Player Matchup

Sol
Sol
RCSimms
Sol
Level 68
God Stats
25W - 33L
1,355 SR
Queue Stats
49W - 71L
1,379 Elo+
Party 2
Chaac
Chaac
SmokeBushels
Chaac
Level 68
God Stats
0W - 1L
1,301 SR
Queue Stats
9W - 10L
1,461 Elo+
Party 2
Kuzenbo
Kuzenbo
ThurlBredZo
Kuzenbo
Level 102
God Stats
0W - 1L
1,542 SR
Queue Stats
17W - 19L
1,542 Elo+
Party 2
Set
Set
szax
Set
Level 194
God Stats
0W - 2L
1,657 SR
Queue Stats
3W - 6L
1,277 Elo+
Party 2
Nut
Nut
xDreams2Realityx
Nut
Level 147
God Stats
3W - 2L
1,844 SR
Queue Stats
59W - 80L
1,463 Elo+
Party 2
Team Averages
Level 116
1,540 SR
1,425 Elo+

VS

Team Averages
Level 136
1,543 SR
1,551 Elo+
Hel
Hel
KENERSON J A
Hel
Level 129
God Stats
1W - 0L
1,398 SR
Queue Stats
78W - 74L
1,486 Elo+
Solo
Mulan
Mulan
KazumiD
Mulan
Level 129
God Stats
9W - 6L
1,456 SR
Queue Stats
120W - 105L
1,556 Elo+
Party 1
Baron Samedi
Baron Samedi
RoyalMarine101
Baron Samedi
Level 144
God Stats
3W - 6L
1,377 SR
Queue Stats
125W - 117L
1,514 Elo+
Solo
Anhur
Anhur
Ruikan
Anhur
Level 148
God Stats
9W - 3L
1,813 SR
Queue Stats
54W - 44L
1,622 Elo+
Party 1
Serqet
Serqet
thanaed
Serqet
Level 128
God Stats
9W - 3L
1,674 SR
Queue Stats
123W - 96L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
0 / 2 / 0
5,140
467
3,134
6,711
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 0
4,980
453
3,995
9,939
7,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
ThurlBredZo
Kuzenbo
8
0 / 3 / 0
5,015
456
3,851
11,446
8,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Set
szax
Set
11
0 / 2 / 0
5,453
496
2,746
9,861
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

8
0 / 2 / 0
4,905
446
3,339
7,643
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,132
648
2,963
5,582
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
KazumiD
Mulan
13
1 / 0 / 0
7,847
713
6,794
9,411
7,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
RoyalMarine101
Baron Samedi
10
1 / 0 / 7
6,883
626
5,301
6,939
5,309
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Ruikan
Anhur
11
3 / 0 / 4
6,516
592
7,941
7,854
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Serqet
thanaed
Serqet
10
3 / 0 / 1
6,362
578
6,858
8,073
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
10
10
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Mulan
KazumiD
Mulan
1
0
0
1
L
Sol
0
2
0
0
W
Baron Samedi
RoyalMarine101
Baron Samedi
1
0
7
4.5
W
Anhur
Ruikan
Anhur
3
0
4
5
L
0
1
0
0
L
Kuzenbo
ThurlBredZo
Kuzenbo
0
3
0
0
L
Set
szax
Set
0
2
0
0
W
Serqet
thanaed
Serqet
3
0
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,065
Damage
29,857
45,600
Taken
37,859
23,771
Mitigated
20,596
13,330
Healing
23,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,963
387
1,526
4,333
5,582
2,247
523
2,083
3,499
55,695
0
W
Mulan
KazumiD
Mulan
6,794
1,079
0
4,627
9,411
7,299
0
111
9,300
0
65,618
L
Sol
3,134
1,256
0
1,866
6,711
1,644
0
1,796
4,915
26,681
5,153
W
Baron Samedi
RoyalMarine101
Baron Samedi
5,301
998
417
3,340
6,939
5,309
250
2,690
4,249
23,776
2,141
W
Anhur
Ruikan
Anhur
7,941
4,162
0
4,460
7,854
2,662
681
1,385
6,469
0
49,198
L
3,995
745
0
1,815
9,939
7,521
0
0
9,939
0
28,720
L
Kuzenbo
ThurlBredZo
Kuzenbo
3,851
1,645
0
2,690
11,446
8,318
0
4,521
6,925
12,304
0
L
Set
szax
Set
2,746
1,508
0
4,499
9,861
4,367
0
537
8,948
0
47,093
W
Serqet
thanaed
Serqet
6,858
1,415
0
5,288
8,073
3,079
0
1,057
7,016
0
39,818
L
3,339
1,661
0
2,460
7,643
1,921
0
1,191
6,296
0
34,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,493
Gold Earned
34,740
265
Minions Killed
380
0
Camps Cleared
0
1,065,282
Distance Traveled
1,090,610
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,132
648
111
10
0
208,667
0
W
Mulan
7,847
713
104
9
0
197,219
0
L
Sol
5,140
467
55
5
0
211,474
2
W
Baron Samedi
6,883
626
28
3
0
198,825
2
W
Anhur
6,516
592
77
7
0
219,611
0
L
Chaac
4,980
453
40
4
0
189,453
1
L
Kuzenbo
5,015
456
10
1
0
244,550
0
L
Set
5,453
496
93
8
0
225,884
0
W
Serqet
6,362
578
60
5
0
266,288
5
L
Nut
4,905
446
67
6
0
193,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role