Player Matchup

Nut
Nut
AFD4
Nut
Level 61
God Stats
1W - 1L
1,163 SR
Queue Stats
40W - 47L
1,459 Elo+
Solo
Bellona
Bellona
HoOkSeTtEr-_-937
Bellona
Level 44
God Stats
8W - 14L
1,451 SR
Queue Stats
192W - 234L
1,338 Elo+
Solo
Kali
Kali
Lerossan
Kali
Level 101
God Stats
61W - 49L
1,496 SR
Queue Stats
430W - 421L
1,487 Elo+
Solo
Cerberus
Cerberus
SiqoSucksAtLife
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,215 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
mathmon
Morgan Le Fay
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,226 Elo+
Party 1
Team Averages
Level 55
1,422 SR
1,345 Elo+

VS

Team Averages
Level 45
1,668 SR
1,495 Elo+
Skadi
Skadi
SlayerCorpse934
Skadi
Level 31
God Stats
13W - 21L
1,916 SR
Queue Stats
15W - 35L
1,602 Elo+
Solo
Sylvanus
Sylvanus
TheMinorMisfit
Sylvanus
Level 67
God Stats
26W - 22L
1,518 SR
Queue Stats
183W - 185L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Varlxe
Cthulhu
Level 26
God Stats
10W - 6L
1,609 SR
Queue Stats
33W - 21L
1,504 Elo+
Party 2
Thanatos
Thanatos
Zyviel
Thanatos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 67L
1,468 Elo+
Party 2
Nut
Nut
iixale
Nut
Level 41
God Stats
1W - 1L
1,799 SR
Queue Stats
96W - 80L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
AFD4
Nut
10
1 / 1 / 2
5,292
529
5,387
8,267
2,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,752
575
4,727
8,720
6,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
13
4 / 1 / 1
6,377
638
1,991
9,861
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
9
0 / 2 / 3
4,890
489
3,818
8,468
4,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
mathmon
Morgan Le Fay
10
1 / 1 / 1
5,882
588
5,383
4,379
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,186
519
2,427
6,423
2,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
8
2 / 2 / 0
5,238
524
5,319
9,407
5,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Varlxe
Cthulhu
8
1 / 2 / 0
5,094
509
4,456
7,092
6,563
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Zyviel
Thanatos
9
3 / 0 / 1
5,595
560
1,906
5,003
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
iixale
Nut
9
0 / 1 / 3
5,070
507
5,008
5,229
2,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
6
6
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nut
AFD4
Nut
1
1
2
2
W
1
1
0
1
W
Kali
4
1
1
4.5
W
Cerberus
0
2
3
0.75
L
0
2
0
0
L
Sylvanus
2
2
0
1
L
Cthulhu
Varlxe
Cthulhu
1
2
0
0.5
L
Thanatos
Zyviel
Thanatos
3
0
1
3.5
L
Nut
iixale
Nut
0
1
3
1.5
W
Morgan Le Fay
mathmon
Morgan Le Fay
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,306
Damage
19,116
39,695
Taken
33,154
20,084
Mitigated
18,345
17,380
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
AFD4
Nut
5,387
3,625
0
3,474
8,267
2,798
0
2,630
5,637
0
40,773
W
4,727
2,072
0
3,286
8,720
6,557
0
3,980
4,740
0
28,545
W
Kali
1,991
792
0
7,597
9,861
4,500
0
403
9,458
0
55,212
W
Cerberus
3,818
661
0
2,854
8,468
4,676
0
2,588
5,880
22,360
2,530
L
2,427
761
0
400
6,423
2,145
36
4,216
1,687
0
33,251
L
Sylvanus
5,319
1,501
1,146
2,540
9,407
5,911
0
2,166
7,241
16,613
1,063
L
Cthulhu
Varlxe
Cthulhu
4,456
1,123
0
352
7,092
6,563
0
0
6,658
22,624
971
L
Thanatos
Zyviel
Thanatos
1,906
539
0
5,264
5,003
1,658
0
401
4,472
0
25,788
L
Nut
iixale
Nut
5,008
2,488
0
1,717
5,229
2,068
0
1,195
4,034
0
40,569
W
Morgan Le Fay
mathmon
Morgan Le Fay
5,383
479
0
169
4,379
1,553
0
0
4,379
34,118
838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,193
Gold Earned
26,183
316
Minions Killed
221
0
Camps Cleared
0
980,498
Distance Traveled
843,935
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,292
529
58
6
0
180,930
0
W
Bellona
5,752
575
54
5
0
186,326
0
W
Kali
6,377
638
91
9
0
243,349
0
W
Cerberus
4,890
489
44
4
0
189,919
0
L
Skadi
5,186
519
55
6
0
165,264
0
L
Sylvanus
5,238
524
23
2
0
168,214
0
L
Cthulhu
5,094
509
27
3
0
163,665
0
L
Thanatos
5,595
560
50
5
0
154,451
0
L
Nut
5,070
507
66
7
0
192,341
0
W
Morgan Le Fay
5,882
588
69
7
0
179,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role