Player Matchup

King Arthur
King Arthur
DadioPatio
King Arthur
Level 126
God Stats
8W - 5L
1,629 SR
Queue Stats
122W - 114L
1,577 Elo+
Solo
Hera
Hera
GrandmasterFish
Hera
Level 108
God Stats
5W - 2L
1,836 SR
Queue Stats
29W - 21L
1,638 Elo+
Party 2
Aphrodite
Aphrodite
Hopeless19
Aphrodite
Level 67
God Stats
2W - 1L
1,732 SR
Queue Stats
23W - 23L
1,535 Elo+
Party 2
Izanami
Izanami
YonatronCarmesi
Izanami
Level 103
God Stats
0W - 5L
1,171 SR
Queue Stats
113W - 93L
1,582 Elo+
Party 3
Arachne
Arachne
camareno27
Arachne
Level 106
God Stats
14W - 16L
1,495 SR
Queue Stats
136W - 109L
1,573 Elo+
Party 3
Team Averages
Level 102
1,572 SR
1,581 Elo+

VS

Team Averages
Level 143
1,513 SR
1,510 Elo+
Janus
Janus
 
Janus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Gravepleb
Bellona
Level 156
God Stats
30W - 31L
1,563 SR
Queue Stats
826W - 819L
1,456 Elo+
Solo
Bakasura
Bakasura
Instinktsss
Bakasura
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 130L
1,476 Elo+
Solo
Atlas
Atlas
Solemeowz
Atlas
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DadioPatio
King Arthur
12
0 / 2 / 0
7,094
546
6,133
11,780
13,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 5 / 1
6,686
514
5,381
7,792
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
Hopeless19
Aphrodite
9
0 / 2 / 0
6,094
469
2,444
8,607
3,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 0 / 0
7,203
554
5,487
7,813
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
camareno27
Arachne
13
1 / 0 / 0
6,718
517
1,926
9,226
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
7 / 1 / 2
8,396
646
5,319
5,734
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
 
Charybdis
12
0 / 0 / 0
6,903
531
4,860
6,233
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Gravepleb
Bellona
14
1 / 0 / 2
8,064
620
8,351
11,777
10,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Instinktsss
Bakasura
13
1 / 1 / 4
6,906
531
4,298
11,019
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atlas
Solemeowz
Atlas
11
0 / 0 / 3
6,644
511
4,583
9,572
7,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
9
9
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
1
2
8
W
Charybdis
 
Charybdis
0
0
0
0
L
King Arthur
DadioPatio
King Arthur
0
2
0
0
L
0
5
1
0.1
W
Bellona
Gravepleb
Bellona
1
0
2
2
L
Aphrodite
Hopeless19
Aphrodite
0
2
0
0
W
Bakasura
Instinktsss
Bakasura
1
1
4
3
W
Atlas
Solemeowz
Atlas
0
0
3
1.5
L
0
0
0
0
L
Arachne
camareno27
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,371
Damage
27,411
45,218
Taken
44,335
27,568
Mitigated
26,429
18,952
Healing
20,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,319
656
0
463
5,734
2,168
0
2,615
2,817
66,089
859
W
Charybdis
 
Charybdis
4,860
1,857
0
1,416
6,233
2,317
160
379
5,854
0
64,694
L
King Arthur
DadioPatio
King Arthur
6,133
598
0
2,800
11,780
13,901
0
305
11,099
393
52,740
L
5,381
863
0
430
7,792
2,637
0
3,978
3,454
53,242
0
W
Bellona
Gravepleb
Bellona
8,351
3,399
0
8,557
11,777
10,064
0
517
11,260
0
68,822
L
Aphrodite
Hopeless19
Aphrodite
2,444
745
4,216
3,874
8,607
3,963
0
2,609
5,497
17,594
0
W
Bakasura
Instinktsss
Bakasura
4,298
2,704
0
8,261
11,019
4,770
0
1,835
8,988
0
46,561
W
Atlas
Solemeowz
Atlas
4,583
1,607
0
2,279
9,572
7,110
0
2,051
7,445
28,390
0
L
5,487
3,796
0
1,114
7,813
3,246
0
1,376
6,437
0
85,182
L
Arachne
camareno27
Arachne
1,926
1,397
0
6,518
9,226
3,821
0
1,238
7,742
0
58,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,795
Gold Earned
36,913
486
Minions Killed
484
0
Camps Cleared
0
1,351,148
Distance Traveled
1,374,892
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,396
646
113
9
0
287,628
0
W
Charybdis
6,903
531
120
9
0
238,032
2
L
King Arthur
7,094
546
103
8
0
261,695
2
L
Hera
6,686
514
115
9
0
262,233
4
W
Bellona
8,064
620
122
9
0
231,627
0
L
Aphrodite
6,094
469
35
3
0
249,633
0
W
Bakasura
6,906
531
98
8
0
318,602
0
W
Atlas
6,644
511
31
2
0
299,003
2
L
Izanami
7,203
554
144
11
0
251,504
4
L
Arachne
6,718
517
89
7
0
326,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role