Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ColbaltFang
Maui
Level 65
God Stats
20W - 11L
1,577 SR
Queue Stats
30W - 30L
1,428 Elo+
Solo
Neith
Neith
She Kno Cold
Neith
Level 74
God Stats
16W - 19L
1,463 SR
Queue Stats
309W - 291L
1,423 Elo+
Solo
Bellona
Bellona
iKryopt
Bellona
Level 121
God Stats
82W - 71L
1,555 SR
Queue Stats
165W - 160L
1,460 Elo+
Solo
Team Averages
Level 77
1,519 SR
1,462 Elo+

VS

Team Averages
Level 69
1,643 SR
1,427 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Daneh8280
Osiris
Level 67
God Stats
6W - 2L
1,816 SR
Queue Stats
127W - 134L
1,411 Elo+
Solo
Jing Wei
Jing Wei
Kirito1308798
Jing Wei
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 101L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
progrham
Baron Samedi
Level 38
God Stats
2W - 3L
1,681 SR
Queue Stats
85W - 93L
1,411 Elo+
Party 1
Nemesis
Nemesis
sleepyredneck20
Nemesis
Level 101
God Stats
7W - 3L
1,719 SR
Queue Stats
184W - 166L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 0 / 1
6,800
618
4,309
3,057
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
 
Hun Batz
12
2 / 0 / 1
6,373
579
4,390
9,453
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 4
6,212
565
2,442
9,303
5,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 0 / 1
6,390
581
6,726
6,447
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
iKryopt
Bellona
13
3 / 3 / 1
7,416
674
8,170
12,258
11,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
1 / 2 / 1
4,984
453
6,363
9,619
8,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Daneh8280
Osiris
7
0 / 0 / 0
4,613
419
2,264
5,328
2,527
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jing Wei
Kirito1308798
Jing Wei
10
1 / 3 / 1
5,609
510
3,408
6,811
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
progrham
Baron Samedi
10
0 / 3 / 0
5,566
506
1,772
6,979
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 0
6,984
635
8,648
14,103
9,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
5
5
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
1
3.5
W
Hun Batz
 
Hun Batz
2
0
1
2.5
L
Xing Tian
 
Xing Tian
1
2
1
0.75
W
1
2
4
1.5
L
Osiris
Daneh8280
Osiris
0
0
0
0
L
Jing Wei
Kirito1308798
Jing Wei
1
3
1
0.5
W
3
0
1
3.5
W
Bellona
iKryopt
Bellona
3
3
1
1.17
L
Baron Samedi
progrham
Baron Samedi
0
3
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,037
Damage
22,455
40,518
Taken
42,840
24,550
Mitigated
24,902
14,167
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,309
649
0
1,342
3,057
1,081
304
1,146
1,911
37,408
1,063
W
Hun Batz
 
Hun Batz
4,390
1,285
0
1,318
9,453
4,252
0
1,031
8,282
0
59,798
L
Xing Tian
 
Xing Tian
6,363
862
0
1,119
9,619
8,256
0
1,861
7,758
17,959
428
W
2,442
845
0
1,524
9,303
5,653
78
2,626
6,171
14,227
1,144
L
Osiris
Daneh8280
Osiris
2,264
1,104
0
2,267
5,328
2,527
0
853
4,475
0
16,296
L
Jing Wei
Kirito1308798
Jing Wei
3,408
1,921
0
2,376
6,811
2,177
0
371
6,440
0
30,811
W
6,726
3,646
0
3,407
6,447
2,320
995
2,264
3,799
0
42,317
W
Bellona
iKryopt
Bellona
8,170
3,834
0
6,576
12,258
11,244
0
0
12,258
0
53,167
L
Baron Samedi
progrham
Baron Samedi
1,772
160
0
1,945
6,979
2,930
0
2,485
4,494
34,281
226
L
8,648
4,170
0
7,068
14,103
9,012
0
755
13,348
0
51,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,191
Gold Earned
27,756
314
Minions Killed
255
0
Camps Cleared
0
1,115,284
Distance Traveled
980,853
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,800
618
62
6
0
230,585
1
W
Hun Batz
6,373
579
84
8
0
253,103
0
L
Xing Tian
4,984
453
25
2
0
179,839
0
W
Maui
6,212
565
14
1
0
238,493
3
L
Osiris
4,613
419
30
3
0
154,617
0
L
Jing Wei
5,609
510
42
4
0
212,127
2
W
Neith
6,390
581
63
6
0
203,556
1
W
Bellona
7,416
674
91
8
0
189,547
0
L
Baron Samedi
5,566
506
80
7
0
211,646
0
L
Nemesis
6,984
635
78
7
0
222,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role