Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
AnnaVon
Ganesha
Level 149
God Stats
9W - 1L
1,701 SR
Queue Stats
237W - 62L
1,777 Elo+
Party 2
Team Averages
Level 122
1,540 SR
1,555 Elo+

VS

Team Averages
Level 66
1,572 SR
1,469 Elo+
King Arthur
King Arthur
Arienal1
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 113L
1,500 Elo+
Party 1
Cerberus
Cerberus
DireScares
Cerberus
Level 26
God Stats
0W - 2L
1,246 SR
Queue Stats
4W - 10L
1,268 Elo+
Party 1
Cliodhna
Cliodhna
HavokCain
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,565 Elo+
Party 1
Chiron
Chiron
MrPerkins254
Chiron
Level 29
God Stats
3W - 1L
1,781 SR
Queue Stats
102W - 91L
1,534 Elo+
Solo
Skadi
Skadi
S-Y-J-A
Skadi
Level 57
God Stats
7W - 1L
1,831 SR
Queue Stats
114W - 103L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
10 / 0 / 6
9,305
931
7,036
5,033
2,923
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Geb
 
Geb
14
2 / 1 / 13
8,380
838
3,575
7,583
7,971
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
 
Merlin
15
4 / 1 / 10
8,337
834
9,933
7,230
5,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
 
Nu Wa
14
0 / 0 / 14
7,857
786
6,964
5,578
2,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
AnnaVon
Ganesha
14
0 / 0 / 15
8,725
873
9,710
10,526
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arienal1
King Arthur
13
0 / 3 / 0
6,589
659
3,250
9,372
10,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cerberus
DireScares
Cerberus
10
0 / 3 / 2
6,620
662
1,597
7,549
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
HavokCain
Cliodhna
12
1 / 5 / 1
7,097
710
6,598
9,002
4,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
14
0 / 1 / 0
7,081
708
7,602
5,886
2,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Skadi
S-Y-J-A
Skadi
13
1 / 4 / 1
7,430
743
11,158
8,034
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
6
16
Kills
2
2
Deaths
16
58
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
10
0
6
13
W
Geb
 
Geb
2
1
13
8.5
W
Merlin
 
Merlin
4
1
10
9
W
Nu Wa
 
Nu Wa
0
0
14
7
W
Ganesha
AnnaVon
Ganesha
0
0
15
7.5
L
King Arthur
Arienal1
King Arthur
0
3
0
0
L
Cerberus
DireScares
Cerberus
0
3
2
0.33
L
Cliodhna
HavokCain
Cliodhna
1
5
1
0.3
L
Chiron
0
1
0
0
L
Skadi
S-Y-J-A
Skadi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,218
Damage
30,205
35,950
Taken
39,843
32,394
Mitigated
29,568
13,127
Healing
7,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,036
3,486
695
942
5,033
2,923
0
150
4,883
0
11,749
W
Geb
 
Geb
3,575
211
2,170
1,034
7,583
7,971
124
537
7,046
7,314
0
W
Merlin
 
Merlin
9,933
1,213
667
775
7,230
5,344
554
361
6,869
29,943
837
W
Nu Wa
 
Nu Wa
6,964
2,311
1,404
926
5,578
2,753
543
271
5,307
23,141
0
W
Ganesha
AnnaVon
Ganesha
9,710
324
1,479
3,035
10,526
13,403
242
278
10,248
13,687
2,693
L
King Arthur
Arienal1
King Arthur
3,250
94
346
980
9,372
10,820
0
6,304
3,068
0
6,750
L
Cerberus
DireScares
Cerberus
1,597
0
113
1,173
7,549
8,661
0
5,531
2,018
3,239
0
L
Cliodhna
HavokCain
Cliodhna
6,598
448
107
548
9,002
4,558
0
6,179
2,823
0
15,241
L
Chiron
7,602
870
432
2,583
5,886
2,472
0
4,051
1,835
0
24,873
L
Skadi
S-Y-J-A
Skadi
11,158
1,695
975
93
8,034
3,057
0
6,404
1,630
0
29,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,604
Gold Earned
34,817
124
Minions Killed
106
0
Camps Cleared
0
924,701
Distance Traveled
778,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,305
931
24
2
0
200,919
0
W
Geb
8,380
838
18
2
0
188,057
0
W
Merlin
8,337
834
50
5
0
174,355
0
W
Nu Wa
7,857
786
31
3
0
181,865
0
W
Ganesha
8,725
873
1
0
0
179,505
0
L
King Arthur
6,589
659
5
1
0
172,794
0
L
Cerberus
6,620
662
1
0
0
132,290
0
L
Cliodhna
7,097
710
22
2
0
143,210
0
L
Chiron
7,081
708
39
4
0
171,201
0
L
Skadi
7,430
743
39
4
0
159,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role