Player Matchup

Da Ji
Da Ji
Hunnitkflow
Da Ji
Level 57
God Stats
7W - 13L
1,527 SR
Queue Stats
97W - 100L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
Moonlight6810
Baron Samedi
Level 25
God Stats
3W - 4L
1,265 SR
Queue Stats
26W - 31L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
Surtr__X
Cthulhu
Level 114
God Stats
67W - 51L
1,681 SR
Queue Stats
231W - 209L
1,510 Elo+
Party 2
Team Averages
Level 65
1,491 SR
1,456 Elo+

VS

Team Averages
Level 68
1,426 SR
1,461 Elo+
Cliodhna
Cliodhna
FratHouseJesus
Cliodhna
Level 27
God Stats
3W - 3L
1,532 SR
Queue Stats
28W - 24L
1,474 Elo+
Party 1
King Arthur
King Arthur
GankDeez
King Arthur
Level 89
God Stats
0W - 2L
1,324 SR
Queue Stats
29W - 24L
1,474 Elo+
Party 1
Ullr
Ullr
swaggermuffin123
Ullr
Level 89
God Stats
193W - 215L
1,422 SR
Queue Stats
255W - 269L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,749
775
4,962
5,562
3,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Moonlight6810
Baron Samedi
12
0 / 0 / 8
7,208
721
4,221
5,595
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Surtr__X
Cthulhu
14
6 / 0 / 3
8,415
842
10,853
5,941
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
1 / 3 / 0
6,244
624
4,576
7,598
2,826
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
GankDeez
King Arthur
9
0 / 5 / 0
6,020
602
3,449
9,767
4,817
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 0
6,462
646
3,007
6,728
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
9
Kills
1
1
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
3
0
0.33
L
King Arthur
GankDeez
King Arthur
0
5
0
0
W
3
1
4
5
W
Baron Samedi
Moonlight6810
Baron Samedi
0
0
8
4
W
Cthulhu
Surtr__X
Cthulhu
6
0
3
7.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,036
Damage
11,032
17,098
Taken
24,093
13,527
Mitigated
10,088
3,122
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
4,576
661
0
1,921
7,598
2,826
0
5,056
2,169
0
11,194
L
King Arthur
GankDeez
King Arthur
3,449
388
0
1,233
9,767
4,817
0
6,095
3,193
0
14,758
W
4,962
978
0
748
5,562
3,338
225
18
5,544
0
30,296
W
Baron Samedi
Moonlight6810
Baron Samedi
4,221
785
325
372
5,595
3,227
86
0
5,595
18,763
0
W
Cthulhu
Surtr__X
Cthulhu
10,853
1,193
171
1,506
5,941
6,962
255
21
5,920
26,607
0
L
3,007
682
0
351
6,728
2,445
0
2,890
3,559
0
25,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,372
Gold Earned
18,726
124
Minions Killed
90
0
Camps Cleared
0
550,600
Distance Traveled
557,220
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,244
624
17
2
0
192,685
0
L
King Arthur
6,020
602
31
3
0
171,213
0
W
Da Ji
7,749
775
43
4
0
179,210
0
W
Baron Samedi
7,208
721
41
4
0
179,713
0
W
Cthulhu
8,415
842
40
4
0
191,677
0
L
Ullr
6,462
646
42
4
0
193,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role