Player Matchup

Bacchus
Bacchus
CH3L0 11
Bacchus
Level 144
God Stats
2W - 2L
1,648 SR
Queue Stats
6W - 13L
1,421 Elo+
Solo
Neith
Neith
ProjektX21
Neith
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 127L
1,524 Elo+
Party 1
Serqet
Serqet
cophin
Serqet
Level 127
God Stats
0W - 2L
1,367 SR
Queue Stats
85W - 71L
1,543 Elo+
Solo
Zeus
Zeus
iamXbirdperson
Zeus
Level 131
God Stats
11W - 12L
1,678 SR
Queue Stats
124W - 122L
1,510 Elo+
Solo
Horus
Horus
xR41NM4K3Rx20
Horus
Level 128
God Stats
5W - 7L
1,529 SR
Queue Stats
151W - 164L
1,536 Elo+
Party 1
Team Averages
Level 135
1,545 SR
1,507 Elo+

VS

Team Averages
Level 132
1,451 SR
1,520 Elo+
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
A YodelingYeti
Nu Wa
Level 168
God Stats
4W - 3L
1,516 SR
Queue Stats
196W - 184L
1,566 Elo+
Solo
Ra
Ra
BaileyWayne
Ra
Level 127
God Stats
2W - 5L
1,295 SR
Queue Stats
41W - 45L
1,410 Elo+
Party 2
Loki
Loki
MrNobody4207
Loki
Level 139
God Stats
1W - 0L
1,444 SR
Queue Stats
13W - 7L
1,629 Elo+
Solo
Tyr
Tyr
OFVarCity
Tyr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CH3L0 11
Bacchus
10
2 / 0 / 1
4,954
991
2,452
3,811
3,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Neith
10
0 / 1 / 1
4,872
974
2,881
3,005
1,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Serqet
cophin
Serqet
10
2 / 1 / 1
5,084
1,017
1,796
4,348
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

7
0 / 0 / 0
4,198
840
0
269
82
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 2
4,693
939
2,571
3,853
3,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 1 / 1
5,291
1,058
1,712
3,300
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 1
5,263
1,053
2,767
2,032
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
1 / 2 / 0
5,057
1,011
1,757
3,211
1,053
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
0 / 0 / 1
4,793
959
2,482
1,783
593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 1 / 2
5,013
1,003
1,713
3,499
2,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
4
Kills
2
2
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
1
1.5
W
0
0
1
0.5
W
1
2
0
0.5
L
Bacchus
CH3L0 11
Bacchus
2
0
1
2.5
W
0
0
1
0.5
W
0
1
2
1
L
Neith
0
1
1
0.5
L
Serqet
cophin
Serqet
2
1
1
2.5
L
0
0
0
0
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,700
Damage
10,431
15,286
Taken
13,825
9,832
Mitigated
8,068
3,066
Healing
3,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,712
48
0
1,249
3,300
3,095
132
570
2,516
5,369
0
W
2,767
754
0
750
2,032
603
89
0
2,032
14,844
222
W
1,757
47
226
246
3,211
1,053
271
379
2,746
16,180
0
L
Bacchus
CH3L0 11
Bacchus
2,452
106
0
228
3,811
3,349
0
824
2,896
5,276
0
W
2,482
77
0
750
1,783
593
280
840
908
0
9,191
W
1,713
267
0
426
3,499
2,724
261
392
2,988
0
4,094
L
Neith
2,881
762
0
820
3,005
1,320
0
1,968
838
0
19,296
L
Serqet
cophin
Serqet
1,796
275
0
571
4,348
2,066
0
969
3,315
0
6,101
L
0
0
0
0
269
82
0
205
0
0
0
L
2,571
977
80
1,367
3,853
3,015
0
1,650
2,039
0
6,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,801
Gold Earned
25,417
72
Minions Killed
103
0
Camps Cleared
0
472,368
Distance Traveled
606,372
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,291
1,058
2
0
0
124,731
0
W
Nu Wa
5,263
1,053
45
9
0
106,544
0
W
Ra
5,057
1,011
36
7
0
129,288
0
L
Bacchus
4,954
991
10
2
0
129,589
3
W
Loki
4,793
959
16
3
0
114,280
0
W
Tyr
5,013
1,003
4
1
0
131,529
0
L
Neith
4,872
974
42
8
0
113,073
0
L
Serqet
5,084
1,017
11
2
0
112,141
0
L
Zeus
4,198
840
0
0
0
7,784
0
L
Horus
4,693
939
9
2
0
109,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role