Player Matchup

Ra
Ra
Bow_N__Herr
Ra
Level 104
God Stats
7W - 10L
1,401 SR
Queue Stats
62W - 72L
1,447 Elo+
Party 2
Skadi
Skadi
DarthKiwi-
Skadi
Level 104
God Stats
6W - 3L
1,919 SR
Queue Stats
90W - 80L
1,657 Elo+
Party 4
Ymir
Ymir
EXILE_HELLO
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,342 Elo+
Party 2
King Arthur
King Arthur
LaurenDaigle
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Set
Set
Ryukaza_
Set
Level 162
God Stats
0W - 1L
1,618 SR
Queue Stats
35W - 22L
1,641 Elo+
Party 2
Team Averages
Level 81
1,587 SR
1,518 Elo+

VS

Team Averages
Level 51
1,491 SR
1,473 Elo+
Janus
Janus
CryOppz
Janus
Level 74
God Stats
4W - 1L
1,859 SR
Queue Stats
63W - 57L
1,436 Elo+
Party 1
Bastet
Bastet
NATURALSIKO
Bastet
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
159W - 162L
1,473 Elo+
Party 3
Cthulhu
Cthulhu
SpiritWolf05
Cthulhu
Level 18
God Stats
2W - 2L
1,297 SR
Queue Stats
16W - 14L
1,514 Elo+
Party 3
Heimdallr
Heimdallr
XxshadowwolfxX12
Heimdallr
Level 68
God Stats
2W - 3L
1,297 SR
Queue Stats
174W - 175L
1,495 Elo+
Party 3
Sun Wukong
Sun Wukong
YaBoiJonny9039
Sun Wukong
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 26L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,196
563
1,188
6,978
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Skadi
9
1 / 5 / 3
5,570
506
9,292
9,232
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
0 / 1 / 4
5,669
515
4,063
8,840
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
LaurenDaigle
King Arthur
9
2 / 3 / 0
5,630
512
2,814
8,853
7,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 3 / 0
6,274
570
8,521
12,704
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CryOppz
Janus
13
4 / 0 / 1
7,668
697
5,775
5,256
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
11
5 / 2 / 2
6,596
600
6,731
12,582
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
SpiritWolf05
Cthulhu
9
2 / 2 / 4
6,480
589
7,453
12,926
9,841
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
10
2 / 3 / 4
6,191
563
8,774
10,049
4,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
YaBoiJonny9039
Sun Wukong
12
2 / 0 / 1
7,129
648
4,044
5,884
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
15
15
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Janus
CryOppz
Janus
4
0
1
4.5
L
Skadi
1
5
3
0.5
L
0
1
4
2
L
King Arthur
LaurenDaigle
King Arthur
2
3
0
0.67
W
Bastet
5
2
2
3
L
4
3
0
1.33
W
Cthulhu
SpiritWolf05
Cthulhu
2
2
4
2
W
Heimdallr
2
3
4
1.33
W
Sun Wukong
YaBoiJonny9039
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,878
Damage
32,777
46,607
Taken
46,697
25,791
Mitigated
24,562
11,831
Healing
17,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,188
78
120
2,250
6,978
2,326
72
3,644
2,958
48,991
2,222
W
Janus
CryOppz
Janus
5,775
345
0
500
5,256
2,010
0
896
4,360
53,884
1,228
L
Skadi
9,292
5,452
0
1,566
9,232
3,040
0
2,423
6,809
0
37,642
L
4,063
691
0
1,951
8,840
7,398
0
3,002
5,776
20,003
0
L
King Arthur
LaurenDaigle
King Arthur
2,814
535
0
250
8,853
7,218
12
339
8,514
0
19,551
W
Bastet
6,731
2,793
0
7,056
12,582
4,468
0
449
12,133
0
41,023
L
8,521
4,228
0
5,694
12,704
5,809
0
3,073
9,532
0
47,135
W
Cthulhu
SpiritWolf05
Cthulhu
7,453
1,570
1,330
3,238
12,926
9,841
54
2,506
10,420
21,037
181
W
Heimdallr
8,774
4,229
0
3,489
10,049
4,317
708
1,343
8,706
0
41,197
W
Sun Wukong
YaBoiJonny9039
Sun Wukong
4,044
1,033
0
1,575
5,884
3,926
0
0
5,884
0
46,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,339
Gold Earned
34,064
284
Minions Killed
327
0
Camps Cleared
0
1,139,048
Distance Traveled
1,092,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,196
563
91
8
0
222,247
0
W
Janus
7,668
697
109
10
0
230,946
0
L
Skadi
5,570
506
59
5
0
219,559
0
L
Ymir
5,669
515
29
3
0
202,205
0
L
King Arthur
5,630
512
25
2
0
240,007
0
W
Bastet
6,596
600
53
5
0
262,815
0
L
Set
6,274
570
80
7
0
255,030
0
W
Cthulhu
6,480
589
20
2
0
195,710
0
W
Heimdallr
6,191
563
65
6
0
197,264
0
W
Sun Wukong
7,129
648
80
7
0
206,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role