Player Matchup

Merlin
Merlin
KonIroRyu
Merlin
Level 86
God Stats
0W - 6L
1,170 SR
Queue Stats
5W - 9L
1,158 Elo+
Party 2
Bellona
Bellona
Pope Leo13
Bellona
Level 146
God Stats
11W - 2L
1,695 SR
Queue Stats
49W - 42L
1,563 Elo+
Party 2
Nut
Nut
S E T L O R D
Nut
Level 153
God Stats
22W - 24L
1,608 SR
Queue Stats
132W - 145L
1,461 Elo+
Party 2
Team Averages
Level 128
1,491 SR
1,394 Elo+

VS

Team Averages
Level 126
1,453 SR
1,408 Elo+
Ganesha
Ganesha
KingFudgeUms
Ganesha
Level 102
God Stats
15W - 13L
1,413 SR
Queue Stats
56W - 52L
1,375 Elo+
Party 1
Tyr
Tyr
Shmelington
Tyr
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,373 Elo+
Solo
Sol
Sol
Tax-Dan
Sol
Level 125
God Stats
3W - 3L
1,447 SR
Queue Stats
87W - 77L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KonIroRyu
Merlin
14
0 / 1 / 0
7,482
624
6,127
2,581
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
Pope Leo13
Bellona
12
0 / 4 / 0
7,226
602
5,161
12,042
7,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 1 / 0
7,200
600
5,934
8,897
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KingFudgeUms
Ganesha
13
0 / 0 / 6
7,659
638
4,078
7,816
8,537
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 0 / 2
9,060
755
5,753
9,349
9,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
14
2 / 0 / 4
8,761
730
9,822
6,746
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
KingFudgeUms
Ganesha
0
0
6
3
L
Merlin
KonIroRyu
Merlin
0
1
0
0
L
Bellona
Pope Leo13
Bellona
0
4
0
0
L
0
1
0
0
W
4
0
2
5
W
Sol
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,222
Damage
19,653
23,520
Taken
23,911
12,301
Mitigated
21,699
5,632
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
KingFudgeUms
Ganesha
4,078
100
0
420
7,816
8,537
0
2,477
5,339
8,514
1,558
L
Merlin
KonIroRyu
Merlin
6,127
415
0
0
2,581
1,115
0
1,526
956
30,522
0
L
Bellona
Pope Leo13
Bellona
5,161
1,258
0
3,160
12,042
7,606
0
5,037
6,031
0
23,609
L
5,934
3,381
0
2,472
8,897
3,580
0
6,002
2,362
0
26,004
W
5,753
147
0
4,794
9,349
9,885
0
2,038
7,311
229
41,327
W
Sol
9,822
2,470
0
2,295
6,746
3,277
22
1,734
5,012
46,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,908
Gold Earned
25,480
150
Minions Killed
172
0
Camps Cleared
0
677,858
Distance Traveled
695,362
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,659
638
2
0
0
227,964
3
L
Merlin
7,482
624
56
5
0
217,304
0
L
Bellona
7,226
602
44
4
0
237,410
1
L
Nut
7,200
600
50
4
0
223,144
0
W
Tyr
9,060
755
77
6
0
249,721
0
W
Sol
8,761
730
93
8
0
217,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role