Player Matchup

Cthulhu
Cthulhu
Keepcalm19
Cthulhu
Level 127
God Stats
13W - 9L
1,535 SR
Queue Stats
53W - 37L
1,606 Elo+
Party 2
Izanami
Izanami
PinkCongri
Izanami
Level 149
God Stats
7W - 2L
1,767 SR
Queue Stats
122W - 103L
1,607 Elo+
Party 2
Agni
Agni
Qaang-360
Agni
Level 149
God Stats
2W - 2L
1,394 SR
Queue Stats
83W - 81L
1,519 Elo+
Party 3
Osiris
Osiris
ShadowArcher1229
Osiris
Level 112
God Stats
6W - 0L
1,962 SR
Queue Stats
153W - 148L
1,538 Elo+
Solo
Vamana
Vamana
racer1940
Vamana
Level 158
God Stats
1W - 5L
1,240 SR
Queue Stats
83W - 83L
1,500 Elo+
Party 3
Team Averages
Level 139
1,580 SR
1,554 Elo+

VS

Team Averages
Level 157
1,553 SR
1,544 Elo+
Morgan Le Fay
Morgan Le Fay
Drunkcow101
Morgan Le Fay
Level 154
God Stats
2W - 2L
1,590 SR
Queue Stats
131W - 107L
1,546 Elo+
Solo
Maui
Maui
XenomorphAli
Maui
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,617 Elo+
Party 1
Kali
Kali
christian8101A
Kali
Level 130
God Stats
0W - 3L
1,167 SR
Queue Stats
17W - 25L
1,400 Elo+
Solo
Amaterasu
Amaterasu
kalil2nice
Amaterasu
Level 154
God Stats
1W - 1L
1,754 SR
Queue Stats
30W - 31L
1,584 Elo+
Party 1
Skadi
Skadi
sihza01
Skadi
Level 231
God Stats
7W - 6L
1,755 SR
Queue Stats
135W - 126L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Keepcalm19
Cthulhu
12
3 / 0 / 6
6,883
492
6,571
8,672
6,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
PinkCongri
Izanami
14
1 / 1 / 6
8,359
597
8,594
9,757
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Agni
15
3 / 1 / 3
8,247
589
7,951
5,065
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 4
7,467
533
4,311
10,479
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
racer1940
Vamana
16
3 / 0 / 1
9,693
692
8,306
9,127
7,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Drunkcow101
Morgan Le Fay
13
1 / 2 / 0
6,484
463
7,126
7,393
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 3 / 0
6,280
449
1,780
12,307
10,485
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 1
6,124
437
2,084
14,186
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
kalil2nice
Amaterasu
13
0 / 3 / 0
7,405
529
3,767
14,069
9,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
sihza01
Skadi
15
1 / 1 / 0
7,709
551
7,757
8,133
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
2
2
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Drunkcow101
Morgan Le Fay
1
2
0
0.5
W
Cthulhu
Keepcalm19
Cthulhu
3
0
6
6
W
Izanami
PinkCongri
Izanami
1
1
6
4
W
Agni
3
1
3
4.5
W
2
0
4
4
L
0
3
0
0
L
0
3
1
0.17
L
Amaterasu
kalil2nice
Amaterasu
0
3
0
0
W
Vamana
racer1940
Vamana
3
0
1
3.5
L
Skadi
sihza01
Skadi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,733
Damage
22,514
43,100
Taken
56,088
26,402
Mitigated
31,527
16,733
Healing
16,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Drunkcow101
Morgan Le Fay
7,126
212
0
500
7,393
2,942
0
4,689
2,448
57,365
2,629
W
Cthulhu
Keepcalm19
Cthulhu
6,571
959
125
1,417
8,672
6,614
60
3,160
5,512
26,454
502
W
Izanami
PinkCongri
Izanami
8,594
5,864
0
3,966
9,757
3,571
393
1,326
8,431
0
76,870
W
Agni
7,951
369
0
500
5,065
1,802
58
2,758
2,307
68,388
515
W
4,311
1,435
0
6,481
10,479
6,441
32
1,160
9,319
0
74,946
L
1,780
752
0
1,799
12,307
10,485
0
3,915
8,034
19,652
0
L
2,084
909
0
6,574
14,186
5,632
16
2,876
11,191
0
36,172
L
Amaterasu
kalil2nice
Amaterasu
3,767
1,762
0
5,827
14,069
9,614
0
867
12,411
0
68,404
W
Vamana
racer1940
Vamana
8,306
3,504
0
4,244
9,127
7,974
62
0
9,127
0
79,463
L
Skadi
sihza01
Skadi
7,757
2,516
0
1,473
8,133
2,854
20
675
7,332
0
79,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,649
Gold Earned
34,002
560
Minions Killed
444
0
Camps Cleared
0
1,501,425
Distance Traveled
1,455,391
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,484
463
88
6
0
301,329
6
W
Cthulhu
6,883
492
44
3
0
289,285
6
W
Izanami
8,359
597
129
9
0
261,813
0
W
Agni
8,247
589
128
9
0
307,488
0
W
Osiris
7,467
533
103
7
0
358,326
0
L
Maui
6,280
449
35
3
0
282,832
1
L
Kali
6,124
437
65
5
0
302,433
0
L
Amaterasu
7,405
529
122
9
0
281,707
4
W
Vamana
9,693
692
156
11
0
284,513
0
L
Skadi
7,709
551
134
10
0
287,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role