Player Matchup

Ymir
Ymir
Alanmaida2
Ymir
Level 29
God Stats
8W - 8L
1,485 SR
Queue Stats
463W - 495L
1,452 Elo+
Solo
Susano
Susano
DaYungin69
Susano
Level 108
God Stats
2W - 6L
1,500 SR
Queue Stats
407W - 507L
1,394 Elo+
Solo
Nu Wa
Nu Wa
Jte227
Nu Wa
Level 126
God Stats
12W - 5L
1,507 SR
Queue Stats
391W - 383L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
Lorito26
Kuzenbo
Level 124
God Stats
1W - 1L
1,281 SR
Queue Stats
115W - 114L
1,473 Elo+
Solo
Tyr
Tyr
cloud_the_dark
Tyr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,671 Elo+
Solo
Team Averages
Level 99
1,455 SR
1,484 Elo+

VS

Team Averages
Level 141
1,498 SR
1,443 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Boscothemighty
Loki
Level 145
God Stats
5W - 11L
1,306 SR
Queue Stats
223W - 226L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
LordTempestLudis
Erlang Shen
Level 104
God Stats
4W - 4L
1,456 SR
Queue Stats
419W - 432L
1,313 Elo+
Solo
Odin
Odin
MATH-GOD1
Odin
Level 140
God Stats
1W - 1L
1,549 SR
Queue Stats
71W - 80L
1,437 Elo+
Solo
Vulcan
Vulcan
dirty und13s
Vulcan
Level 158
God Stats
7W - 6L
1,680 SR
Queue Stats
525W - 540L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
9,199
836
6,254
18,715
13,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
DaYungin69
Susano
13
3 / 5 / 5
8,150
741
9,268
9,686
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Jte227
Nu Wa
17
4 / 0 / 5
9,036
821
9,080
6,282
2,675
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Lorito26
Kuzenbo
14
1 / 3 / 8
8,089
735
6,883
10,284
10,892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 1 / 4
8,230
748
4,799
15,308
11,598
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 5
8,816
801
12,584
4,848
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 7
7,737
703
8,567
6,029
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
LordTempestLudis
Erlang Shen
14
0 / 2 / 8
7,237
658
5,128
13,782
13,263
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
13
0 / 4 / 10
7,178
653
6,440
9,261
5,255
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Vulcan
14
3 / 3 / 6
8,298
754
17,704
6,868
2,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
47
11
Kills
11
11
Deaths
11
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
1
5
7.5
W
1
2
8
2.5
L
3
1
7
6.5
W
Susano
DaYungin69
Susano
3
5
5
1.1
W
Nu Wa
Jte227
Nu Wa
4
0
5
6.5
L
Erlang Shen
LordTempestLudis
Erlang Shen
0
2
8
2
W
Kuzenbo
Lorito26
Kuzenbo
1
3
8
1.67
L
Odin
0
4
10
1.25
W
2
1
4
4
L
Vulcan
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,284
Damage
50,423
60,275
Taken
40,788
42,242
Mitigated
25,572
23,157
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,584
1,259
1,037
1,218
4,848
1,923
0
2,451
2,397
34,058
873
W
6,254
870
1,135
9,167
18,715
13,486
0
8,842
9,281
20,465
0
L
8,567
832
1,809
1,055
6,029
2,255
0
4,283
1,746
0
23,415
W
Susano
DaYungin69
Susano
9,268
1,632
159
664
9,686
3,591
0
4,289
4,987
0
15,684
W
Nu Wa
Jte227
Nu Wa
9,080
3,508
1,099
3,205
6,282
2,675
0
2,726
3,370
31,568
0
L
Erlang Shen
LordTempestLudis
Erlang Shen
5,128
2,056
1,490
3,972
13,782
13,263
0
7,560
6,222
0
8,888
W
Kuzenbo
Lorito26
Kuzenbo
6,883
2,072
244
170
10,284
10,892
63
5,928
4,011
14,723
1,764
L
Odin
6,440
1,200
621
700
9,261
5,255
0
2,944
6,317
0
10,554
W
4,799
221
0
7,314
15,308
11,598
0
5,939
8,959
0
13,684
L
Vulcan
17,704
10,230
657
721
6,868
2,876
0
4,114
2,754
35,759
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,704
Gold Earned
39,266
145
Minions Killed
143
0
Camps Cleared
0
1,075,274
Distance Traveled
1,068,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,816
801
48
4
0
201,812
0
W
Ymir
9,199
836
36
3
0
205,681
0
L
Loki
7,737
703
24
2
0
241,650
0
W
Susano
8,150
741
8
1
0
205,436
0
W
Nu Wa
9,036
821
54
5
0
215,478
0
L
Erlang Shen
7,237
658
15
1
0
207,801
0
W
Kuzenbo
8,089
735
20
2
0
216,956
0
L
Odin
7,178
653
13
1
0
191,795
0
W
Tyr
8,230
748
27
2
0
231,723
0
L
Vulcan
8,298
754
43
4
0
225,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role