Player Matchup

Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver III
IfxqYxrmama
Heimdallr
Silver III
Level 107
God Stats
6W - 3L
1,670 SR
Queue Stats
123W - 141L
949 MMR
Solo
Olorun
Olorun
Silver III
THE_JHAPOL
Olorun
Silver III
Level 67
God Stats
1W - 1L
1,302 SR
Queue Stats
117W - 132L
1,001 MMR
Solo
Achilles
Achilles
Silver III
TheLionheárt
Achilles
Silver III
Level 145
God Stats
5W - 6L
1,592 SR
Queue Stats
33W - 41L
1,066 MMR
Solo
Thor
Thor
Silver II
l-RedHawk-l
Thor
Silver II
Level 86
God Stats
1W - 5L
1,521 SR
Queue Stats
178W - 191L
974 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,517 SR
1,098 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,589 SR
1,016 MMR
Odin
Odin
Silver I
Ethoie
Odin
Silver I
Level 135
God Stats
19W - 28L
1,494 SR
Queue Stats
321W - 330L
997 MMR
Solo
Atlas
Atlas
Silver III
JoshuaAskew1
Atlas
Silver III
Level 149
God Stats
5W - 4L
1,797 SR
Queue Stats
115W - 120L
868 MMR
Solo
Skadi
Skadi
Silver II
Lirrra
Skadi
Silver II
Level 87
God Stats
86W - 66L
1,528 SR
Queue Stats
127W - 139L
1,002 MMR
Solo
Nu Wa
Nu Wa
Silver II
niev12
Nu Wa
Silver II
Level 94
God Stats
3W - 9L
1,324 SR
Queue Stats
28W - 42L
1,082 MMR
Solo
Lancelot
Lancelot
Silver III
serjii007
Lancelot
Silver III
Level 94
God Stats
1W - 1L
1,800 SR
Queue Stats
47W - 57L
1,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
0 / 7 / 5
6,243
446
6,968
12,001
7,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
IfxqYxrmama
Heimdallr
13
3 / 6 / 2
7,838
560
6,092
13,689
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
THE_JHAPOL
Olorun
13
3 / 4 / 2
7,294
521
6,576
12,212
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
TheLionheárt
Achilles
13
1 / 3 / 1
7,343
525
5,544
15,976
14,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 2 / 3
7,977
570
5,039
12,805
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ChronosAnubisHachimanAthena

VS

Bans
GebLokiKuzenboBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ethoie
Odin
15
3 / 1 / 1
8,981
642
8,726
8,551
8,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 10
7,415
530
7,983
10,056
9,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
Lirrra
Skadi
14
6 / 5 / 3
8,511
608
9,467
11,124
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
niev12
Nu Wa
14
5 / 3 / 7
8,195
585
13,014
9,148
3,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
serjii007
Lancelot
15
6 / 1 / 7
8,534
610
8,533
12,427
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
22
22
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
7
5
0.36
W
Odin
Ethoie
Odin
3
1
1
3.5
L
Heimdallr
IfxqYxrmama
Heimdallr
3
6
2
0.67
W
2
2
10
3.5
W
Skadi
Lirrra
Skadi
6
5
3
1.5
L
Olorun
THE_JHAPOL
Olorun
3
4
2
1
L
Achilles
TheLionheárt
Achilles
1
3
1
0.5
L
5
2
3
3.25
W
Nu Wa
niev12
Nu Wa
5
3
7
2.83
W
Lancelot
serjii007
Lancelot
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,219
Damage
47,723
66,683
Taken
51,306
39,285
Mitigated
31,385
14,776
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,968
1,298
0
1,605
12,001
7,885
0
5,810
5,908
3,161
17,461
W
Odin
Ethoie
Odin
8,726
1,274
0
1,750
8,551
8,552
0
0
7,844
0
73,748
L
Heimdallr
IfxqYxrmama
Heimdallr
6,092
2,673
0
3,042
13,689
6,006
0
2,287
11,302
0
58,856
W
7,983
3,338
0
1,682
10,056
9,526
0
1,356
8,606
29,514
1,375
W
Skadi
Lirrra
Skadi
9,467
2,850
0
915
11,124
4,098
205
831
10,293
0
57,517
L
Olorun
THE_JHAPOL
Olorun
6,576
2,029
150
3,732
12,212
4,726
400
5,951
5,795
59,055
5,467
L
Achilles
TheLionheárt
Achilles
5,544
1,584
0
4,168
15,976
14,814
0
1,855
13,997
0
47,084
L
5,039
1,229
0
2,079
12,805
5,854
0
3,636
8,957
0
60,581
W
Nu Wa
niev12
Nu Wa
13,014
5,720
164
688
9,148
3,364
668
3,513
5,635
47,758
0
W
Lancelot
serjii007
Lancelot
8,533
950
0
3,782
12,427
5,845
0
1,640
10,787
0
68,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,695
Gold Earned
41,636
398
Minions Killed
403
0
Camps Cleared
0
1,224,957
Distance Traveled
1,450,993
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,243
446
18
1
0
191,084
0
W
Odin
8,981
642
111
8
0
262,741
0
L
Heimdallr
7,838
560
89
6
0
230,642
0
W
Atlas
7,415
530
34
2
0
276,343
6
W
Skadi
8,511
608
86
6
0
302,804
0
L
Olorun
7,294
521
122
9
0
242,089
0
L
Achilles
7,343
525
80
6
0
269,420
0
L
Thor
7,977
570
89
6
0
291,722
3
W
Nu Wa
8,195
585
73
5
0
258,705
0
W
Lancelot
8,534
610
99
7
0
350,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role