Player Matchup

Sobek
Sobek
Bartholomew4797
Sobek
Level 108
God Stats
1W - 1L
1,288 SR
Queue Stats
40W - 41L
1,565 Elo+
Party 2
Arachne
Arachne
Sl1houette
Arachne
Level 148
God Stats
1W - 1L
1,798 SR
Queue Stats
49W - 48L
1,548 Elo+
Party 2
Neith
Neith
Z4447
Neith
Level 121
God Stats
45W - 37L
1,605 SR
Queue Stats
45W - 42L
1,553 Elo+
Party 2
Team Averages
Level 126
1,564 SR
1,555 Elo+

VS

Team Averages
Level 145
1,473 SR
1,523 Elo+
Maui
Maui
EightFoldPath
Maui
Level 129
God Stats
1W - 3L
1,360 SR
Queue Stats
14W - 17L
1,514 Elo+
Party 1
Zeus
Zeus
FlashEdge
Zeus
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,505 Elo+
Party 1
Loki
Loki
LastClover
Loki
Level 129
God Stats
3W - 5L
1,559 SR
Queue Stats
71W - 65L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 12
9,227
769
7,243
10,966
11,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Sl1houette
Arachne
17
11 / 0 / 2
11,378
948
16,011
14,538
8,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
Z4447
Neith
14
2 / 2 / 9
9,840
820
7,270
7,393
3,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,819
652
2,473
11,540
9,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
13
2 / 5 / 1
8,246
687
10,428
10,106
3,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 6 / 2
8,620
718
6,417
13,565
5,460
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
12
3
L
0
2
3
0.75
L
Zeus
2
5
1
0.5
L
2
6
2
0.5
W
Arachne
Sl1houette
Arachne
11
0
2
12
W
Neith
Z4447
Neith
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
19,318
32,897
Taken
35,211
23,221
Mitigated
18,476
11,044
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,243
1,081
0
2,856
10,966
11,903
180
5,689
5,217
19,805
1,411
L
2,473
652
0
2,130
11,540
9,076
0
2,845
8,191
12,300
0
L
Zeus
10,428
1,373
0
1,715
10,106
3,940
0
1,163
8,731
34,535
0
L
6,417
1,727
0
2,103
13,565
5,460
0
2,001
11,267
0
38,266
W
Arachne
Sl1houette
Arachne
16,011
9,302
0
7,465
14,538
8,011
961
3,554
10,972
0
50,570
W
Neith
Z4447
Neith
7,270
2,304
0
723
7,393
3,307
584
3,599
3,734
0
47,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,445
Gold Earned
24,685
174
Minions Killed
163
0
Camps Cleared
0
729,139
Distance Traveled
639,984
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,227
769
32
3
0
252,705
0
L
Maui
7,819
652
30
3
0
223,427
6
L
Zeus
8,246
687
70
6
0
178,802
0
L
Loki
8,620
718
63
5
0
237,755
0
W
Arachne
11,378
948
68
6
0
271,811
0
W
Neith
9,840
820
74
6
0
204,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role