Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Azteck7294
Izanami
Level 113
God Stats
2W - 2L
1,536 SR
Queue Stats
9W - 9L
1,451 Elo+
Solo
Bellona
Bellona
Córrupted
Bellona
Level 12
God Stats
3W - 0L
1,799 SR
Queue Stats
40W - 30L
1,512 Elo+
Party 2
Atlas
Atlas
FaDoTzFuFu
Atlas
Level 45
God Stats
5W - 7L
1,208 SR
Queue Stats
130W - 131L
1,370 Elo+
Party 1
Ra
Ra
narcantime
Ra
Level 48
God Stats
6W - 1L
1,688 SR
Queue Stats
108W - 85L
1,427 Elo+
Party 2
Team Averages
Level 57
1,546 SR
1,452 Elo+

VS

Team Averages
Level 82
1,471 SR
1,422 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LiL LiME3038
Medusa
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,406 Elo+
Solo
Lancelot
Lancelot
ReportMyBallZInU
Lancelot
Level 46
God Stats
2W - 14L
1,311 SR
Queue Stats
105W - 140L
1,385 Elo+
Solo
King Arthur
King Arthur
Spartano291592
King Arthur
Level 104
God Stats
42W - 46L
1,400 SR
Queue Stats
201W - 195L
1,424 Elo+
Solo
Kuzenbo
Kuzenbo
lukas_aksel
Kuzenbo
Level 58
God Stats
5W - 5L
1,645 SR
Queue Stats
411W - 442L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
0 / 1 / 2
4,306
615
1,589
5,378
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Azteck7294
Izanami
8
1 / 2 / 0
4,670
667
1,887
3,578
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Córrupted
Bellona
9
1 / 0 / 1
5,330
761
5,282
7,776
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
7
0 / 1 / 0
4,292
613
948
5,852
3,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 5 / 0
4,593
656
1,239
5,148
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
6 / 0 / 0
5,716
817
4,248
4,430
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
3 / 1 / 0
4,234
605
2,848
3,362
1,038
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

1
0 / 3 / 0
2,961
423
102
2,209
1,218
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

King Arthur
Spartano291592
King Arthur
8
0 / 1 / 0
3,984
569
4,521
8,472
4,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
lukas_aksel
Kuzenbo
2
0 / 0 / 0
3,108
444
212
1,235
835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
9
9
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
0
1
2
1
L
Morgan Le Fay
 
Morgan Le Fay
6
0
0
6
W
Izanami
Azteck7294
Izanami
1
2
0
0.5
W
Bellona
Córrupted
Bellona
1
0
1
1.5
W
Atlas
0
1
0
0
L
Medusa
3
1
0
3
L
0
3
0
0
L
King Arthur
Spartano291592
King Arthur
0
1
0
0
L
Kuzenbo
lukas_aksel
Kuzenbo
0
0
0
0
W
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,945
Damage
11,931
27,732
Taken
19,708
14,087
Mitigated
9,278
8,797
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
1,589
515
0
966
5,378
2,357
0
1,197
4,181
0
23,253
L
Morgan Le Fay
 
Morgan Le Fay
4,248
1,334
0
2,307
4,430
1,541
0
978
3,452
39,664
0
W
Izanami
Azteck7294
Izanami
1,887
1,230
0
780
3,578
1,084
712
92
3,486
0
30,218
W
Bellona
Córrupted
Bellona
5,282
1,853
0
4,358
7,776
5,217
0
0
7,278
0
39,290
W
Atlas
948
517
0
1,864
5,852
3,633
62
120
5,732
14,648
0
L
Medusa
2,848
1,383
0
950
3,362
1,038
0
646
2,716
0
23,674
L
102
102
0
0
2,209
1,218
0
261
1,901
0
382
L
King Arthur
Spartano291592
King Arthur
4,521
946
0
2,372
8,472
4,646
0
0
8,019
0
24,626
L
Kuzenbo
lukas_aksel
Kuzenbo
212
95
0
104
1,235
835
0
302
933
1,407
0
W
1,239
383
160
669
5,148
1,796
0
3,051
2,097
22,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,191
Gold Earned
20,003
213
Minions Killed
120
0
Camps Cleared
0
682,787
Distance Traveled
538,503
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,306
615
45
6
0
154,708
0
L
Morgan Le Fay
5,716
817
64
9
0
136,077
0
W
Izanami
4,670
667
52
7
0
132,309
0
W
Bellona
5,330
761
68
10
0
147,538
1
W
Atlas
4,292
613
13
2
0
129,408
1
L
Medusa
4,234
605
27
4
0
124,491
0
L
Lancelot
2,961
423
0
0
0
73,619
0
L
King Arthur
3,984
569
26
4
0
150,832
0
L
Kuzenbo
3,108
444
3
0
0
53,484
0
W
Ra
4,593
656
35
5
0
118,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role