Player Matchup

Serqet
Serqet
JoeRaeGuu
Serqet
Level 204
God Stats
2W - 4L
1,447 SR
Queue Stats
153W - 162L
1,515 Elo+
Party 2
Zeus
Zeus
McMalesh
Zeus
Level 159
God Stats
1W - 2L
1,438 SR
Queue Stats
124W - 137L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
Natt_st
Danzaburou
Level 125
God Stats
0W - 1L
1,843 SR
Queue Stats
32W - 30L
1,468 Elo+
Party 1
Ganesha
Ganesha
VQueiroz12
Ganesha
Level 119
God Stats
3W - 3L
1,564 SR
Queue Stats
56W - 62L
1,394 Elo+
Party 1
Bacchus
Bacchus
countrycookin
Bacchus
Level 158
God Stats
2W - 5L
1,353 SR
Queue Stats
60W - 67L
1,495 Elo+
Party 2
Team Averages
Level 153
1,529 SR
1,477 Elo+

VS

Team Averages
Level 119
1,485 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoodRittens
Danzaburou
Level 102
God Stats
5W - 2L
1,558 SR
Queue Stats
151W - 126L
1,559 Elo+
Party 3
Cliodhna
Cliodhna
TouchSomeGrass00
Cliodhna
Level 120
God Stats
3W - 4L
1,544 SR
Queue Stats
169W - 172L
1,512 Elo+
Solo
Cthulhu
Cthulhu
TuNeSqUaD6256
Cthulhu
Level 106
God Stats
75W - 64L
1,518 SR
Queue Stats
118W - 113L
1,489 Elo+
Party 3
Erlang Shen
Erlang Shen
blizzymac
Erlang Shen
Level 116
God Stats
1W - 0L
1,305 SR
Queue Stats
34W - 28L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JoeRaeGuu
Serqet
14
6 / 2 / 1
8,084
577
8,518
10,979
5,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
13
2 / 5 / 1
8,009
572
9,779
8,639
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Natt_st
Danzaburou
10
0 / 3 / 0
6,028
431
2,600
8,367
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ganesha
VQueiroz12
Ganesha
10
0 / 4 / 2
6,506
465
3,387
13,694
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bacchus
14
2 / 3 / 4
7,759
554
8,838
13,867
16,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 3 / 2
8,163
583
7,376
9,288
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
GoodRittens
Danzaburou
15
3 / 1 / 5
8,951
639
10,653
10,424
4,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

13
4 / 0 / 3
7,393
528
4,553
7,967
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
12
3 / 1 / 6
7,404
529
5,849
7,926
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
blizzymac
Erlang Shen
13
1 / 5 / 2
7,880
563
9,800
20,685
13,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
17
17
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
2
2.33
W
Danzaburou
GoodRittens
Danzaburou
3
1
5
5.5
L
Serqet
JoeRaeGuu
Serqet
6
2
1
3.25
L
Zeus
2
5
1
0.5
L
Danzaburou
Natt_st
Danzaburou
0
3
0
0
W
4
0
3
5.5
W
Cthulhu
3
1
6
6
L
Ganesha
VQueiroz12
Ganesha
0
4
2
0.25
W
Erlang Shen
blizzymac
Erlang Shen
1
5
2
0.4
L
Bacchus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,122
Damage
38,231
55,546
Taken
56,290
39,171
Mitigated
32,385
8,456
Healing
21,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,376
514
235
2,224
9,288
4,627
392
3,900
4,738
43,010
1,273
W
Danzaburou
GoodRittens
Danzaburou
10,653
5,342
396
4,881
10,424
4,186
1,086
2,476
7,632
0
76,827
L
Serqet
JoeRaeGuu
Serqet
8,518
816
0
500
10,979
5,346
0
1,266
9,435
0
56,906
L
Zeus
9,779
1,536
0
585
8,639
3,160
224
3,575
4,725
57,660
1,238
L
Danzaburou
Natt_st
Danzaburou
2,600
927
0
790
8,367
2,856
0
1,552
6,580
0
38,202
W
4,553
281
0
1,310
7,967
3,446
360
2,173
5,650
0
50,096
W
Cthulhu
5,849
247
419
2,016
7,926
6,798
230
2,237
5,550
23,390
0
L
Ganesha
VQueiroz12
Ganesha
3,387
357
0
1,802
13,694
11,265
0
3,799
9,378
19,390
0
W
Erlang Shen
blizzymac
Erlang Shen
9,800
6,215
0
9,972
20,685
13,328
0
8,915
10,160
0
59,766
L
Bacchus
8,838
1,114
0
4,779
13,867
16,544
0
1,453
12,282
46,561
2,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,386
Gold Earned
39,791
388
Minions Killed
402
0
Camps Cleared
0
1,331,403
Distance Traveled
1,379,103
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,163
583
81
6
0
243,197
1
W
Danzaburou
8,951
639
115
8
0
268,832
0
L
Serqet
8,084
577
84
6
0
325,591
2
L
Zeus
8,009
572
124
9
0
236,438
0
L
Danzaburou
6,028
431
77
6
0
257,799
0
W
Cliodhna
7,393
528
76
5
0
339,058
0
W
Cthulhu
7,404
529
38
3
0
262,566
0
L
Ganesha
6,506
465
16
1
0
286,658
2
W
Erlang Shen
7,880
563
92
7
0
265,450
0
L
Bacchus
7,759
554
87
6
0
224,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role