Player Matchup

Cthulhu
Cthulhu
Antjr1234
Cthulhu
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 133L
1,591 Elo+
Party 1
Izanami
Izanami
BonCleezy
Izanami
Level 25
God Stats
16W - 10L
1,628 SR
Queue Stats
131W - 107L
1,561 Elo+
Party 1
Thoth
Thoth
IansCarry
Thoth
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,543 Elo+
Party 4
Gilgamesh
Gilgamesh
JrobertSWAG
Gilgamesh
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 101L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ManBearTV
Tsukuyomi
Level 145
God Stats
4W - 5L
1,709 SR
Queue Stats
62W - 49L
1,614 Elo+
Party 4
Team Averages
Level 78
1,568 SR
1,567 Elo+

VS

Team Averages
Level 103
1,465 SR
1,529 Elo+
Chernobog
Chernobog
 
Chernobog
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
IIYungxBloodII
Sun Wukong
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,495 Elo+
Solo
Horus
Horus
SugmaDeez69
Horus
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
249W - 242L
1,508 Elo+
Party 3
Ao Kuang
Ao Kuang
deathsname
Ao Kuang
Level 146
God Stats
1W - 4L
1,281 SR
Queue Stats
160W - 156L
1,559 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ibelieveinyou123
Morgan Le Fay
Level 63
God Stats
63W - 44L
1,545 SR
Queue Stats
309W - 281L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antjr1234
Cthulhu
11
1 / 4 / 1
7,132
475
8,687
13,783
12,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
BonCleezy
Izanami
12
0 / 4 / 3
7,042
469
4,952
9,390
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
IansCarry
Thoth
12
1 / 6 / 0
7,117
474
4,709
11,150
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
JrobertSWAG
Gilgamesh
14
1 / 4 / 2
7,670
511
5,053
17,430
6,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
ManBearTV
Tsukuyomi
10
0 / 5 / 1
6,943
463
5,202
12,679
8,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
4 / 1 / 8
8,890
593
13,951
11,018
5,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
IIYungxBloodII
Sun Wukong
15
3 / 0 / 5
9,628
642
7,109
8,927
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 10
8,544
570
3,917
13,999
12,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
deathsname
Ao Kuang
16
12 / 0 / 3
10,009
667
11,257
12,959
5,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
ibelieveinyou123
Morgan Le Fay
14
3 / 1 / 3
8,755
584
10,144
7,669
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
3
Kills
23
23
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
1
8
8
L
Cthulhu
Antjr1234
Cthulhu
1
4
1
0.38
L
Izanami
BonCleezy
Izanami
0
4
3
0.38
W
Sun Wukong
IIYungxBloodII
Sun Wukong
3
0
5
5.5
L
Thoth
IansCarry
Thoth
1
6
0
0.17
L
Gilgamesh
JrobertSWAG
Gilgamesh
1
4
2
0.5
L
Tsukuyomi
ManBearTV
Tsukuyomi
0
5
1
0.1
W
1
2
10
3
W
Ao Kuang
deathsname
Ao Kuang
12
0
3
13.5
W
Morgan Le Fay
ibelieveinyou123
Morgan Le Fay
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,603
Damage
46,378
64,432
Taken
54,572
34,375
Mitigated
30,857
13,770
Healing
29,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
13,951
8,486
0
3,824
11,018
5,261
704
3,211
7,767
0
75,778
L
Cthulhu
Antjr1234
Cthulhu
8,687
698
72
2,977
13,783
12,328
0
2,473
11,284
45,926
0
L
Izanami
BonCleezy
Izanami
4,952
3,013
0
1,838
9,390
3,560
0
1,194
8,148
0
47,057
W
Sun Wukong
IIYungxBloodII
Sun Wukong
7,109
2,057
0
4,037
8,927
5,309
277
246
8,681
0
72,582
L
Thoth
IansCarry
Thoth
4,709
113
0
702
11,150
3,336
0
7,743
2,745
43,450
395
L
Gilgamesh
JrobertSWAG
Gilgamesh
5,053
1,766
0
6,717
17,430
6,988
0
6,669
10,661
0
66,199
L
Tsukuyomi
ManBearTV
Tsukuyomi
5,202
1,075
0
1,464
12,679
8,163
0
2,272
10,372
0
46,227
W
3,917
1,503
3,143
7,210
13,999
12,043
360
3,948
10,011
0
18,711
W
Ao Kuang
deathsname
Ao Kuang
11,257
2,389
0
9,038
12,959
5,755
687
2,000
10,879
72,668
3,245
W
Morgan Le Fay
ibelieveinyou123
Morgan Le Fay
10,144
580
93
1,818
7,669
2,489
1,712
3,974
3,291
53,665
1,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,904
Gold Earned
45,826
413
Minions Killed
430
0
Camps Cleared
0
1,420,655
Distance Traveled
1,575,082
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,890
593
105
7
0
301,360
0
L
Cthulhu
7,132
475
42
3
0
301,692
2
L
Izanami
7,042
469
103
7
0
270,355
0
W
Sun Wukong
9,628
642
124
8
0
270,566
3
L
Thoth
7,117
474
85
6
0
276,107
0
L
Gilgamesh
7,670
511
101
7
0
340,537
4
L
Tsukuyomi
6,943
463
82
5
0
231,964
0
W
Horus
8,544
570
23
2
0
336,007
4
W
Ao Kuang
10,009
667
110
7
0
363,284
0
W
Morgan Le Fay
8,755
584
68
5
0
303,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role