Player Matchup

Tyr
Tyr
Alambrito118
Tyr
Level 157
God Stats
19W - 25L
1,578 SR
Queue Stats
236W - 228L
1,530 Elo+
Solo
Horus
Horus
Lostlight13
Horus
Level 79
God Stats
20W - 13L
1,615 SR
Queue Stats
113W - 116L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
Macloven611
Sun Wukong
Level 153
God Stats
14W - 11L
1,558 SR
Queue Stats
243W - 254L
1,463 Elo+
Solo
Medusa
Medusa
PL4YB01_MEN4CE
Medusa
Level 109
God Stats
5W - 7L
1,400 SR
Queue Stats
222W - 207L
1,518 Elo+
Solo
Scylla
Scylla
SirFyydo
Scylla
Level 127
God Stats
13W - 12L
1,514 SR
Queue Stats
114W - 123L
1,458 Elo+
Solo
Team Averages
Level 125
1,533 SR
1,497 Elo+

VS

Team Averages
Level 118
1,523 SR
1,482 Elo+
Chaac
Chaac
 
Chaac
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
A-P-O-S-T-L-E-8
Ah Muzen Cab
Level 147
God Stats
0W - 2L
1,243 SR
Queue Stats
414W - 418L
1,482 Elo+
Solo
Vulcan
Vulcan
BoneTrain
Vulcan
Level 108
God Stats
4W - 3L
1,546 SR
Queue Stats
7W - 12L
1,432 Elo+
Solo
Geb
Geb
Mckento11
Geb
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,498 Elo+
Solo
Susano
Susano
yosemitesam4263
Susano
Level 101
God Stats
6W - 3L
1,824 SR
Queue Stats
60W - 68L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 1
9,856
616
6,571
11,059
5,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 4
7,980
499
3,541
12,679
12,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Macloven611
Sun Wukong
10
0 / 2 / 1
6,879
430
3,577
9,429
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
5 / 0 / 1
9,267
579
11,906
11,948
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
SirFyydo
Scylla
15
1 / 1 / 1
9,126
570
3,813
6,593
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 1 / 0
9,395
587
13,850
16,759
19,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ah Muzen Cab
A-P-O-S-T-L-E-8
Ah Muzen Cab
10
0 / 1 / 1
5,868
367
4,212
6,225
1,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
BoneTrain
Vulcan
13
0 / 2 / 0
7,569
473
4,461
6,383
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 3 / 1
5,139
321
949
5,547
3,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 3 / 0
7,315
457
5,910
15,284
5,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
5
5
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
0
3
L
Ah Muzen Cab
A-P-O-S-T-L-E-8
Ah Muzen Cab
0
1
1
0.5
W
3
1
1
3.5
L
Vulcan
BoneTrain
Vulcan
0
2
0
0
W
1
1
4
3
W
Sun Wukong
Macloven611
Sun Wukong
0
2
1
0.25
L
0
3
1
0.17
W
5
0
1
5.5
W
Scylla
SirFyydo
Scylla
1
1
1
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,408
Damage
29,382
51,708
Taken
50,198
31,832
Mitigated
31,869
19,522
Healing
18,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,850
1,954
0
5,732
16,759
19,107
0
1,044
15,635
0
83,273
L
Ah Muzen Cab
A-P-O-S-T-L-E-8
Ah Muzen Cab
4,212
348
0
2,009
6,225
1,974
0
0
6,225
0
33,144
W
6,571
923
0
6,696
11,059
5,864
1,477
384
10,675
0
99,487
L
Vulcan
BoneTrain
Vulcan
4,461
1,305
0
1,051
6,383
2,146
0
1,203
5,060
54,358
1,373
W
3,541
1,890
1,783
4,171
12,679
12,994
297
1,813
10,866
0
36,785
W
Sun Wukong
Macloven611
Sun Wukong
3,577
1,287
0
3,144
9,429
5,021
0
0
9,429
0
30,116
L
949
25
10
1,591
5,547
3,101
0
0
5,547
7,979
0
W
11,906
4,172
0
2,921
11,948
5,358
637
527
11,421
0
80,932
W
Scylla
SirFyydo
Scylla
3,813
416
0
807
6,593
2,595
798
2,477
4,116
72,764
849
L
5,910
1,657
0
7,738
15,284
5,541
0
1,182
13,976
0
58,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,108
Gold Earned
35,286
510
Minions Killed
370
0
Camps Cleared
0
1,423,947
Distance Traveled
1,214,949
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,395
587
148
9
0
299,396
0
L
Ah Muzen Cab
5,868
367
42
3
0
172,759
0
W
Tyr
9,856
616
151
9
0
347,772
0
L
Vulcan
7,569
473
86
5
0
303,939
0
W
Horus
7,980
499
44
3
0
300,544
2
W
Sun Wukong
6,879
430
52
3
0
168,596
2
L
Geb
5,139
321
9
1
0
109,526
1
W
Medusa
9,267
579
116
7
0
302,215
0
W
Scylla
9,126
570
147
9
0
304,820
0
L
Susano
7,315
457
85
5
0
329,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role