Player Matchup

Horus
Horus
HoliestGoldan
Horus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,425 Elo+
Solo
Vulcan
Vulcan
Jaysic
Vulcan
Level 49
God Stats
5W - 4L
1,311 SR
Queue Stats
53W - 27L
1,457 Elo+
Party 1
Nut
Nut
SweetHopHash
Nut
Level 109
God Stats
4W - 3L
1,715 SR
Queue Stats
36W - 30L
1,450 Elo+
Solo
Awilix
Awilix
lostkui
Awilix
Level 85
God Stats
12W - 5L
1,529 SR
Queue Stats
114W - 73L
1,453 Elo+
Party 1
Ymir
Ymir
lostoui
Ymir
Level 29
God Stats
1W - 1L
1,528 SR
Queue Stats
38W - 35L
1,445 Elo+
Party 1
Team Averages
Level 64
1,517 SR
1,446 Elo+

VS

Team Averages
Level 84
1,491 SR
1,427 Elo+
Ishtar
Ishtar
Alphonse176524
Ishtar
Level 28
God Stats
2W - 2L
1,717 SR
Queue Stats
39W - 60L
1,370 Elo+
Party 2
Ares
Ares
Gwonnypoo
Ares
Level 107
God Stats
1W - 4L
1,276 SR
Queue Stats
75W - 78L
1,437 Elo+
Party 2
Tiamat
Tiamat
Illidan3030
Tiamat
Level 126
God Stats
13W - 12L
1,588 SR
Queue Stats
364W - 332L
1,493 Elo+
Solo
Bakasura
Bakasura
Mamalukos
Bakasura
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 86L
1,352 Elo+
Solo
Hun Batz
Hun Batz
TeaBagggginz
Hun Batz
Level 125
God Stats
6W - 5L
1,375 SR
Queue Stats
417W - 397L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,335
528
5,331
9,296
8,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Vulcan
Jaysic
Vulcan
13
1 / 0 / 2
7,027
586
5,419
4,160
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
6,348
529
4,239
6,595
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
lostkui
Awilix
11
3 / 0 / 0
5,995
500
1,840
5,652
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
lostoui
Ymir
10
1 / 1 / 4
5,805
484
6,249
7,836
4,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,820
402
3,618
6,685
2,435
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
8
1 / 3 / 0
5,350
446
3,353
10,412
8,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
11
0 / 1 / 0
6,173
514
2,559
5,834
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
Mamalukos
Bakasura
10
0 / 2 / 0
5,275
440
1,252
10,822
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
TeaBagggginz
Hun Batz
12
0 / 1 / 0
6,637
553
4,378
8,931
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
8
Kills
1
1
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Ares
1
3
0
0.33
W
1
0
1
1.5
L
Tiamat
0
1
0
0
W
Vulcan
Jaysic
Vulcan
1
0
2
2
L
Bakasura
Mamalukos
Bakasura
0
2
0
0
W
2
0
2
3
L
Hun Batz
TeaBagggginz
Hun Batz
0
1
0
0
W
Awilix
lostkui
Awilix
3
0
0
3
W
Ymir
lostoui
Ymir
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,078
Damage
15,160
33,539
Taken
42,684
20,389
Mitigated
21,734
8,378
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,618
2,273
0
272
6,685
2,435
0
1,795
4,890
0
24,958
L
Ares
3,353
252
0
590
10,412
8,233
0
3,997
6,415
15,457
1,581
W
5,331
1,386
0
2,754
9,296
8,841
0
0
9,296
77
35,694
L
Tiamat
2,559
121
0
1,042
5,834
3,357
0
2,956
2,634
45,355
1,276
W
Vulcan
Jaysic
Vulcan
5,419
2,438
0
0
4,160
1,651
705
2,517
1,623
54,404
0
L
Bakasura
Mamalukos
Bakasura
1,252
1,047
0
3,615
10,822
4,794
9
2,410
8,246
0
29,989
W
4,239
2,369
449
2,805
6,595
2,472
728
1,098
5,497
0
49,845
L
Hun Batz
TeaBagggginz
Hun Batz
4,378
426
0
3,134
8,931
2,915
0
77
8,288
0
50,544
W
Awilix
lostkui
Awilix
1,840
753
0
406
5,652
2,466
0
50
5,562
0
42,653
W
Ymir
lostoui
Ymir
6,249
1,192
0
1,964
7,836
4,959
155
1,977
5,859
29,691
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,510
Gold Earned
28,255
358
Minions Killed
290
0
Camps Cleared
0
1,192,568
Distance Traveled
1,144,626
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,820
402
32
3
0
211,160
0
L
Ares
5,350
446
17
1
0
194,752
0
W
Horus
6,335
528
58
5
0
235,050
0
L
Tiamat
6,173
514
95
8
0
216,631
5
W
Vulcan
7,027
586
112
9
0
226,792
0
L
Bakasura
5,275
440
61
5
0
280,987
0
W
Nut
6,348
529
78
7
0
195,128
0
L
Hun Batz
6,637
553
85
7
0
241,096
0
W
Awilix
5,995
500
70
6
0
289,961
0
W
Ymir
5,805
484
40
3
0
245,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role