Player Matchup

Hel
Hel
ForfeitDaisy552
Hel
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
353W - 324L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Hatchet19
Cthulhu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,533 Elo+
Solo
Fenrir
Fenrir
Lingonius
Fenrir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,197 Elo+
Party 1
Izanami
Izanami
dotatrashplayerr
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,197 Elo+
Party 1
Neith
Neith
negrasaky_3
Neith
Level 127
God Stats
7W - 2L
1,595 SR
Queue Stats
195W - 177L
1,512 Elo+
Solo
Team Averages
Level 84
1,519 SR
1,380 Elo+

VS

Team Averages
Level 121
1,452 SR
1,483 Elo+
Camazotz
Camazotz
 
Camazotz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Intrepid Sun
King Arthur
Level 123
God Stats
33W - 21L
1,603 SR
Queue Stats
149W - 140L
1,464 Elo+
Solo
Artemis
Artemis
ShallowStream
Artemis
Level 99
God Stats
27W - 17L
1,466 SR
Queue Stats
65W - 66L
1,492 Elo+
Solo
Osiris
Osiris
chapes082
Osiris
Level 142
God Stats
2W - 3L
1,191 SR
Queue Stats
121W - 141L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,409
617
7,436
10,577
8,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Hatchet19
Cthulhu
10
0 / 0 / 3
6,208
517
3,222
8,092
4,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Lingonius
Fenrir
11
3 / 1 / 3
6,119
510
3,268
7,684
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
0 / 2 / 2
5,874
490
4,091
6,077
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 1
6,808
567
6,350
7,913
3,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
12
1 / 0 / 2
6,474
540
5,265
9,400
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Agni
 
Agni
10
1 / 4 / 0
5,735
478
2,975
6,538
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Intrepid Sun
King Arthur
9
1 / 2 / 1
5,719
477
2,926
10,583
9,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
10
0 / 0 / 1
5,417
451
4,067
6,527
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
chapes082
Osiris
11
2 / 3 / 0
6,344
529
6,406
13,040
8,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
5
5
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
1
0
2
2
L
Agni
 
Agni
1
4
0
0.25
W
3
1
0
3
W
Cthulhu
Hatchet19
Cthulhu
0
0
3
1.5
L
King Arthur
Intrepid Sun
King Arthur
1
2
1
0.75
W
Fenrir
Lingonius
Fenrir
3
1
3
4.5
L
Artemis
0
0
1
0.5
L
Osiris
chapes082
Osiris
2
3
0
0.67
W
0
2
2
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,367
Damage
21,639
40,343
Taken
46,088
21,374
Mitigated
25,432
14,175
Healing
16,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
5,265
1,363
0
6,569
9,400
3,457
0
1,773
7,627
0
47,804
L
Agni
 
Agni
2,975
574
0
997
6,538
2,002
0
453
6,085
33,422
1,846
W
7,436
509
115
5,666
10,577
8,041
0
0
10,577
58,016
1,357
W
Cthulhu
Hatchet19
Cthulhu
3,222
510
1,391
1,967
8,092
4,876
100
248
7,813
31,582
478
L
King Arthur
Intrepid Sun
King Arthur
2,926
483
0
2,022
10,583
9,593
0
1,645
8,938
0
32,166
W
Fenrir
Lingonius
Fenrir
3,268
1,120
0
1,489
7,684
3,401
0
168
7,490
0
25,468
L
Artemis
4,067
1,830
0
1,284
6,527
2,221
0
681
5,846
0
35,742
L
Osiris
chapes082
Osiris
6,406
2,518
0
5,575
13,040
8,159
0
6,054
6,986
0
42,991
W
4,091
2,805
0
606
6,077
2,018
26
0
6,077
0
37,265
W
6,350
1,937
0
2,941
7,913
3,038
0
2,131
5,566
0
60,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,418
Gold Earned
29,689
345
Minions Killed
332
0
Camps Cleared
0
1,133,032
Distance Traveled
1,092,891
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
6,474
540
78
7
0
277,372
0
L
Agni
5,735
478
73
6
0
166,509
0
W
Hel
7,409
617
105
9
0
200,385
0
W
Cthulhu
6,208
517
48
4
0
246,087
2
L
King Arthur
5,719
477
63
5
0
212,210
0
W
Fenrir
6,119
510
39
3
0
253,359
0
L
Artemis
5,417
451
55
5
0
210,587
0
L
Osiris
6,344
529
63
5
0
226,213
2
W
Izanami
5,874
490
70
6
0
232,675
0
W
Neith
6,808
567
83
7
0
200,526
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role