Player Matchup

Vulcan
Vulcan
Gold V
IngWizard
Vulcan
Gold V
Level 156
God Stats
7W - 7L
1,480 SR
Queue Stats
20W - 18L
1,305 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Ingjefersonmr15
Hou Yi
Gold V
Level 157
God Stats
28W - 25L
1,546 SR
Queue Stats
33W - 31L
1,306 MMR
Party 2
Sylvanus
Sylvanus
Gold V
ingLINKF93
Sylvanus
Gold V
Level 114
God Stats
8W - 9L
1,507 SR
Queue Stats
19W - 16L
1,356 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,511 SR
1,323 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,648 SR
1,266 MMR
Hun Batz
Hun Batz
Silver II
Evested
Hun Batz
Silver II
Level 121
God Stats
8W - 10L
1,553 SR
Queue Stats
52W - 56L
1,199 MMR
Party 1
King Arthur
King Arthur
Silver I
cozycamperEL
King Arthur
Silver I
Level 61
God Stats
16W - 13L
1,755 SR
Queue Stats
48W - 48L
1,387 MMR
Party 1
Cthulhu
Cthulhu
Silver II
muypi
Cthulhu
Silver II
Level 53
God Stats
26W - 16L
1,636 SR
Queue Stats
51W - 56L
1,212 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
IngWizard
Vulcan
19
9 / 0 / 6
13,535
796
32,217
10,075
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 1 / 10
12,356
727
18,705
18,435
9,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
ingLINKF93
Sylvanus
17
1 / 0 / 13
11,426
672
10,624
17,884
13,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AwilixChronosNe ZhaAresZhong Kui

VS

Bans
AchillesBaron SamediKaliZeusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Evested
Hun Batz
15
0 / 4 / 1
9,999
588
11,004
19,141
7,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
cozycamperEL
King Arthur
17
1 / 6 / 0
10,689
629
10,873
26,894
25,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
muypi
Cthulhu
15
0 / 5 / 0
10,045
591
12,546
24,657
19,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Evested
Hun Batz
0
4
1
0.13
W
Vulcan
IngWizard
Vulcan
9
0
6
12
W
5
1
10
10
L
King Arthur
cozycamperEL
King Arthur
1
6
0
0.17
W
Sylvanus
ingLINKF93
Sylvanus
1
0
13
7.5
L
Cthulhu
muypi
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,546
Damage
34,423
46,394
Taken
70,692
28,164
Mitigated
53,501
23,012
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Evested
Hun Batz
11,004
469
0
2,605
19,141
7,784
0
13,378
5,748
0
68,370
W
Vulcan
IngWizard
Vulcan
32,217
18,789
0
1,103
10,075
5,054
519
2,638
7,425
88,550
103
W
18,705
12,244
0
2,847
18,435
9,148
2,680
4,836
13,574
0
64,444
L
King Arthur
cozycamperEL
King Arthur
10,873
978
252
1,856
26,894
25,820
26
15,543
11,307
0
57,210
W
Sylvanus
ingLINKF93
Sylvanus
10,624
1,147
9,088
9,974
17,884
13,962
575
4,126
13,673
23,536
1,581
L
Cthulhu
muypi
Cthulhu
12,546
363
403
1,682
24,657
19,897
0
13,322
11,323
42,384
950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,317
Gold Earned
30,733
212
Minions Killed
235
0
Camps Cleared
0
1,023,894
Distance Traveled
1,026,767
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,999
588
101
6
0
364,625
0
W
Vulcan
13,535
796
111
7
0
374,397
5
W
Hou Yi
12,356
727
72
4
0
327,296
7
L
King Arthur
10,689
629
84
5
0
328,084
3
W
Sylvanus
11,426
672
29
2
0
322,201
8
L
Cthulhu
10,045
591
50
3
0
334,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role