Player Matchup

Shiva
Shiva
CPT Daddy420552
Shiva
Level 107
God Stats
4W - 7L
1,563 SR
Queue Stats
103W - 119L
1,379 Elo+
Party 1
Sobek
Sobek
MrTae195
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,380 Elo+
Party 1
Janus
Janus
T MacAndCheeze
Janus
Level 87
God Stats
3W - 4L
1,612 SR
Queue Stats
540W - 529L
1,453 Elo+
Party 1
Team Averages
Level 70
1,558 SR
1,404 Elo+

VS

Team Averages
Level 69
1,516 SR
1,539 Elo+
Aphrodite
Aphrodite
GROWINGxMIGET
Aphrodite
Level 64
God Stats
3W - 1L
1,214 SR
Queue Stats
212W - 193L
1,596 Elo+
Party 2
Surtr
Surtr
Its_Rubix_Cube
Surtr
Level 122
God Stats
5W - 2L
1,832 SR
Queue Stats
62W - 50L
1,568 Elo+
Party 2
Tyr
Tyr
TylerWarfare115
Tyr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 2
7,745
596
8,257
16,877
18,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
MrTae195
Sobek
12
1 / 4 / 1
8,008
616
7,462
17,330
18,583
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 6 / 2
8,733
672
10,857
11,193
6,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
GROWINGxMIGET
Aphrodite
16
6 / 1 / 11
10,462
805
17,425
10,210
5,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
6 / 2 / 10
10,771
829
12,167
16,275
13,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
7 / 0 / 12
10,625
817
9,545
12,399
12,459
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
2
Kills
19
19
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Aphrodite
GROWINGxMIGET
Aphrodite
6
1
11
11.5
W
6
2
10
5.5
L
Sobek
MrTae195
Sobek
1
4
1
0.38
L
1
6
2
0.33
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,576
Damage
39,137
45,400
Taken
38,884
43,270
Mitigated
31,267
4,283
Healing
20,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,257
953
93
1,946
16,877
18,110
0
6,416
10,279
4,763
20,198
W
Aphrodite
GROWINGxMIGET
Aphrodite
17,425
980
8,649
7,175
10,210
5,539
1,163
6,204
4,006
50,552
1,847
W
12,167
3,431
188
1,700
16,275
13,269
919
8,713
7,562
1,743
45,476
L
Sobek
MrTae195
Sobek
7,462
738
0
1,361
17,330
18,583
0
7,673
9,275
20,236
0
L
10,857
196
0
883
11,193
6,577
0
3,061
8,094
46,923
674
W
9,545
1,139
0
2,688
12,399
12,459
527
5,797
6,602
498
27,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,486
Gold Earned
31,858
123
Minions Killed
173
0
Camps Cleared
0
604,144
Distance Traveled
786,566
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,745
596
33
3
0
176,458
0
W
Aphrodite
10,462
805
75
6
0
261,304
2
W
Surtr
10,771
829
70
5
0
255,238
0
L
Sobek
8,008
616
22
2
0
214,748
0
L
Janus
8,733
672
68
5
0
212,938
0
W
Tyr
10,625
817
28
2
0
270,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role