Player Matchup

Tyr
Tyr
Decwangchong
Tyr
Level 159
God Stats
0W - 1L
1,490 SR
Queue Stats
25W - 21L
1,648 Elo+
Party 1
Yu Huang
Yu Huang
TTG Smithson
Yu Huang
Level 161
God Stats
1W - 1L
1,852 SR
Queue Stats
9W - 13L
1,553 Elo+
Party 1
Sobek
Sobek
Tannerrito
Sobek
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,653 Elo+
Party 1
Team Averages
Level 160
1,614 SR
1,618 Elo+

VS

Team Averages
Level 141
1,551 SR
1,541 Elo+
Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Airhub
Freya
Level 128
God Stats
6W - 4L
1,797 SR
Queue Stats
179W - 177L
1,657 Elo+
Party 2
Hercules
Hercules
Friedhofsgeiger
Hercules
Level 174
God Stats
28W - 43L
1,356 SR
Queue Stats
149W - 183L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
9,183
706
13,685
17,461
14,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
TTG Smithson
Yu Huang
15
1 / 2 / 3
8,907
685
12,733
6,633
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
13
0 / 5 / 3
7,989
615
6,338
17,366
19,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
1 / 2 / 5
8,733
672
9,173
14,657
9,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Airhub
Freya
17
6 / 0 / 3
10,755
827
18,882
12,173
5,112
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
16
2 / 2 / 7
9,574
736
5,532
13,016
12,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
9
9
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
2
5
1.75
W
Freya
Airhub
Freya
6
0
3
7.5
L
3
2
1
1.75
W
Hercules
2
2
7
2.75
L
Yu Huang
TTG Smithson
Yu Huang
1
2
3
1.25
L
Sobek
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,756
Damage
33,587
41,460
Taken
39,846
37,249
Mitigated
26,894
11,782
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
9,173
1,483
0
1,909
14,657
9,554
835
7,169
7,388
0
34,797
W
Freya
Airhub
Freya
18,882
6,536
0
4,306
12,173
5,112
456
5,362
6,754
55,370
1,220
L
13,685
2,044
0
6,645
17,461
14,815
0
7,182
9,452
0
40,508
W
Hercules
5,532
1,395
0
3,408
13,016
12,228
0
5,980
7,036
0
21,269
L
Yu Huang
TTG Smithson
Yu Huang
12,733
2,381
0
316
6,633
3,368
34
2,861
3,422
50,205
597
L
Sobek
6,338
512
170
4,651
17,366
19,066
0
8,024
8,538
12,399
1,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,079
Gold Earned
29,062
154
Minions Killed
171
0
Camps Cleared
0
732,440
Distance Traveled
786,335
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,733
672
46
4
0
274,995
0
W
Freya
10,755
827
80
6
0
238,668
0
L
Tyr
9,183
706
45
3
0
254,937
0
W
Hercules
9,574
736
45
3
0
272,672
4
L
Yu Huang
8,907
685
91
7
0
217,326
0
L
Sobek
7,989
615
18
1
0
260,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role