Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Dr_Oruga
Ymir
Level 65
God Stats
9W - 12L
1,424 SR
Queue Stats
106W - 121L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
Tigre_Famozo
Nu Wa
Level 124
God Stats
2W - 4L
1,153 SR
Queue Stats
99W - 121L
1,520 Elo+
Party 1
Bastet
Bastet
ziNachoKillss
Bastet
Level 79
God Stats
5W - 8L
1,382 SR
Queue Stats
112W - 139L
1,509 Elo+
Party 1
Ullr
Ullr
ziPanchox_
Ullr
Level 135
God Stats
2W - 4L
1,279 SR
Queue Stats
177W - 204L
1,486 Elo+
Party 1
Team Averages
Level 110
1,348 SR
1,511 Elo+

VS

Team Averages
Level 127
1,472 SR
1,473 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Historious
Erlang Shen
Level 168
God Stats
8W - 11L
1,324 SR
Queue Stats
243W - 243L
1,493 Elo+
Solo
Ishtar
Ishtar
Jazvler_
Ishtar
Level 103
God Stats
1W - 1L
1,329 SR
Queue Stats
39W - 40L
1,433 Elo+
Party 2
Sobek
Sobek
Nicki1710
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Vitorwz
Nu Wa
Level 181
God Stats
4W - 5L
1,709 SR
Queue Stats
61W - 66L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 6 / 0
7,495
535
9,153
11,767
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
2 / 1 / 0
6,877
491
3,951
11,044
10,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 4
7,749
554
10,133
7,810
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 3
7,007
501
10,358
14,533
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 0 / 1
4,958
354
2,774
3,710
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
3 / 3 / 1
7,713
551
8,538
15,531
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Erlang Shen
Historious
Erlang Shen
15
4 / 2 / 3
8,819
630
9,970
17,717
12,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
Jazvler_
Ishtar
13
0 / 1 / 2
7,241
517
5,554
8,322
3,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Nicki1710
Sobek
10
0 / 1 / 1
6,680
477
2,487
11,996
9,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Vitorwz
Nu Wa
13
1 / 2 / 1
7,677
548
8,684
9,078
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
9
Kills
8
8
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
0
0.5
W
Arachne
 
Arachne
3
3
1
1.17
L
Ymir
2
1
0
2
W
Erlang Shen
Historious
Erlang Shen
4
2
3
2.75
W
Ishtar
Jazvler_
Ishtar
0
1
2
1
W
Sobek
Nicki1710
Sobek
0
1
1
0.5
L
2
0
4
4
W
Nu Wa
Vitorwz
Nu Wa
1
2
1
0.75
L
2
1
3
3.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,369
Damage
35,233
48,864
Taken
62,644
25,735
Mitigated
36,462
16,592
Healing
27,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,153
3,219
0
1,877
11,767
4,958
31
864
10,897
0
61,835
W
Arachne
 
Arachne
8,538
5,609
0
7,354
15,531
6,816
0
3,058
12,473
0
63,597
L
Ymir
3,951
969
0
2,195
11,044
10,967
0
1,573
9,381
35,981
1,741
W
Erlang Shen
Historious
Erlang Shen
9,970
4,923
0
10,151
17,717
12,956
66
1,320
16,397
0
64,347
W
Ishtar
Jazvler_
Ishtar
5,554
3,464
0
3,906
8,322
3,341
109
2,896
5,426
0
59,720
W
Sobek
Nicki1710
Sobek
2,487
378
0
3,926
11,996
9,973
0
3,146
8,850
18,124
698
L
10,133
2,140
0
2,025
7,810
2,607
0
4,309
3,019
69,998
1,810
W
Nu Wa
Vitorwz
Nu Wa
8,684
1,454
0
2,216
9,078
3,376
0
3,045
6,033
72,947
0
L
10,358
3,304
0
9,377
14,533
6,028
0
2,144
12,095
0
63,632
L
2,774
1,005
0
1,118
3,710
1,175
0
1,212
2,398
0
22,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,086
Gold Earned
38,130
409
Minions Killed
464
0
Camps Cleared
0
1,152,779
Distance Traveled
1,328,336
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,495
535
98
7
0
208,484
0
W
Arachne
7,713
551
92
7
0
296,301
1
L
Ymir
6,877
491
61
4
0
238,331
0
W
Erlang Shen
8,819
630
103
7
0
283,726
1
W
Ishtar
7,241
517
117
8
0
241,400
0
W
Sobek
6,680
477
23
2
0
245,645
0
L
Nu Wa
7,749
554
135
10
0
270,533
4
W
Nu Wa
7,677
548
129
9
0
261,264
1
L
Bastet
7,007
501
90
6
0
323,803
0
L
Ullr
4,958
354
25
2
0
111,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role