Player Matchup

Cthulhu
Cthulhu
AgreedRhyme7
Cthulhu
Level 47
God Stats
12W - 7L
1,535 SR
Queue Stats
101W - 76L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Frost_Witch28
Baron Samedi
Level 128
God Stats
5W - 4L
1,576 SR
Queue Stats
31W - 24L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
KJ_KID_
Gilgamesh
Level 28
God Stats
3W - 1L
1,727 SR
Queue Stats
88W - 83L
1,402 Elo+
Party 1
Nemesis
Nemesis
l-Synotix-l
Nemesis
Level 73
God Stats
11W - 11L
1,426 SR
Queue Stats
81W - 78L
1,397 Elo+
Party 1
Medusa
Medusa
lm_Special_K
Medusa
Level 59
God Stats
8W - 4L
1,507 SR
Queue Stats
87W - 86L
1,389 Elo+
Party 1
Team Averages
Level 67
1,554 SR
1,431 Elo+

VS

Team Averages
Level 74
1,490 SR
1,473 Elo+
Neith
Neith
 
Neith
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
James_OMK
Zeus
Level 82
God Stats
46W - 50L
1,487 SR
Queue Stats
347W - 377L
1,477 Elo+
Party 2
Ares
Ares
Sedek1912
Ares
Level 87
God Stats
1W - 2L
1,441 SR
Queue Stats
48W - 44L
1,449 Elo+
Solo
Bakasura
Bakasura
William_Fliper
Bakasura
Level 58
God Stats
6W - 9L
1,520 SR
Queue Stats
110W - 139L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AgreedRhyme7
Cthulhu
12
6 / 0 / 2
7,965
664
5,811
8,683
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Frost_Witch28
Baron Samedi
13
3 / 1 / 1
7,109
592
6,330
6,362
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Gilgamesh
KJ_KID_
Gilgamesh
11
1 / 0 / 1
6,693
558
6,115
11,382
7,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
l-Synotix-l
Nemesis
11
3 / 2 / 3
6,438
537
4,673
9,665
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
11
3 / 3 / 3
6,524
544
5,729
7,582
2,865
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 4 / 1
6,013
501
6,970
10,131
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
 
Surtr
10
0 / 1 / 0
5,865
489
5,897
11,647
10,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Zeus
10
1 / 4 / 0
5,867
489
3,741
8,629
3,378
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
8
0 / 4 / 0
5,171
431
2,167
9,819
8,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bakasura
11
3 / 4 / 2
6,382
532
6,005
11,591
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
16
Kills
6
6
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
L
Surtr
 
Surtr
0
1
0
0
W
Cthulhu
AgreedRhyme7
Cthulhu
6
0
2
7
W
Baron Samedi
Frost_Witch28
Baron Samedi
3
1
1
3.5
L
Zeus
1
4
0
0.25
W
Gilgamesh
KJ_KID_
Gilgamesh
1
0
1
1.5
L
Ares
0
4
0
0
L
Bakasura
3
4
2
1
W
Nemesis
l-Synotix-l
Nemesis
3
2
3
2.25
W
Medusa
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,658
Damage
24,780
43,674
Taken
51,817
24,388
Mitigated
30,490
10,398
Healing
13,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,970
1,421
0
2,480
10,131
3,316
220
898
9,233
0
47,863
L
Surtr
 
Surtr
5,897
2,082
0
3,676
11,647
10,867
0
1,296
10,351
367
37,182
W
Cthulhu
AgreedRhyme7
Cthulhu
5,811
1,113
140
2,432
8,683
6,288
108
913
7,497
37,169
2,658
W
Baron Samedi
Frost_Witch28
Baron Samedi
6,330
211
204
1,933
6,362
3,546
414
3,066
3,157
45,935
377
L
Zeus
3,741
120
0
2,789
8,629
3,378
0
5,696
2,933
31,896
0
W
Gilgamesh
KJ_KID_
Gilgamesh
6,115
1,758
0
2,567
11,382
7,762
0
1,144
9,489
0
39,385
L
Ares
2,167
145
0
659
9,819
8,296
0
2,049
7,770
14,632
0
L
Bakasura
6,005
4,121
0
4,016
11,591
4,633
0
1,937
9,654
0
35,246
W
Nemesis
l-Synotix-l
Nemesis
4,673
1,803
0
996
9,665
3,927
273
441
8,935
0
33,647
W
Medusa
5,729
2,503
0
2,126
7,582
2,865
429
519
6,823
0
37,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,729
Gold Earned
29,298
311
Minions Killed
248
0
Camps Cleared
0
1,175,241
Distance Traveled
1,111,078
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,013
501
51
4
0
212,310
6
L
Surtr
5,865
489
62
5
0
229,551
4
W
Cthulhu
7,965
664
60
5
0
247,141
0
W
Baron Samedi
7,109
592
76
6
0
216,239
4
L
Zeus
5,867
489
46
4
0
199,660
0
W
Gilgamesh
6,693
558
69
6
0
230,143
0
L
Ares
5,171
431
17
1
0
218,382
2
L
Bakasura
6,382
532
72
6
0
251,175
0
W
Nemesis
6,438
537
51
4
0
254,646
0
W
Medusa
6,524
544
55
5
0
227,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role