Player Matchup

Kukulkan
Kukulkan
BLADE-WING1234
Kukulkan
Level 78
God Stats
72W - 51L
1,616 SR
Queue Stats
301W - 273L
1,527 Elo+
Party 1
Surtr
Surtr
ReddYohann
Surtr
Level 63
God Stats
86W - 60L
1,553 SR
Queue Stats
254W - 205L
1,456 Elo+
Solo
Izanami
Izanami
RiptideMaurader
Izanami
Level 125
God Stats
2W - 3L
1,419 SR
Queue Stats
35W - 33L
1,516 Elo+
Party 2
Hercules
Hercules
TheCreed1234567
Hercules
Level 65
God Stats
2W - 1L
1,869 SR
Queue Stats
141W - 153L
1,510 Elo+
Party 1
Yemoja
Yemoja
UGotGodsmack5d
Yemoja
Level 127
God Stats
10W - 14L
1,429 SR
Queue Stats
36W - 34L
1,516 Elo+
Party 2
Team Averages
Level 92
1,577 SR
1,505 Elo+

VS

Team Averages
Level 91
1,459 SR
1,465 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Daneh8280
Ne Zha
Level 67
God Stats
2W - 2L
1,546 SR
Queue Stats
119W - 126L
1,428 Elo+
Solo
Hercules
Hercules
Funkymonkeyis99
Hercules
Level 113
God Stats
4W - 5L
1,413 SR
Queue Stats
307W - 282L
1,499 Elo+
Solo
Bacchus
Bacchus
NoWayKOKshiner
Bacchus
Level 101
God Stats
13W - 14L
1,383 SR
Queue Stats
135W - 127L
1,468 Elo+
Solo
Skadi
Skadi
SmileyCris_
Skadi
Level 66
God Stats
6W - 8L
1,451 SR
Queue Stats
68W - 83L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
7
0 / 0 / 0
3,973
662
0
1,278
406
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
7
2 / 0 / 1
4,501
750
2,758
4,271
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 0 / 0
3,249
542
2,090
3,719
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
6
1 / 1 / 1
3,663
611
894
4,214
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

6
0 / 0 / 0
3,303
551
1,598
3,160
1,592
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
1 / 0 / 0
4,327
721
1,384
3,135
870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Daneh8280
Ne Zha
4
0 / 1 / 0
2,925
488
482
2,613
616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
7
0 / 2 / 0
3,824
637
1,487
4,532
2,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 1
3,609
602
1,491
3,402
2,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 0 / 0
3,203
534
3,334
2,854
788
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
0
0
1
W
Kukulkan
0
0
0
0
L
Ne Zha
Daneh8280
Ne Zha
0
1
0
0
L
Hercules
0
2
0
0
L
0
0
1
0.5
W
Surtr
2
0
1
2.5
W
0
0
0
0
L
0
0
0
0
W
Hercules
1
1
1
1.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,340
Damage
8,178
16,642
Taken
16,536
6,214
Mitigated
6,976
6,870
Healing
6,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,384
144
0
990
3,135
870
0
30
3,105
30,249
0
W
Kukulkan
0
0
0
666
1,278
406
0
0
1,278
22,120
470
L
Ne Zha
Daneh8280
Ne Zha
482
171
0
1,284
2,613
616
0
61
2,552
0
4,273
L
Hercules
1,487
430
0
1,965
4,532
2,206
0
234
4,298
0
21,989
L
1,491
165
0
1,541
3,402
2,496
0
554
2,848
7,982
0
W
Surtr
2,758
1,216
0
2,076
4,271
1,625
0
0
4,056
710
21,194
W
2,090
1,469
0
1,971
3,719
1,026
0
548
3,171
0
20,366
L
3,334
1,355
0
749
2,854
788
0
883
1,971
0
18,101
W
Hercules
894
279
0
1,145
4,214
1,565
0
1,093
3,009
0
13,599
W
1,598
389
393
619
3,160
1,592
0
1,120
2,000
7,763
2,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,689
Gold Earned
17,888
157
Minions Killed
157
0
Camps Cleared
0
569,593
Distance Traveled
554,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,327
721
68
11
0
120,092
0
W
Kukulkan
3,973
662
46
8
0
115,677
0
L
Ne Zha
2,925
488
10
2
0
89,288
0
L
Hercules
3,824
637
47
8
0
123,586
0
L
Bacchus
3,609
602
6
1
0
123,932
0
W
Surtr
4,501
750
40
7
0
109,379
0
W
Izanami
3,249
542
26
4
0
99,239
0
L
Skadi
3,203
534
26
4
0
97,736
0
W
Hercules
3,663
611
31
5
0
135,790
0
W
Yemoja
3,303
551
14
2
0
109,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role