Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Ancalagon5386
Surtr
Level 123
God Stats
9W - 7L
1,521 SR
Queue Stats
249W - 252L
1,507 Elo+
Party 2
Bacchus
Bacchus
BlowinTookah
Bacchus
Level 141
God Stats
33W - 22L
1,576 SR
Queue Stats
141W - 139L
1,533 Elo+
Party 2
Kali
Kali
Phone History
Kali
Level 126
God Stats
2W - 5L
1,500 SR
Queue Stats
115W - 118L
1,523 Elo+
Party 2
Zeus
Zeus
Snivelak
Zeus
Level 206
God Stats
1W - 0L
1,741 SR
Queue Stats
109W - 116L
1,552 Elo+
Party 2
Team Averages
Level 144
1,567 SR
1,523 Elo+

VS

Team Averages
Level 151
1,492 SR
1,514 Elo+
Ares
Ares
 
Ares
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Heavi26
Medusa
Level 156
God Stats
26W - 28L
1,383 SR
Queue Stats
116W - 116L
1,494 Elo+
Party 1
Hun Batz
Hun Batz
jarreola1
Hun Batz
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,539 Elo+
Party 1
Hercules
Hercules
maximo117r
Hercules
Level 160
God Stats
9W - 9L
1,633 SR
Queue Stats
157W - 149L
1,528 Elo+
Party 1
Ymir
Ymir
panchitolevi
Ymir
Level 153
God Stats
1W - 4L
1,445 SR
Queue Stats
121W - 113L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 1
5,216
522
1,778
6,680
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
6 / 0 / 1
6,674
667
8,914
8,004
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
BlowinTookah
Bacchus
7
0 / 2 / 0
4,767
477
2,555
6,869
6,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 4
5,220
522
1,781
7,499
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
10
3 / 4 / 1
5,613
561
5,032
6,052
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
0 / 4 / 0
4,226
423
1,593
7,229
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Heavi26
Medusa
10
3 / 0 / 3
5,675
568
5,644
4,228
1,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
jarreola1
Hun Batz
8
1 / 3 / 3
4,775
478
2,608
9,196
3,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
maximo117r
Hercules
12
5 / 0 / 1
6,445
645
5,589
5,538
2,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 2 / 4
4,708
471
1,991
6,057
5,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
9
9
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Ares
 
Ares
0
4
0
0
W
6
0
1
6.5
W
Bacchus
BlowinTookah
Bacchus
0
2
0
0
L
Medusa
Heavi26
Medusa
3
0
3
4.5
W
0
0
4
2
W
Zeus
3
4
1
0.88
L
Hun Batz
jarreola1
Hun Batz
1
3
3
0.83
L
Hercules
maximo117r
Hercules
5
0
1
5.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,060
Damage
17,425
35,104
Taken
32,248
18,262
Mitigated
16,643
10,990
Healing
9,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,778
422
0
1,711
6,680
2,456
120
1,007
5,673
0
31,957
L
Ares
 
Ares
1,593
36
0
1,982
7,229
4,208
0
844
6,007
16,094
0
W
8,914
4,364
0
4,710
8,004
4,436
0
1,393
6,319
979
40,888
W
Bacchus
BlowinTookah
Bacchus
2,555
294
0
1,545
6,869
6,065
0
547
6,322
17,631
412
L
Medusa
Heavi26
Medusa
5,644
2,334
0
1,727
4,228
1,473
0
1,925
2,303
0
34,780
W
1,781
467
0
2,524
7,499
3,405
0
194
7,305
0
36,213
W
Zeus
5,032
1,249
0
500
6,052
1,900
0
151
5,901
37,270
0
L
Hun Batz
jarreola1
Hun Batz
2,608
518
0
2,835
9,196
3,213
0
1,374
7,692
0
28,139
L
Hercules
maximo117r
Hercules
5,589
1,405
0
1,618
5,538
2,541
0
2,718
2,820
0
44,592
L
1,991
574
0
1,116
6,057
5,208
0
1,261
4,704
14,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,490
Gold Earned
25,829
254
Minions Killed
247
0
Camps Cleared
0
993,500
Distance Traveled
968,747
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,216
522
57
6
0
170,339
0
L
Ares
4,226
423
30
3
0
124,515
0
W
Surtr
6,674
667
51
5
0
192,009
3
W
Bacchus
4,767
477
23
2
0
221,609
0
L
Medusa
5,675
568
61
6
0
191,241
3
W
Kali
5,220
522
62
6
0
225,361
0
W
Zeus
5,613
561
61
6
0
184,182
0
L
Hun Batz
4,775
478
52
5
0
232,124
0
L
Hercules
6,445
645
88
9
0
215,779
0
L
Ymir
4,708
471
16
2
0
205,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role