Player Matchup

Arachne
Arachne
NascarAlex
Arachne
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 35L
1,492 Elo+
Party 2
Ra
Ra
Psycho2317
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,589 Elo+
Party 2
Bacchus
Bacchus
ZetaLegion
Bacchus
Level 138
God Stats
2W - 1L
1,153 SR
Queue Stats
42W - 41L
1,511 Elo+
Party 2
Team Averages
Level 131
1,384 SR
1,531 Elo+

VS

Team Averages
Level 103
1,560 SR
1,427 Elo+
Lancelot
Lancelot
amgosek
Lancelot
Level 154
God Stats
0W - 4L
1,500 SR
Queue Stats
166W - 165L
1,488 Elo+
Party 1
Zeus
Zeus
corvus_wolf
Zeus
Level 129
God Stats
13W - 9L
1,681 SR
Queue Stats
55W - 42L
1,602 Elo+
Solo
Khepri
Khepri
ladyboychism
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
NascarAlex
Arachne
14
8 / 0 / 2
9,244
840
8,616
11,017
7,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 1 / 8
9,119
829
6,724
4,200
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
ZetaLegion
Bacchus
13
1 / 2 / 6
7,703
700
6,156
12,243
13,490
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
amgosek
Lancelot
12
1 / 3 / 2
7,232
657
5,705
11,054
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 2
7,433
676
7,755
7,301
2,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
11
1 / 4 / 1
7,048
641
3,585
7,796
6,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
NascarAlex
Arachne
8
0
2
9
W
1
1
8
5
W
Bacchus
ZetaLegion
Bacchus
1
2
6
2
L
Lancelot
amgosek
Lancelot
1
3
2
0.67
L
1
3
2
0.67
L
Khepri
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,496
Damage
17,045
27,460
Taken
26,151
22,591
Mitigated
14,402
11,491
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
NascarAlex
Arachne
8,616
5,465
0
5,863
11,017
7,494
1,162
4,644
6,077
0
32,199
W
6,724
400
1,444
2,612
4,200
1,607
406
2,057
2,027
51,404
353
W
Bacchus
ZetaLegion
Bacchus
6,156
814
0
1,572
12,243
13,490
0
4,395
7,558
18,129
879
L
Lancelot
amgosek
Lancelot
5,705
484
0
1,058
11,054
5,007
0
5,300
5,184
0
21,899
L
7,755
1,455
0
2,194
7,301
2,657
0
2,941
4,119
39,047
0
L
Khepri
3,585
60
0
555
7,796
6,738
0
2,922
4,439
15,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,066
Gold Earned
21,713
169
Minions Killed
129
0
Camps Cleared
0
660,728
Distance Traveled
614,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,244
840
34
3
0
234,341
0
W
Ra
9,119
829
117
11
0
220,762
0
W
Bacchus
7,703
700
18
2
0
205,625
0
L
Lancelot
7,232
657
42
4
0
229,917
0
L
Zeus
7,433
676
69
6
0
185,006
0
L
Khepri
7,048
641
18
2
0
199,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role