Player Matchup

Anubis
Anubis
AcexKitsune
Anubis
Level 191
God Stats
12W - 10L
1,563 SR
Queue Stats
196W - 186L
1,412 Elo+
Party 1
Cerberus
Cerberus
Rex-Wrecks-It
Cerberus
Level 148
God Stats
15W - 10L
1,560 SR
Queue Stats
305W - 283L
1,495 Elo+
Party 1
Charybdis
Charybdis
SoraToLuffy
Charybdis
Level 159
God Stats
9W - 5L
1,500 SR
Queue Stats
116W - 90L
1,528 Elo+
Party 1
Pele
Pele
ThePhantomFang13
Pele
Level 149
God Stats
20W - 21L
1,421 SR
Queue Stats
183W - 164L
1,504 Elo+
Party 1
Horus
Horus
pfeiff17
Horus
Level 358
God Stats
14W - 9L
1,826 SR
Queue Stats
849W - 817L
1,538 Elo+
Solo
Team Averages
Level 201
1,574 SR
1,495 Elo+

VS

Team Averages
Level 141
1,556 SR
1,494 Elo+
Medusa
Medusa
ButchersSon4298
Medusa
Level 157
God Stats
9W - 10L
1,503 SR
Queue Stats
167W - 176L
1,481 Elo+
Party 3
Cthulhu
Cthulhu
NotSoDank
Cthulhu
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,484 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PDíddy
Morgan Le Fay
Level 179
God Stats
19W - 20L
1,618 SR
Queue Stats
165W - 173L
1,525 Elo+
Solo
Surtr
Surtr
PY3tti
Surtr
Level 158
God Stats
9W - 7L
1,593 SR
Queue Stats
226W - 222L
1,449 Elo+
Party 3
Artemis
Artemis
stvnlpz
Artemis
Level 147
God Stats
8W - 6L
1,566 SR
Queue Stats
323W - 318L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
5 / 2 / 5
8,578
572
11,411
8,910
4,591
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Rex-Wrecks-It
Cerberus
15
4 / 0 / 4
9,300
620
9,703
12,535
9,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
SoraToLuffy
Charybdis
14
1 / 0 / 3
8,541
569
6,045
11,282
4,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
5 / 1 / 3
8,479
565
5,933
14,677
5,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
pfeiff17
Horus
10
1 / 0 / 3
7,314
488
2,574
8,412
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,545
436
6,616
9,386
3,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
NotSoDank
Cthulhu
11
1 / 2 / 1
6,648
443
6,836
11,248
8,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
PDíddy
Morgan Le Fay
14
2 / 3 / 0
7,745
516
5,818
7,821
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
PY3tti
Surtr
13
0 / 4 / 0
7,399
493
6,714
15,561
9,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
stvnlpz
Artemis
14
0 / 4 / 2
7,181
479
7,098
13,009
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
3
3
Deaths
16
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
2
5
3.75
L
0
3
0
0
L
Cthulhu
NotSoDank
Cthulhu
1
2
1
0.75
L
Morgan Le Fay
PDíddy
Morgan Le Fay
2
3
0
0.67
L
Surtr
PY3tti
Surtr
0
4
0
0
W
Cerberus
Rex-Wrecks-It
Cerberus
4
0
4
6
W
Charybdis
SoraToLuffy
Charybdis
1
0
3
2.5
W
5
1
3
6.5
W
Horus
pfeiff17
Horus
1
0
3
2.5
L
Artemis
stvnlpz
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,666
Damage
33,082
55,816
Taken
57,025
30,332
Mitigated
29,322
30,224
Healing
14,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,411
620
0
3,522
8,910
4,591
479
4,257
4,289
58,259
0
L
6,616
2,577
0
1,845
9,386
3,350
0
1,282
8,056
0
45,304
L
Cthulhu
NotSoDank
Cthulhu
6,836
656
0
3,527
11,248
8,647
357
5,666
5,413
32,215
0
L
Morgan Le Fay
PDíddy
Morgan Le Fay
5,818
278
0
1,264
7,821
2,826
0
2,469
5,312
64,181
1,219
L
Surtr
PY3tti
Surtr
6,714
3,103
0
6,170
15,561
9,162
8
7,506
7,311
1,371
59,913
W
Cerberus
Rex-Wrecks-It
Cerberus
9,703
291
0
5,312
12,535
9,358
0
1,512
10,267
59,001
1,071
W
Charybdis
SoraToLuffy
Charybdis
6,045
2,804
0
4,331
11,282
4,642
559
1,179
10,045
0
72,268
W
5,933
1,710
0
8,634
14,677
5,844
272
3,383
11,066
0
65,410
W
Horus
pfeiff17
Horus
2,574
1,343
3,250
5,175
8,412
5,897
9
2,449
5,913
0
12,652
L
Artemis
stvnlpz
Artemis
7,098
2,347
0
2,004
13,009
5,337
0
2,846
10,163
0
76,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
35,518
458
Minions Killed
450
0
Camps Cleared
0
1,453,872
Distance Traveled
1,351,271
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,578
572
65
4
0
277,513
6
L
Medusa
6,545
436
78
5
0
222,715
2
L
Cthulhu
6,648
443
48
3
0
286,140
6
L
Morgan Le Fay
7,745
516
117
8
0
262,658
0
L
Surtr
7,399
493
98
7
0
291,665
0
W
Cerberus
9,300
620
140
9
0
256,775
4
W
Charybdis
8,541
569
133
9
0
267,779
7
W
Pele
8,479
565
103
7
0
330,231
0
W
Horus
7,314
488
17
1
0
321,574
2
L
Artemis
7,181
479
109
7
0
288,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role