Player Matchup

Da Ji
Da Ji
Diamond V
 
Da Ji
Diamond V
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Gritle
Danzaburou
Platinum II
Level 178
God Stats
4W - 2L
1,657 SR
Queue Stats
23W - 10L
2,089 MMR
Solo
Zeus
Zeus
Diamond V
Mr Waffle Seven
Zeus
Diamond V
Level 188
God Stats
2W - 2L
1,498 SR
Queue Stats
78W - 63L
2,036 MMR
Solo
Terra
Terra
Diamond V
Rheca
Terra
Diamond V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 103L
2,054 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
TriPls
Cu Chulainn
Diamond V
Level 107
God Stats
15W - 4L
1,854 SR
Queue Stats
97W - 77L
2,093 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 177
1,602 SR
1,954 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 166
1,506 SR
2,063 MMR
Hun Batz
Hun Batz
Platinum II
HobieOutback
Hun Batz
Platinum II
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 13L
2,076 MMR
Solo
Nut
Nut
Diamond V
Resolve
Nut
Diamond V
Level 158
God Stats
7W - 5L
1,604 SR
Queue Stats
76W - 65L
2,057 MMR
Solo
Hera
Hera
Diamond V
SkollNidas45
Hera
Diamond V
Level 159
God Stats
15W - 10L
1,724 SR
Queue Stats
74W - 61L
2,055 MMR
Solo
Bacchus
Bacchus
Diamond V
oOAlmanzaOo
Bacchus
Diamond V
Level 210
God Stats
0W - 2L
1,201 SR
Queue Stats
105W - 92L
2,030 MMR
Solo
Chaac
Chaac
Platinum I
αѕєятιjσ
Chaac
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 61L
2,096 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
1 / 0 / 1
3,526
705
423
3,531
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Gritle
Danzaburou
6
0 / 0 / 1
3,367
673
1,913
1,852
643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
4,010
802
941
1,888
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
Rheca
Terra
7
1 / 0 / 0
3,813
763
1,155
3,429
1,357
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
TriPls
Cu Chulainn
6
0 / 0 / 1
3,659
732
2,527
3,955
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
SobekSusanoOsirisNeith

VS

Bans
BellonaThothAgniAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HobieOutback
Hun Batz
1
0 / 0 / 0
954
191
0
0
0
Nut
5
0 / 0 / 0
3,086
617
725
2,053
587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

6
0 / 1 / 0
3,156
631
662
1,910
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
oOAlmanzaOo
Bacchus
5
0 / 1 / 0
3,168
634
1,063
3,554
2,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

6
0 / 1 / 0
3,164
633
1,018
4,148
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
1
1.5
W
Danzaburou
Gritle
Danzaburou
0
0
1
0.5
L
Hun Batz
HobieOutback
Hun Batz
0
0
0
0
W
1
0
0
1
L
Nut
0
0
0
0
W
Terra
Rheca
Terra
1
0
0
1
L
0
1
0
0
W
Cu Chulainn
TriPls
Cu Chulainn
0
0
1
0.5
L
Bacchus
oOAlmanzaOo
Bacchus
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
3,468
14,655
Taken
11,665
5,443
Mitigated
5,751
6,726
Healing
4,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
423
42
0
2,205
3,531
1,109
0
0
3,531
0
16,865
W
Danzaburou
Gritle
Danzaburou
1,913
1,550
0
939
1,852
643
0
818
1,034
0
20,722
L
Hun Batz
HobieOutback
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
941
184
0
750
1,888
506
0
662
1,226
22,988
1,023
L
Nut
725
486
0
1,031
2,053
587
0
774
1,279
0
16,900
W
Terra
Rheca
Terra
1,155
387
624
933
3,429
1,357
0
245
3,184
11,540
1,649
L
662
69
0
679
1,910
522
0
747
1,022
16,532
0
W
Cu Chulainn
TriPls
Cu Chulainn
2,527
746
0
1,275
3,955
1,828
0
0
3,955
0
22,899
L
Bacchus
oOAlmanzaOo
Bacchus
1,063
140
0
999
3,554
2,163
0
335
3,219
6,951
0
L
1,018
0
0
1,976
4,148
2,479
0
0
4,148
0
15,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,375
Gold Earned
13,528
186
Minions Killed
107
0
Camps Cleared
0
475,819
Distance Traveled
407,497
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,526
705
41
8
0
112,509
0
W
Danzaburou
3,367
673
35
7
0
85,219
0
L
Hun Batz
954
191
0
0
0
0
0
W
Zeus
4,010
802
51
10
0
96,930
0
L
Nut
3,086
617
42
8
0
87,684
0
W
Terra
3,813
763
22
4
0
95,772
2
L
Hera
3,156
631
34
7
0
97,457
0
W
Cu Chulainn
3,659
732
37
7
0
85,389
0
L
Bacchus
3,168
634
7
1
0
101,849
2
L
Chaac
3,164
633
24
5
0
120,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role