Player Matchup

Charon
Charon
Googolplex31
Charon
Level 166
God Stats
1W - 2L
1,272 SR
Queue Stats
143W - 137L
1,553 Elo+
Solo
Medusa
Medusa
TheKinetikz
Medusa
Level 147
God Stats
3W - 1L
1,936 SR
Queue Stats
357W - 361L
1,538 Elo+
Party 1
Nu Wa
Nu Wa
alacrity9
Nu Wa
Level 121
God Stats
4W - 2L
1,727 SR
Queue Stats
212W - 213L
1,535 Elo+
Party 1
Xing Tian
Xing Tian
ogjayer
Xing Tian
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,569 Elo+
Solo
Olorun
Olorun
scrwghost
Olorun
Level 147
God Stats
4W - 10L
1,296 SR
Queue Stats
361W - 363L
1,541 Elo+
Party 1
Team Averages
Level 137
1,546 SR
1,547 Elo+

VS

Team Averages
Level 131
1,534 SR
1,581 Elo+
Jormungandr
Jormungandr
DrFj
Jormungandr
Level 149
God Stats
3W - 1L
1,763 SR
Queue Stats
58W - 52L
1,548 Elo+
Solo
Maui
Maui
ZhouAghanim
Maui
Level 145
God Stats
6W - 3L
1,381 SR
Queue Stats
119W - 109L
1,579 Elo+
Solo
Artio
Artio
cdmn16
Artio
Level 84
God Stats
1W - 1L
1,313 SR
Queue Stats
114W - 85L
1,556 Elo+
Solo
Chaac
Chaac
koipium
Chaac
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 20L
1,668 Elo+
Solo
Martichoras
Martichoras
thegman4
Martichoras
Level 146
God Stats
2W - 0L
1,713 SR
Queue Stats
147W - 146L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
0 / 3 / 2
7,361
736
7,224
10,380
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Medusa
13
0 / 3 / 1
7,116
712
12,077
7,641
3,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
alacrity9
Nu Wa
10
1 / 2 / 0
6,560
656
7,317
4,491
2,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ogjayer
Xing Tian
13
1 / 4 / 1
7,770
777
10,767
22,587
19,995
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
scrwghost
Olorun
13
1 / 2 / 1
7,121
712
5,531
7,507
5,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DrFj
Jormungandr
15
1 / 1 / 13
9,089
909
8,779
8,850
10,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 0 / 13
8,943
894
7,547
11,312
12,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Artio
cdmn16
Artio
14
3 / 1 / 11
8,968
897
4,379
11,551
14,482
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Chaac
koipium
Chaac
15
6 / 1 / 7
9,057
906
14,086
13,950
16,988
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Martichoras
thegman4
Martichoras
14
4 / 2 / 9
8,486
849
12,862
11,208
6,876
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
67
3
Kills
14
14
Deaths
5
5
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DrFj
Jormungandr
1
1
13
7.5
L
Charon
0
3
2
0.33
L
Medusa
0
3
1
0.17
W
0
0
13
6.5
L
Nu Wa
alacrity9
Nu Wa
1
2
0
0.5
W
Artio
cdmn16
Artio
3
1
11
8.5
W
Chaac
koipium
Chaac
6
1
7
9.5
L
Xing Tian
ogjayer
Xing Tian
1
4
1
0.38
L
Olorun
scrwghost
Olorun
1
2
1
0.75
W
Martichoras
thegman4
Martichoras
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,916
Damage
47,653
52,606
Taken
56,871
40,475
Mitigated
60,673
13,135
Healing
31,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DrFj
Jormungandr
8,779
1,397
5,544
3,016
8,850
10,037
916
4,215
4,635
26,947
943
L
Charon
7,224
867
974
1,087
10,380
9,354
0
4,504
5,876
14,700
0
L
Medusa
12,077
4,168
183
1,148
7,641
3,906
0
2,647
4,994
0
27,478
W
7,547
1,239
1,595
3,742
11,312
12,290
553
6,130
5,182
11,903
1,468
L
Nu Wa
alacrity9
Nu Wa
7,317
750
0
0
4,491
2,162
0
1,997
2,494
11,551
0
W
Artio
cdmn16
Artio
4,379
948
3,295
3,296
11,551
14,482
368
6,630
4,921
7,036
0
W
Chaac
koipium
Chaac
14,086
1,564
1,999
5,887
13,950
16,988
162
6,278
7,672
0
29,191
L
Xing Tian
ogjayer
Xing Tian
10,767
721
1,562
5,221
22,587
19,995
0
7,660
14,927
17,655
2,486
L
Olorun
scrwghost
Olorun
5,531
2,516
1,299
1,661
7,507
5,058
0
2,938
4,569
13,208
0
W
Martichoras
thegman4
Martichoras
12,862
3,511
267
2,433
11,208
6,876
603
6,266
4,942
0
30,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
44,543
92
Minions Killed
128
0
Camps Cleared
0
864,310
Distance Traveled
1,040,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,089
909
38
4
0
182,402
0
L
Charon
7,361
736
21
2
0
174,828
0
L
Medusa
7,116
712
34
3
0
185,223
0
W
Maui
8,943
894
19
2
0
218,643
0
L
Nu Wa
6,560
656
9
1
0
162,828
0
W
Artio
8,968
897
4
0
0
227,481
0
W
Chaac
9,057
906
30
3
0
232,955
0
L
Xing Tian
7,770
777
10
1
0
175,017
0
L
Olorun
7,121
712
18
2
0
166,414
0
W
Martichoras
8,486
849
37
4
0
178,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role