Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Jabali117
Athena
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
422W - 413L
1,462 Elo+
Solo
Thanatos
Thanatos
PitbullMaster42
Thanatos
Level 34
God Stats
19W - 30L
1,374 SR
Queue Stats
60W - 74L
1,364 Elo+
Party 1
Izanami
Izanami
Scr3ams
Izanami
Level 48
God Stats
6W - 6L
1,849 SR
Queue Stats
102W - 105L
1,416 Elo+
Party 1
Freya
Freya
SpookieBaby
Freya
Level 89
God Stats
1W - 2L
1,696 SR
Queue Stats
30W - 27L
1,495 Elo+
Solo
Team Averages
Level 82
1,584 SR
1,447 Elo+

VS

Team Averages
Level 79
1,389 SR
1,509 Elo+
Athena
Athena
FoxyCookieBae
Athena
Level 104
God Stats
1W - 0L
1,355 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Janus
Janus
Ocasio067
Janus
Level 37
God Stats
6W - 8L
1,257 SR
Queue Stats
234W - 249L
1,557 Elo+
Solo
Bellona
Bellona
cutebunny20000
Bellona
Level 14
God Stats
1W - 1L
1,246 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Sol
Sol
janos1989
Sol
Level 135
God Stats
12W - 11L
1,589 SR
Queue Stats
133W - 124L
1,531 Elo+
Solo
Ne Zha
Ne Zha
killerkoo1aid
Ne Zha
Level 106
God Stats
4W - 0L
1,500 SR
Queue Stats
110W - 101L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
0 / 3 / 0
4,401
440
1,387
4,205
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Jabali117
Athena
9
4 / 2 / 1
5,734
573
3,609
13,404
8,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
10
1 / 0 / 2
5,048
505
1,368
5,984
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
Scr3ams
Izanami
9
0 / 3 / 2
5,069
507
2,604
4,902
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 1 / 0
6,289
629
5,691
7,797
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 0
5,756
576
3,372
7,234
5,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Ocasio067
Janus
9
0 / 2 / 1
5,214
521
759
3,817
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 0
6,586
659
4,787
8,694
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 3 / 3
4,963
496
4,631
3,943
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 2
5,301
530
3,771
8,865
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
10
Kills
8
9
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
W
4
2
0
2
L
Athena
Jabali117
Athena
4
2
1
2.25
W
Janus
Ocasio067
Janus
0
2
1
0.25
L
Thanatos
1
0
2
2
L
Izanami
Scr3ams
Izanami
0
3
2
0.33
L
5
1
0
5
W
3
0
0
3
W
0
3
3
0.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,659
Damage
17,320
36,292
Taken
32,553
17,763
Mitigated
19,370
12,540
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,387
662
0
719
4,205
1,953
0
0
4,205
0
16,792
W
3,372
889
0
1,436
7,234
5,578
0
1,378
5,856
12,111
78
L
Athena
Jabali117
Athena
3,609
1,230
115
4,859
13,404
8,549
10
4,128
9,276
19,807
0
W
Janus
Ocasio067
Janus
759
133
0
250
3,817
1,362
0
2,272
1,545
27,833
207
L
Thanatos
1,368
139
0
3,694
5,984
2,447
0
237
5,747
0
29,926
L
Izanami
Scr3ams
Izanami
2,604
1,852
0
445
4,902
1,806
0
3,638
1,264
0
30,781
L
5,691
2,105
0
2,708
7,797
3,008
0
644
7,083
38,645
9,708
W
4,787
1,447
0
4,451
8,694
7,847
728
1,193
7,501
0
42,224
W
4,631
1,341
0
380
3,943
1,039
0
875
3,068
33,760
331
W
3,771
1,696
0
4,085
8,865
3,544
0
3,138
5,727
0
36,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,541
Gold Earned
27,820
254
Minions Killed
274
0
Camps Cleared
0
891,694
Distance Traveled
939,552
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,401
440
33
3
0
100,236
0
W
Athena
5,756
576
16
2
0
192,994
2
L
Athena
5,734
573
30
3
0
219,507
0
W
Janus
5,214
521
60
6
0
189,315
0
L
Thanatos
5,048
505
50
5
0
217,200
0
L
Izanami
5,069
507
61
6
0
184,882
2
L
Freya
6,289
629
80
8
0
169,869
0
W
Bellona
6,586
659
70
7
0
189,064
0
W
Sol
4,963
496
66
7
0
189,681
0
W
Ne Zha
5,301
530
62
6
0
178,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role