Player Matchup

Hun Batz
Hun Batz
JoseCano2219
Hun Batz
Level 157
God Stats
0W - 3L
1,212 SR
Queue Stats
110W - 150L
1,459 Elo+
Party 2
Terra
Terra
Toci_hn
Terra
Level 194
God Stats
3W - 9L
1,538 SR
Queue Stats
132W - 164L
1,500 Elo+
Party 2
Poseidon
Poseidon
fsuazom104
Poseidon
Level 113
God Stats
0W - 1L
1,202 SR
Queue Stats
11W - 25L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
moisecso
Sun Wukong
Level 28
God Stats
1W - 3L
1,381 SR
Queue Stats
19W - 38L
1,368 Elo+
Party 2
Hachiman
Hachiman
xItsGodMauricio
Hachiman
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 2
Team Averages
Level 124
1,367 SR
1,457 Elo+

VS

Team Averages
Level 155
1,457 SR
1,532 Elo+
Erlang Shen
Erlang Shen
KreinKhepri
Erlang Shen
Level 156
God Stats
3W - 1L
1,508 SR
Queue Stats
110W - 97L
1,571 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Liminlative
Maman Brigitte
Level 153
God Stats
3W - 3L
1,489 SR
Queue Stats
58W - 65L
1,506 Elo+
Party 1
Merlin
Merlin
Rinñ
Merlin
Level 162
God Stats
1W - 1L
1,303 SR
Queue Stats
85W - 73L
1,601 Elo+
Party 3
Chiron
Chiron
Weed Uchiha
Chiron
Level 183
God Stats
1W - 0L
1,362 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Charon
Charon
i-LibraPower
Charon
Level 123
God Stats
4W - 2L
1,623 SR
Queue Stats
15W - 11L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JoseCano2219
Hun Batz
15
1 / 2 / 3
8,361
492
6,207
13,811
5,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Terra
Toci_hn
Terra
12
1 / 1 / 3
8,111
477
2,357
14,910
14,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Poseidon
fsuazom104
Poseidon
14
0 / 7 / 2
8,263
486
5,995
9,855
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sun Wukong
moisecso
Sun Wukong
15
3 / 3 / 1
9,376
552
15,784
22,733
19,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
17
6 / 1 / 1
10,543
620
13,605
12,261
5,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KreinKhepri
Erlang Shen
16
2 / 3 / 4
10,255
603
16,343
20,725
18,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Maman Brigitte
Liminlative
Maman Brigitte
19
6 / 0 / 4
10,725
631
15,459
15,139
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Rinñ
Merlin
18
6 / 2 / 4
10,624
625
10,818
8,747
3,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
13
0 / 5 / 0
7,285
429
4,936
11,252
3,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charon
14
0 / 1 / 1
9,097
535
3,207
13,266
11,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
11
Kills
14
14
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
JoseCano2219
Hun Batz
1
2
3
1.25
W
Erlang Shen
KreinKhepri
Erlang Shen
2
3
4
1.33
W
Maman Brigitte
Liminlative
Maman Brigitte
6
0
4
8
W
Merlin
Rinñ
Merlin
6
2
4
4
L
Terra
Toci_hn
Terra
1
1
3
2.5
W
Chiron
0
5
0
0
L
Poseidon
fsuazom104
Poseidon
0
7
2
0.14
W
Charon
0
1
1
0.5
L
Sun Wukong
moisecso
Sun Wukong
3
3
1
1.17
L
Hachiman
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,948
Damage
50,763
73,570
Taken
69,129
47,495
Mitigated
44,269
22,572
Healing
24,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
JoseCano2219
Hun Batz
6,207
1,673
0
5,850
13,811
5,294
0
6,223
7,534
0
82,367
W
Erlang Shen
KreinKhepri
Erlang Shen
16,343
9,119
0
11,102
20,725
18,005
416
1,394
19,331
119
78,815
W
Maman Brigitte
Liminlative
Maman Brigitte
15,459
1,000
0
6,478
15,139
7,062
33
2,020
13,119
108,320
2,743
W
Merlin
Rinñ
Merlin
10,818
226
0
596
8,747
3,598
178
3,354
5,393
90,984
0
L
Terra
Toci_hn
Terra
2,357
494
590
2,842
14,910
14,372
0
7,713
7,052
16,012
2,549
W
Chiron
4,936
2,002
532
3,140
11,252
3,815
519
408
10,759
0
49,489
L
Poseidon
fsuazom104
Poseidon
5,995
501
0
507
9,855
2,988
0
6,548
3,203
70,412
1,112
W
Charon
3,207
430
0
2,683
13,266
11,789
209
523
12,743
39,104
1,367
L
Sun Wukong
moisecso
Sun Wukong
15,784
4,611
0
6,131
22,733
19,734
0
4,501
16,957
0
81,086
L
Hachiman
13,605
9,819
0
6,652
12,261
5,107
602
4,021
8,240
0
99,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,654
Gold Earned
47,986
563
Minions Killed
592
0
Camps Cleared
0
1,684,662
Distance Traveled
1,689,864
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,361
492
128
8
0
387,716
3
W
Erlang Shen
10,255
603
126
7
0
276,280
4
W
Maman Brigitte
10,725
631
153
9
0
455,013
0
W
Merlin
10,624
625
164
10
0
350,298
4
L
Terra
8,111
477
39
2
0
328,567
12
W
Chiron
7,285
429
86
5
0
255,036
6
L
Poseidon
8,263
486
126
7
0
311,201
2
W
Charon
9,097
535
63
4
0
353,237
0
L
Sun Wukong
9,376
552
132
8
0
349,183
5
L
Hachiman
10,543
620
138
8
0
307,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role