Player Matchup

Ne Zha
Ne Zha
Silver IV
 
Ne Zha
Silver IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver V
EL_BRUJO_PARDO
Ymir
Silver V
Level 92
God Stats
0W - 3L
1,218 SR
Queue Stats
28W - 53L
639 MMR
Solo
Ra
Ra
Silver V
MadEddie
Ra
Silver V
Level 140
God Stats
2W - 2L
1,823 SR
Queue Stats
124W - 188L
813 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,514 SR
984 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,471 SR
971 MMR
Bastet
Bastet
Bronze IV
Nacholujan99
Bastet
Bronze IV
Level 108
God Stats
4W - 3L
1,518 SR
Queue Stats
10W - 32L
1,196 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze I
Whiskyieloh
Gilgamesh
Bronze I
Level 69
God Stats
20W - 33L
1,418 SR
Queue Stats
127W - 184L
598 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
carlossaez1328
Kukulkan
Bronze IV
Level 119
God Stats
4W - 25L
1,476 SR
Queue Stats
12W - 47L
1,120 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 0 / 0
5,917
592
1,837
1,217
496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 0
5,767
577
3,575
7,485
5,520
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 0
6,043
604
1,459
4,661
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AchillesAresThothCthulhuOdin

VS

Bans
DiscordiaBacchusHerculesSobekXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
2 / 0 / 2
7,727
773
2,707
5,110
2,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
Whiskyieloh
Gilgamesh
12
2 / 0 / 1
7,181
718
2,576
5,756
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Kukulkan
13
0 / 0 / 3
7,195
720
5,582
3,753
1,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
4
4
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
L
0
1
0
0
L
0
3
0
0
W
Bastet
2
0
2
3
W
Gilgamesh
Whiskyieloh
Gilgamesh
2
0
1
2.5
W
Kukulkan
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,871
Damage
10,865
13,363
Taken
14,619
7,697
Mitigated
6,434
2,679
Healing
4,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,837
73
0
27
1,217
496
0
792
425
0
14,406
L
3,575
465
0
750
7,485
5,520
0
3,543
3,857
8,498
0
L
1,459
0
1,027
875
4,661
1,681
0
1,311
3,205
22,107
144
W
Bastet
2,707
580
0
2,329
5,110
2,539
830
1,896
3,214
0
34,546
W
Gilgamesh
Whiskyieloh
Gilgamesh
2,576
955
0
1,836
5,756
2,369
504
1,945
3,811
0
13,589
W
Kukulkan
5,582
207
0
827
3,753
1,526
392
1,786
1,893
36,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,727
Gold Earned
22,103
87
Minions Killed
157
0
Camps Cleared
0
368,658
Distance Traveled
554,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,917
592
28
3
0
131,552
0
L
Ymir
5,767
577
14
1
0
125,776
0
L
Ra
6,043
604
45
5
0
111,330
0
W
Bastet
7,727
773
53
5
0
192,865
0
W
Gilgamesh
7,181
718
40
4
0
188,110
0
W
Kukulkan
7,195
720
64
6
0
173,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role