Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EatMyJortsNerd
Ah Muzen Cab
Level 58
God Stats
0W - 1L
1,321 SR
Queue Stats
7W - 6L
1,571 Elo+
Party 2
Sylvanus
Sylvanus
MooseWithBoots69
Sylvanus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,520 Elo+
Party 2
Chiron
Chiron
mrmudpie
Chiron
Level 89
God Stats
0W - 1L
1,729 SR
Queue Stats
5W - 7L
1,501 Elo+
Party 2
Team Averages
Level 83
1,517 SR
1,530 Elo+

VS

Team Averages
Level 145
1,622 SR
1,538 Elo+
Heimdallr
Heimdallr
Jalop2
Heimdallr
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 82L
1,561 Elo+
Party 1
Ra
Ra
Socotruer
Ra
Level 104
God Stats
1W - 1L
1,768 SR
Queue Stats
102W - 97L
1,561 Elo+
Party 1
Bacchus
Bacchus
guitarsobelisk
Bacchus
Level 226
God Stats
165W - 135L
1,599 SR
Queue Stats
367W - 377L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EatMyJortsNerd
Ah Muzen Cab
15
1 / 4 / 4
9,605
640
15,074
18,180
17,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 1
10,088
673
12,620
16,452
9,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Chiron
mrmudpie
Chiron
13
1 / 3 / 3
9,421
628
12,618
13,273
5,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jalop2
Heimdallr
16
3 / 2 / 6
10,811
721
10,946
15,298
7,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 2 / 4
12,068
805
17,034
12,224
5,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
1 / 2 / 8
9,946
663
14,641
23,271
30,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
6
Kills
10
10
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
EatMyJortsNerd
Ah Muzen Cab
1
4
4
0.75
W
Heimdallr
Jalop2
Heimdallr
3
2
6
3
L
4
3
1
1.5
W
6
2
4
4
W
1
2
8
2.5
L
Chiron
mrmudpie
Chiron
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,312
Damage
42,621
47,905
Taken
50,793
32,276
Mitigated
42,829
9,171
Healing
22,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
EatMyJortsNerd
Ah Muzen Cab
15,074
3,781
0
1,841
18,180
17,275
0
11,913
5,041
0
35,684
W
Heimdallr
Jalop2
Heimdallr
10,946
3,183
0
5,103
15,298
7,372
1,233
5,049
9,784
0
37,362
L
12,620
4,513
906
3,648
16,452
9,039
0
10,232
5,502
42,114
8,411
W
17,034
1,242
3,942
6,004
12,224
5,451
1,085
1,123
10,563
73,825
56
W
14,641
1,299
0
7,372
23,271
30,006
343
5,701
16,778
25,153
355
L
Chiron
mrmudpie
Chiron
12,618
3,144
554
2,222
13,273
5,962
0
6,779
5,925
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,114
Gold Earned
32,825
171
Minions Killed
225
0
Camps Cleared
0
778,490
Distance Traveled
868,804
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,605
640
41
3
0
247,024
0
W
Heimdallr
10,811
721
68
5
0
285,850
0
L
Sylvanus
10,088
673
75
5
0
236,828
0
W
Ra
12,068
805
128
9
0
302,430
0
W
Bacchus
9,946
663
29
2
0
280,524
1
L
Chiron
9,421
628
55
4
0
294,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role