset
14
1 / 7 / 0
7,640
449
7,010
9,939
3,537
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
15
1 / 3 / 2
8,976
528
12,290
17,574
16,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
TheGudyr
Izanami
15
2 / 4 / 2
8,776
516
7,217
10,603
3,852
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
FIG1
Ares
14
4 / 1 / 6
9,470
557
6,112
14,500
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
IxuAurum
Chaac
16
3 / 1 / 3
9,953
585
9,876
17,864
19,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Moistboi404
Hachiman
16
2 / 2 / 3
9,771
575
5,336
9,309
3,624
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 0 / 9
12,114
713
16,044
9,603
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ne Zha
Zîlt
Ne Zha
17
3 / 4 / 5
9,917
583
9,316
17,938
8,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
18
20
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Atlas
Arwxden
Atlas
1
5
5
0.7
L
Nemesis
Avaronne
Nemesis
3
1
2
4
W
Ares
FIG1
Ares
4
1
6
7
L
Eset
GuanHue
Eset
1
7
0
0.14
W
Chaac
IxuAurum
Chaac
3
1
3
4.5
L
Cerberus
1
3
2
0.67
W
Hachiman
Moistboi404
Hachiman
2
2
3
1.75
L
Izanami
TheGudyr
Izanami
2
4
2
0.75
W
6
0
9
10.5
W
Ne Zha
Zîlt
Ne Zha
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,792
Damage
46,684
71,202
Taken
69,214
45,430
Mitigated
50,219
15,540
Healing
25,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Arwxden
Atlas
7,289
2,553
0
2,094
18,965
15,722
0
5,773
12,991
33,578
1,725
L
Nemesis
Avaronne
Nemesis
7,986
2,424
0
6,424
14,121
5,847
0
4,029
10,009
0
67,878
W
Ares
FIG1
Ares
6,112
814
0
3,293
14,500
13,743
336
3,854
10,464
26,716
0
L
Eset
GuanHue
Eset
7,010
459
188
557
9,939
3,537
0
6,825
3,041
54,313
380
W
Chaac
IxuAurum
Chaac
9,876
1,225
0
4,896
17,864
19,146
308
8,990
7,944
1,559
70,151
L
Cerberus
12,290
757
0
5,031
17,574
16,472
0
3,170
14,404
62,555
5,184
W
Hachiman
Moistboi404
Hachiman
5,336
2,409
0
3,545
9,309
3,624
3,049
1,167
8,142
0
73,593
L
Izanami
TheGudyr
Izanami
7,217
4,531
0
1,246
10,603
3,852
576
2,633
7,878
0
71,595
W
16,044
1,776
2,037
5,537
9,603
5,099
205
4,892
4,283
122,460
818
W
Ne Zha
Zîlt
Ne Zha
9,316
2,797
0
5,934
17,938
8,607
0
5,357
12,293
0
102,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,988
Gold Earned
51,225
509
Minions Killed
603
0
Camps Cleared
0
1,667,785
Distance Traveled
1,725,651
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,309
430
34
2
0
360,977
4
L
Nemesis
8,287
487
111
7
0
411,395
1
W
Ares
9,470
557
24
1
0
326,320
6
L
Eset
7,640
449
97
6
0
304,401
0
W
Chaac
9,953
585
126
7
0
316,085
1
L
Cerberus
8,976
528
132
8
0
277,245
0
W
Hachiman
9,771
575
121
7
0
326,708
2
L
Izanami
8,776
516
135
8
0
313,767
1
W
Ra
12,114
713
212
12
0
395,429
6
W
Ne Zha
9,917
583
120
7
0
361,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role