Player Matchup

Charybdis
Charybdis
FreakHAUS 25
Charybdis
Level 158
God Stats
1W - 3L
1,493 SR
Queue Stats
24W - 35L
1,445 Elo+
Party 1
Nike
Nike
JoeyDemon
Nike
Level 152
God Stats
14W - 7L
1,733 SR
Queue Stats
115W - 114L
1,531 Elo+
Party 2
Vulcan
Vulcan
Kotoamat-sukami
Vulcan
Level 116
God Stats
0W - 1L
1,251 SR
Queue Stats
22W - 28L
1,491 Elo+
Solo
Fenrir
Fenrir
Mike3744
Fenrir
Level 128
God Stats
7W - 5L
1,470 SR
Queue Stats
31W - 24L
1,502 Elo+
Party 2
Cerberus
Cerberus
Squirmaking
Cerberus
Level 169
God Stats
0W - 2L
1,489 SR
Queue Stats
7W - 12L
1,435 Elo+
Party 1
Team Averages
Level 145
1,487 SR
1,481 Elo+

VS

Team Averages
Level 139
1,508 SR
1,553 Elo+
Bellona
Bellona
LynxRonin
Bellona
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,671 Elo+
Solo
Ra
Ra
ToXiic x FL4M3
Ra
Level 153
God Stats
3W - 3L
1,485 SR
Queue Stats
49W - 41L
1,567 Elo+
Solo
Ares
Ares
YT_GoldenDJ_TTV
Ares
Level 109
God Stats
4W - 1L
1,710 SR
Queue Stats
7W - 9L
1,482 Elo+
Solo
Hera
Hera
cptkazoo
Hera
Level 180
God Stats
1W - 1L
1,244 SR
Queue Stats
41W - 43L
1,506 Elo+
Solo
Arachne
Arachne
incognitomode34
Arachne
Level 105
God Stats
31W - 20L
1,601 SR
Queue Stats
116W - 96L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FreakHAUS 25
Charybdis
15
2 / 4 / 5
9,010
751
11,044
11,999
5,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
16
2 / 6 / 6
9,385
782
9,755
17,288
13,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

12
0 / 2 / 1
7,775
648
1,958
2,274
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Fenrir
Mike3744
Fenrir
15
3 / 6 / 4
9,017
751
6,992
17,473
10,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Squirmaking
Cerberus
16
3 / 4 / 7
10,118
843
11,352
18,505
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LynxRonin
Bellona
17
4 / 2 / 13
10,535
878
13,571
16,129
20,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
4 / 1 / 10
10,609
884
16,578
7,121
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 12
10,871
906
8,759
18,448
23,469
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
18
6 / 2 / 5
10,982
915
11,939
8,591
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
4 / 1 / 5
10,853
904
5,680
9,077
6,279
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
67
10
Kills
22
22
Deaths
10
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FreakHAUS 25
Charybdis
2
4
5
1.13
L
Nike
2
6
6
0.83
L
0
2
1
0.25
W
Bellona
LynxRonin
Bellona
4
2
13
5.25
L
Fenrir
Mike3744
Fenrir
3
6
4
0.83
L
Cerberus
Squirmaking
Cerberus
3
4
7
1.63
W
4
1
10
9
W
4
4
12
2.5
W
Hera
6
2
5
4.25
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,101
Damage
56,527
67,539
Taken
59,366
45,724
Mitigated
58,063
8,614
Healing
15,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FreakHAUS 25
Charybdis
11,044
5,004
0
500
11,999
5,347
0
5,664
5,876
0
33,561
L
Nike
9,755
448
0
2,233
17,288
13,159
0
9,182
7,603
0
33,153
L
1,958
535
0
430
2,274
767
0
870
1,324
6,940
0
W
Bellona
LynxRonin
Bellona
13,571
3,720
0
1,795
16,129
20,939
1,542
3,828
12,301
0
28,695
L
Fenrir
Mike3744
Fenrir
6,992
1,175
0
1,242
17,473
10,446
0
9,356
7,456
0
24,587
L
Cerberus
Squirmaking
Cerberus
11,352
738
0
4,209
18,505
16,005
0
9,412
8,129
30,931
0
W
16,578
737
4,071
2,297
7,121
3,650
874
2,002
5,119
49,710
0
W
8,759
715
0
3,248
18,448
23,469
1,557
2,623
15,001
15,499
945
W
Hera
11,939
2,336
0
925
8,591
3,726
1,104
3,960
4,631
39,228
0
W
5,680
3,724
0
3,542
9,077
6,279
4,380
948
8,129
0
39,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,305
Gold Earned
53,850
211
Minions Killed
279
0
Camps Cleared
0
965,550
Distance Traveled
1,350,901
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,010
751
52
4
0
191,287
0
L
Nike
9,385
782
72
6
0
225,159
0
L
Vulcan
7,775
648
14
1
0
68,398
0
W
Bellona
10,535
878
41
3
0
274,684
6
L
Fenrir
9,017
751
20
2
0
274,067
3
L
Cerberus
10,118
843
53
4
0
206,639
0
W
Ra
10,609
884
97
8
0
297,824
0
W
Ares
10,871
906
13
1
0
250,135
3
W
Hera
10,982
915
79
7
0
250,339
0
W
Arachne
10,853
904
49
4
0
277,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role