Player Matchup

Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Grandmaster
AxıomSpeed
Ullr
Grandmaster
Level 160
God Stats
5W - 0L
1,986 SR
Queue Stats
65W - 30L
3,309 MMR
Party 1
Bacchus
Bacchus
Grandmaster
OtherTheAnother
Bacchus
Grandmaster
Level 189
God Stats
7W - 0L
1,805 SR
Queue Stats
228W - 58L
3,293 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 135
1,764 SR
2,701 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 93
1,614 SR
2,206 MMR
Horus
Horus
Diamond IV
Dеspise
Horus
Diamond IV
Level 45
God Stats
3W - 6L
1,617 SR
Queue Stats
54W - 51L
2,232 MMR
Solo
Hachiman
Hachiman
Diamond V
KINGDYI4N
Hachiman
Diamond V
Level 68
God Stats
83W - 80L
1,636 SR
Queue Stats
94W - 100L
2,289 MMR
Party 2
Fafnir
Fafnir
Diamond IV
paragonchris
Fafnir
Diamond IV
Level 165
God Stats
33W - 28L
1,589 SR
Queue Stats
627W - 622L
2,096 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 1 / 5
9,465
728
15,362
15,131
18,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 0 / 3
10,169
782
17,007
9,905
5,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 6
9,227
710
11,858
17,815
22,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AresKuzenboAchillesThothOdin

VS

Bans
Ne ZhaCharonVulcanYemojaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dеspise
Horus
14
0 / 2 / 1
8,124
625
6,599
18,637
21,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
KINGDYI4N
Hachiman
14
0 / 2 / 1
8,589
661
17,243
13,682
6,304
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
12
1 / 3 / 0
8,315
640
6,884
17,657
20,607
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
5
4.5
W
4
0
3
5.5
L
Horus
Dеspise
Horus
0
2
1
0.25
L
Hachiman
KINGDYI4N
Hachiman
0
2
1
0.25
W
1
0
6
4
L
Fafnir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,227
Damage
30,726
42,851
Taken
49,976
45,898
Mitigated
47,931
13,302
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,362
1,166
705
2,919
15,131
18,283
302
1,748
13,120
35,928
2,337
W
17,007
7,323
0
2,265
9,905
5,044
2,188
2,025
7,626
0
63,239
L
Horus
Dеspise
Horus
6,599
2,553
2,186
4,726
18,637
21,020
0
8,462
9,240
0
19,939
L
Hachiman
KINGDYI4N
Hachiman
17,243
12,596
0
3,372
13,682
6,304
0
7,016
6,137
0
57,652
W
11,858
1,201
0
7,413
17,815
22,571
290
1,862
15,560
32,789
933
L
Fafnir
6,884
1,839
0
1,922
17,657
20,607
0
7,512
8,983
19,574
1,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,861
Gold Earned
25,028
178
Minions Killed
143
0
Camps Cleared
0
839,638
Distance Traveled
702,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,465
728
35
3
0
279,177
0
W
Ullr
10,169
782
112
9
0
277,393
0
L
Horus
8,124
625
29
2
0
254,234
0
L
Hachiman
8,589
661
90
7
0
224,282
0
W
Bacchus
9,227
710
31
2
0
283,068
0
L
Fafnir
8,315
640
24
2
0
224,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role