Player Matchup

Bakasura
Bakasura
Bronze I
 
Bakasura
Bronze I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze II
Damzur
Zhong Kui
Bronze II
Level 44
God Stats
6W - 10L
1,379 SR
Queue Stats
20W - 42L
489 MMR
Solo
Nut
Nut
Bronze I
Eyes0fTheW0rld
Nut
Bronze I
Level 89
God Stats
12W - 15L
1,475 SR
Queue Stats
76W - 112L
495 MMR
Solo
Nu Wa
Nu Wa
Bronze II
MatyCampos10
Nu Wa
Bronze II
Level 117
God Stats
5W - 6L
1,717 SR
Queue Stats
363W - 390L
445 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze II
SHulk12
Tsukuyomi
Bronze II
Level 217
God Stats
0W - 3L
1,273 SR
Queue Stats
76W - 113L
321 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,469 SR
650 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,417 SR
544 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
HerefordBull17
Kuzenbo
Silver III
Level 142
God Stats
14W - 18L
1,284 SR
Queue Stats
231W - 252L
766 MMR
Party 1
Ishtar
Ishtar
Bronze IV
RoYaLPriest2455
Ishtar
Bronze IV
Level 53
God Stats
2W - 3L
1,403 SR
Queue Stats
45W - 90L
-132 MMR
Solo
Izanami
Izanami
Bronze III
Tocheon
Izanami
Bronze III
Level 147
God Stats
6W - 7L
1,445 SR
Queue Stats
297W - 372L
-187 MMR
Solo
He Bo
He Bo
Silver III
eXiGe_FaRaX1
He Bo
Silver III
Level 128
God Stats
77W - 84L
1,452 SR
Queue Stats
244W - 274L
774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
1 / 1 / 0
4,379
438
39
2,857
2,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Damzur
Zhong Kui
9
0 / 3 / 0
5,042
504
3,843
7,749
5,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 3 / 0
4,189
419
1,580
6,257
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 0
4,824
482
2,337
2,525
601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
SHulk12
Tsukuyomi
6
0 / 0 / 0
4,184
418
417
3,313
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Ao KuangThanatos

VS

Bans
SurtrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 0 / 2
6,663
666
3,582
10,129
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 3
6,215
622
830
8,305
6,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 1
6,430
643
3,631
3,364
1,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Tocheon
Izanami
11
1 / 1 / 0
6,577
658
1,379
5,576
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 0 / 1
6,840
684
3,623
4,540
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
2
Kills
7
8
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
0
1
W
Bellona
 
Bellona
1
0
2
2
L
Zhong Kui
Damzur
Zhong Kui
0
3
0
0
L
0
3
0
0
W
1
0
3
2.5
L
1
1
0
1
W
1
1
1
1.5
L
Tsukuyomi
SHulk12
Tsukuyomi
0
0
0
0
W
Izanami
Tocheon
Izanami
1
1
0
1
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,216
Damage
13,045
22,701
Taken
31,914
10,939
Mitigated
17,361
6,637
Healing
14,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
39
0
0
670
2,857
2,249
0
71
2,786
0
4,456
W
Bellona
 
Bellona
3,582
1,127
0
7,151
10,129
6,505
47
3,000
7,129
0
41,673
L
Zhong Kui
Damzur
Zhong Kui
3,843
529
0
2,825
7,749
5,435
0
2,550
5,199
26,811
5,101
L
1,580
803
0
321
6,257
1,729
0
1,434
4,823
0
20,221
W
830
222
934
1,885
8,305
6,330
394
748
7,557
12,674
0
L
2,337
241
0
500
2,525
601
0
222
2,303
23,150
0
W
3,631
3,070
0
0
3,364
1,203
2,935
170
3,194
0
37,989
L
Tsukuyomi
SHulk12
Tsukuyomi
417
171
0
2,321
3,313
925
0
176
3,137
0
17,598
W
Izanami
Tocheon
Izanami
1,379
859
0
1,326
5,576
1,857
2,957
1,469
4,107
0
46,352
W
3,623
143
0
3,598
4,540
1,466
0
646
3,894
63,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,618
Gold Earned
32,725
170
Minions Killed
330
0
Camps Cleared
0
673,632
Distance Traveled
908,295
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,379
438
11
1
0
83,634
0
W
Bellona
6,663
666
72
7
0
197,953
0
L
Zhong Kui
5,042
504
57
6
0
166,974
0
L
Nut
4,189
419
23
2
0
165,639
0
W
Kuzenbo
6,215
622
9
1
0
196,711
3
L
Nu Wa
4,824
482
39
4
0
102,559
0
W
Ishtar
6,430
643
57
6
0
145,546
1
L
Tsukuyomi
4,184
418
40
4
0
154,826
0
W
Izanami
6,577
658
83
8
0
137,162
0
W
He Bo
6,840
684
109
11
0
230,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role