Player Matchup

Morgan Le Fay
Morgan Le Fay
AnabolicSpit
Morgan Le Fay
Level 43
God Stats
1W - 1L
1,186 SR
Queue Stats
62W - 48L
1,547 Elo+
Party 2
Anhur
Anhur
Fulumbo
Anhur
Level 158
God Stats
3W - 2L
1,631 SR
Queue Stats
184W - 173L
1,591 Elo+
Solo
Mulan
Mulan
HolyElixir
Mulan
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,581 Elo+
Party 1
Raijin
Raijin
wolfpiissmissile
Raijin
Level 102
God Stats
2W - 2L
1,233 SR
Queue Stats
85W - 75L
1,577 Elo+
Party 2
Fenrir
Fenrir
xsyl3ntx
Fenrir
Level 157
God Stats
2W - 1L
1,599 SR
Queue Stats
225W - 179L
1,533 Elo+
Party 1
Team Averages
Level 118
1,430 SR
1,566 Elo+

VS

Team Averages
Level 129
1,434 SR
1,521 Elo+
Athena
Athena
NICONICONI72
Athena
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,486 Elo+
Solo
Izanami
Izanami
ROCKnBLADE
Izanami
Level 124
God Stats
2W - 2L
1,445 SR
Queue Stats
211W - 213L
1,531 Elo+
Solo
Heimdallr
Heimdallr
Sneakyfeet
Heimdallr
Level 122
God Stats
1W - 4L
1,103 SR
Queue Stats
96W - 101L
1,479 Elo+
Solo
Tyr
Tyr
bloodypro
Tyr
Level 119
God Stats
4W - 5L
1,442 SR
Queue Stats
168W - 177L
1,502 Elo+
Solo
Chiron
Chiron
enkidu32
Chiron
Level 150
God Stats
1W - 1L
1,681 SR
Queue Stats
247W - 237L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnabolicSpit
Morgan Le Fay
18
4 / 3 / 14
10,580
882
10,493
10,138
5,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Fulumbo
Anhur
18
7 / 2 / 11
10,836
903
10,852
8,462
4,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
16
7 / 5 / 7
10,537
878
13,611
16,004
18,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
6 / 5 / 11
11,062
922
15,846
9,589
4,446
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
xsyl3ntx
Fenrir
15
1 / 4 / 14
9,223
769
4,470
15,550
16,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
7 / 5 / 9
10,423
869
15,930
15,947
18,539
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
ROCKnBLADE
Izanami
15
4 / 7 / 7
9,491
791
8,737
14,787
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Sneakyfeet
Heimdallr
17
3 / 6 / 11
9,490
791
12,862
12,921
5,412
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 7 / 10
9,533
794
9,157
17,266
18,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Chiron
enkidu32
Chiron
5
0 / 0 / 0
6,376
531
0
0
0

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
55
25
Kills
18
19
Deaths
25
57
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AnabolicSpit
Morgan Le Fay
4
3
14
3.67
W
Anhur
Fulumbo
Anhur
7
2
11
6.25
W
Mulan
7
5
7
2.1
L
Athena
7
5
9
2.3
L
Izanami
ROCKnBLADE
Izanami
4
7
7
1.07
L
Heimdallr
Sneakyfeet
Heimdallr
3
6
11
1.42
L
4
7
10
1.29
L
Chiron
enkidu32
Chiron
0
0
0
0
W
6
5
11
2.3
W
Fenrir
xsyl3ntx
Fenrir
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,272
Damage
46,686
59,743
Taken
60,921
49,850
Mitigated
48,524
16,278
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AnabolicSpit
Morgan Le Fay
10,493
1,049
766
1,577
10,138
5,864
2,220
3,657
6,339
27,028
0
W
Anhur
Fulumbo
Anhur
10,852
4,796
1,064
2,160
8,462
4,368
1,450
3,639
4,688
0
31,552
W
Mulan
13,611
1,951
667
4,536
16,004
18,221
890
2,530
13,295
354
25,667
L
Athena
15,930
2,687
13
3,254
15,947
18,539
112
8,793
6,960
25,661
0
L
Izanami
ROCKnBLADE
Izanami
8,737
5,250
351
1,599
14,787
5,948
643
5,286
9,260
0
23,700
L
Heimdallr
Sneakyfeet
Heimdallr
12,862
7,042
217
1,555
12,921
5,412
807
5,471
7,354
0
30,136
L
9,157
511
1,240
3,297
17,266
18,625
0
7,143
9,680
0
12,099
L
Chiron
enkidu32
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
15,846
1,887
83
550
9,589
4,446
1,931
2,962
6,549
31,528
0
W
Fenrir
xsyl3ntx
Fenrir
4,470
785
1,567
3,308
15,550
16,951
1,306
3,106
12,075
0
7,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,238
Gold Earned
45,313
144
Minions Killed
100
0
Camps Cleared
0
1,101,672
Distance Traveled
781,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,580
882
31
3
0
226,294
0
W
Anhur
10,836
903
57
5
0
203,715
0
W
Mulan
10,537
878
24
2
0
221,677
0
L
Athena
10,423
869
14
1
0
218,412
0
L
Izanami
9,491
791
38
3
0
167,716
0
L
Heimdallr
9,490
791
39
3
0
181,968
0
L
Tyr
9,533
794
9
1
0
213,525
0
L
Chiron
6,376
531
0
0
0
0
0
W
Raijin
11,062
922
24
2
0
204,054
0
W
Fenrir
9,223
769
8
1
0
245,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role