Player Matchup

Agni
Agni
BrawlyHawk609
Agni
Level 129
God Stats
5W - 6L
1,681 SR
Queue Stats
121W - 121L
1,568 Elo+
Party 1
Arachne
Arachne
DatBoiJoe
Arachne
Level 100
God Stats
2W - 3L
1,833 SR
Queue Stats
382W - 324L
1,551 Elo+
Party 3
Jormungandr
Jormungandr
SamuriceLad
Jormungandr
Level 98
God Stats
176W - 126L
1,628 SR
Queue Stats
292W - 256L
1,503 Elo+
Party 3
Olorun
Olorun
Tycub1
Olorun
Level 85
God Stats
13W - 12L
1,544 SR
Queue Stats
143W - 144L
1,535 Elo+
Party 1
Hercules
Hercules
XGrimReaperX108
Hercules
Level 141
God Stats
6W - 9L
1,539 SR
Queue Stats
531W - 495L
1,508 Elo+
Solo
Team Averages
Level 111
1,645 SR
1,533 Elo+

VS

Team Averages
Level 135
1,559 SR
1,540 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ConsularSwine23
Chronos
Level 129
God Stats
10W - 8L
1,652 SR
Queue Stats
120W - 95L
1,565 Elo+
Party 2
Fenrir
Fenrir
III N3O llI
Fenrir
Level 158
God Stats
2W - 0L
1,800 SR
Queue Stats
336W - 327L
1,561 Elo+
Solo
Surtr
Surtr
KMAN672
Surtr
Level 129
God Stats
48W - 33L
1,661 SR
Queue Stats
165W - 140L
1,568 Elo+
Party 2
Kukulkan
Kukulkan
S0UTHERNxJSATx
Kukulkan
Level 108
God Stats
1W - 2L
1,180 SR
Queue Stats
93W - 78L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,578
458
3,514
4,553
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
DatBoiJoe
Arachne
9
1 / 1 / 1
5,193
519
3,262
8,413
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
SamuriceLad
Jormungandr
8
0 / 3 / 3
4,838
484
5,844
10,565
8,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
Tycub1
Olorun
9
1 / 2 / 0
5,085
509
4,743
8,188
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
9
1 / 4 / 0
5,194
519
2,302
9,581
6,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 3
6,166
617
7,679
6,804
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
4 / 0 / 4
6,879
688
4,917
5,094
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fenrir
10
1 / 2 / 6
5,943
594
4,460
10,184
6,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Surtr
KMAN672
Surtr
12
6 / 0 / 5
7,399
740
9,565
7,813
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
11
2 / 1 / 4
6,309
631
4,526
4,069
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
14
14
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
3
2.5
L
0
4
0
0
W
4
0
4
6
L
Arachne
DatBoiJoe
Arachne
1
1
1
1.5
W
Fenrir
1
2
6
2
W
Surtr
KMAN672
Surtr
6
0
5
8.5
W
Kukulkan
2
1
4
4
L
Jormungandr
SamuriceLad
Jormungandr
0
3
3
0.5
L
Olorun
Tycub1
Olorun
1
2
0
0.5
L
Hercules
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
31,147
41,300
Taken
33,964
23,247
Mitigated
15,967
11,976
Healing
17,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,679
3,071
0
5,109
6,804
2,524
125
3,589
3,215
51,958
6,544
L
3,514
124
0
222
4,553
1,732
0
3,075
1,478
21,554
0
W
4,917
1,493
0
2,750
5,094
1,639
1,348
532
4,524
48,444
1,480
L
Arachne
DatBoiJoe
Arachne
3,262
2,049
0
2,582
8,413
3,206
0
3,886
4,527
0
26,389
W
Fenrir
4,460
1,017
0
2,846
10,184
6,467
196
5,877
4,197
0
15,566
W
Surtr
KMAN672
Surtr
9,565
4,777
0
6,028
7,813
3,724
880
1,036
6,777
1,124
46,802
W
Kukulkan
4,526
853
0
1,037
4,069
1,613
483
2,593
1,180
46,866
0
L
Jormungandr
SamuriceLad
Jormungandr
5,844
2,379
0
2,108
10,565
8,692
0
5,184
5,381
25,245
0
L
Olorun
Tycub1
Olorun
4,743
2,967
180
3,131
8,188
3,289
0
3,866
4,322
35,108
2,506
L
Hercules
2,302
1,250
0
3,753
9,581
6,328
0
1,462
8,119
0
31,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
32,696
250
Minions Killed
369
0
Camps Cleared
0
962,707
Distance Traveled
1,049,476
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,166
617
102
10
0
193,289
2
L
Agni
4,578
458
40
4
0
157,214
0
W
Chronos
6,879
688
96
10
0
236,613
0
L
Arachne
5,193
519
52
5
0
234,626
0
W
Fenrir
5,943
594
24
2
0
204,947
0
W
Surtr
7,399
740
68
7
0
213,698
0
W
Kukulkan
6,309
631
79
8
0
200,929
0
L
Jormungandr
4,838
484
42
4
0
203,989
3
L
Olorun
5,085
509
61
6
0
171,532
0
L
Hercules
5,194
519
55
6
0
195,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role