Player Matchup

Fenrir
Fenrir
PanossMate
Fenrir
Level 121
God Stats
3W - 0L
1,956 SR
Queue Stats
75W - 74L
1,526 Elo+
Party 2
Ishtar
Ishtar
Patetox
Ishtar
Level 147
God Stats
2W - 1L
1,369 SR
Queue Stats
81W - 69L
1,574 Elo+
Party 2
Ganesha
Ganesha
StepBroNick
Ganesha
Level 28
God Stats
1W - 0L
1,248 SR
Queue Stats
11W - 9L
1,544 Elo+
Party 2
Team Averages
Level 99
1,524 SR
1,548 Elo+

VS

Team Averages
Level 72
1,710 SR
1,522 Elo+
Bacchus
Bacchus
Hangover1609
Bacchus
Level 81
God Stats
10W - 9L
1,765 SR
Queue Stats
323W - 332L
1,489 Elo+
Party 1
Chaac
Chaac
OrgasmHik
Chaac
Level 28
God Stats
1W - 1L
1,767 SR
Queue Stats
61W - 54L
1,511 Elo+
Party 1
Ra
Ra
abodchi1277
Ra
Level 107
God Stats
3W - 3L
1,598 SR
Queue Stats
107W - 92L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PanossMate
Fenrir
15
9 / 2 / 4
10,248
932
10,762
10,809
4,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Patetox
Ishtar
14
5 / 2 / 6
9,593
872
10,510
8,820
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
StepBroNick
Ganesha
13
0 / 3 / 12
8,088
735
8,337
10,950
9,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hangover1609
Bacchus
12
1 / 3 / 1
7,357
669
7,025
11,480
12,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
OrgasmHik
Chaac
12
2 / 5 / 2
7,749
704
8,581
11,781
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 6 / 1
9,213
838
7,580
12,054
4,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
7
7
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Hangover1609
Bacchus
1
3
1
0.5
L
Chaac
OrgasmHik
Chaac
2
5
2
0.6
W
Fenrir
PanossMate
Fenrir
9
2
4
5.5
W
Ishtar
Patetox
Ishtar
5
2
6
4
W
Ganesha
StepBroNick
Ganesha
0
3
12
2
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,609
Damage
23,186
30,579
Taken
35,315
18,033
Mitigated
22,325
2,480
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Hangover1609
Bacchus
7,025
459
0
1,836
11,480
12,299
270
1,754
9,352
16,502
457
L
Chaac
OrgasmHik
Chaac
8,581
2,209
0
1,525
11,781
5,424
763
2,853
8,624
0
19,798
W
Fenrir
PanossMate
Fenrir
10,762
2,298
0
1,381
10,809
4,880
642
4,496
6,140
0
42,300
W
Ishtar
Patetox
Ishtar
10,510
5,625
0
199
8,820
3,463
1,400
4,014
4,459
0
34,767
W
Ganesha
StepBroNick
Ganesha
8,337
971
0
900
10,950
9,690
170
4,631
5,803
20,950
0
L
7,580
513
447
2,237
12,054
4,602
0
2,767
8,798
41,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,929
Gold Earned
24,319
144
Minions Killed
121
0
Camps Cleared
0
629,699
Distance Traveled
586,701
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,357
669
26
2
0
214,103
0
L
Chaac
7,749
704
24
2
0
183,139
0
W
Fenrir
10,248
932
60
5
0
230,056
2
W
Ishtar
9,593
872
79
7
0
198,123
4
W
Ganesha
8,088
735
5
0
0
201,520
0
L
Ra
9,213
838
71
6
0
189,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role