Player Matchup

Bakasura
Bakasura
Platinum V
De Simbaa
Bakasura
Platinum V
Level 161
God Stats
8W - 0L
1,613 SR
Queue Stats
17W - 8L
1,882 MMR
Party 2
Scylla
Scylla
Gold I
MajorTuddies
Scylla
Gold I
Level 140
God Stats
5W - 0L
1,712 SR
Queue Stats
19W - 7L
1,743 MMR
Party 2
Bacchus
Bacchus
Gold III
No Im Tough
Bacchus
Gold III
Level 144
God Stats
6W - 1L
1,607 SR
Queue Stats
15W - 4L
1,671 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,644 SR
1,765 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,559 SR
1,711 MMR
Agni
Agni
Gold V
Holy_Kawama
Agni
Gold V
Level 124
God Stats
5W - 4L
1,671 SR
Queue Stats
25W - 20L
1,778 MMR
Party 1
Bellona
Bellona
Platinum V
WinterKatakuri
Bellona
Platinum V
Level 62
God Stats
9W - 14L
1,506 SR
Queue Stats
306W - 321L
1,670 MMR
Solo
Cthulhu
Cthulhu
Gold V
danielaalc
Cthulhu
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,685 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
De Simbaa
Bakasura
15
9 / 0 / 3
10,721
893
11,812
14,164
8,399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
17
5 / 0 / 10
10,785
899
14,271
8,776
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
No Im Tough
Bacchus
15
1 / 3 / 11
9,113
759
5,786
10,587
13,574
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
ThothNe ZhaKuzenboAchillesHercules

VS

Bans
OdinHorusChaacMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,388
699
9,855
7,567
2,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 2
7,559
630
3,502
13,337
10,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
danielaalc
Cthulhu
12
1 / 7 / 2
8,070
673
7,955
14,451
10,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
15
Kills
3
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
De Simbaa
Bakasura
9
0
3
10.5
L
2
3
1
0.83
W
Scylla
5
0
10
10
W
Bacchus
No Im Tough
Bacchus
1
3
11
2.17
L
0
5
2
0.2
L
Cthulhu
danielaalc
Cthulhu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,869
Damage
21,312
33,527
Taken
35,355
25,885
Mitigated
23,508
14,971
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
De Simbaa
Bakasura
11,812
6,824
0
11,148
14,164
8,399
917
6,841
7,031
0
35,741
L
9,855
518
42
999
7,567
2,529
0
4,891
1,952
41,126
0
W
Scylla
14,271
2,446
0
2,044
8,776
3,912
1,004
6,195
2,405
57,176
0
W
Bacchus
No Im Tough
Bacchus
5,786
287
0
1,779
10,587
13,574
236
4,731
5,791
14,875
3,685
L
3,502
766
0
2,644
13,337
10,686
0
5,717
5,337
0
20,277
L
Cthulhu
danielaalc
Cthulhu
7,955
705
0
1,361
14,451
10,293
0
7,242
5,314
29,364
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
24,017
198
Minions Killed
159
0
Camps Cleared
0
788,971
Distance Traveled
661,345
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,721
893
93
8
0
302,722
1
L
Agni
8,388
699
67
6
0
234,352
0
W
Scylla
10,785
899
94
8
0
230,009
0
W
Bacchus
9,113
759
11
1
0
256,240
0
L
Bellona
7,559
630
46
4
0
222,124
2
L
Cthulhu
8,070
673
46
4
0
204,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role