Player Matchup

Zhong Kui
Zhong Kui
Andrez2863
Zhong Kui
Level 64
God Stats
10W - 4L
1,631 SR
Queue Stats
111W - 94L
1,460 Elo+
Party 3
Nemesis
Nemesis
PhoenixStorm77
Nemesis
Level 67
God Stats
9W - 6L
1,210 SR
Queue Stats
77W - 90L
1,283 Elo+
Solo
Kukulkan
Kukulkan
SHAD0W HIPSTER
Kukulkan
Level 47
God Stats
5W - 1L
1,491 SR
Queue Stats
76W - 71L
1,477 Elo+
Party 3
Nut
Nut
SiqoSucksAtLife
Nut
Level 29
God Stats
5W - 4L
1,124 SR
Queue Stats
22W - 34L
1,123 Elo+
Party 2
Cerberus
Cerberus
mathmon
Cerberus
Level 41
God Stats
2W - 0L
1,194 SR
Queue Stats
14W - 22L
1,167 Elo+
Party 2
Team Averages
Level 50
1,330 SR
1,302 Elo+

VS

Team Averages
Level 78
1,551 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Aronio37
Baron Samedi
Level 63
God Stats
4W - 2L
1,805 SR
Queue Stats
34W - 42L
1,431 Elo+
Solo
Sol
Sol
DR PAinFactOR
Sol
Level 86
God Stats
1W - 4L
1,198 SR
Queue Stats
52W - 65L
1,454 Elo+
Solo
Bellona
Bellona
DurdeeMunkee
Bellona
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 162L
1,526 Elo+
Solo
Bakasura
Bakasura
McKinB
Bakasura
Level 67
God Stats
1W - 3L
1,682 SR
Queue Stats
32W - 48L
1,402 Elo+
Party 1
Izanami
Izanami
khamikah
Izanami
Level 66
God Stats
13W - 14L
1,572 SR
Queue Stats
71W - 89L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Andrez2863
Zhong Kui
14
4 / 2 / 5
8,807
587
6,277
10,519
8,391
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 1
9,172
611
5,142
8,404
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kukulkan
15
6 / 1 / 5
8,956
597
8,790
5,934
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 8
9,295
620
13,260
8,799
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
mathmon
Cerberus
14
2 / 0 / 7
8,526
568
3,976
12,271
9,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aronio37
Baron Samedi
5
0 / 1 / 1
5,199
347
2,821
3,389
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 4 / 1
7,592
506
7,509
12,527
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
DurdeeMunkee
Bellona
9
1 / 2 / 0
6,619
441
748
6,803
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
McKinB
Bakasura
11
1 / 9 / 1
7,096
473
6,575
16,514
6,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
khamikah
Izanami
10
1 / 6 / 0
6,378
425
6,511
12,825
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
22
Kills
4
4
Deaths
22
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Andrez2863
Zhong Kui
4
2
5
3.25
L
Baron Samedi
Aronio37
Baron Samedi
0
1
1
0.5
L
1
4
1
0.38
L
Bellona
DurdeeMunkee
Bellona
1
2
0
0.5
L
Bakasura
McKinB
Bakasura
1
9
1
0.17
W
5
0
1
5.5
W
Kukulkan
6
1
5
8.5
W
5
1
8
9
L
Izanami
khamikah
Izanami
1
6
0
0.17
W
Cerberus
mathmon
Cerberus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,445
Damage
24,164
45,927
Taken
52,058
28,715
Mitigated
23,813
12,264
Healing
9,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Andrez2863
Zhong Kui
6,277
894
0
4,908
10,519
8,391
2,524
817
8,889
55,846
2,133
L
Baron Samedi
Aronio37
Baron Samedi
2,821
254
458
1,231
3,389
1,721
0
731
2,658
12,837
0
L
7,509
1,682
0
1,931
12,527
7,120
935
7,226
5,301
41,776
9,631
L
Bellona
DurdeeMunkee
Bellona
748
312
0
3,718
6,803
3,956
264
2,691
4,112
0
28,774
L
Bakasura
McKinB
Bakasura
6,575
4,209
0
852
16,514
6,498
0
7,245
9,269
0
22,874
W
5,142
1,857
0
6
8,404
4,030
1,005
1,450
6,954
0
74,636
W
Kukulkan
8,790
1,277
477
521
5,934
2,650
999
1,933
3,951
67,100
0
W
13,260
8,538
0
3,838
8,799
3,667
5,111
2,194
6,316
0
72,300
L
Izanami
khamikah
Izanami
6,511
4,554
0
1,066
12,825
4,518
0
1,150
11,675
0
43,762
W
Cerberus
mathmon
Cerberus
3,976
535
0
2,514
12,271
9,977
857
3,470
8,465
33,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,756
Gold Earned
32,884
499
Minions Killed
271
0
Camps Cleared
0
1,448,998
Distance Traveled
999,746
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,807
587
91
6
0
275,729
0
L
Baron Samedi
5,199
347
15
1
0
92,285
0
L
Sol
7,592
506
82
5
0
272,062
2
L
Bellona
6,619
441
49
3
0
105,199
0
L
Bakasura
7,096
473
55
4
0
277,790
0
W
Nemesis
9,172
611
119
8
0
328,557
0
W
Kukulkan
8,956
597
113
8
0
274,329
0
W
Nut
9,295
620
101
7
0
275,807
0
L
Izanami
6,378
425
70
5
0
252,410
2
W
Cerberus
8,526
568
75
5
0
294,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role