Player Matchup

Rama
Rama
Gold V
Freelump
Rama
Gold V
Level 142
God Stats
12W - 7L
1,635 SR
Queue Stats
131W - 138L
1,312 MMR
Party 1
Arachne
Arachne
Gold V
JacobTrixx
Arachne
Gold V
Level 100
God Stats
3W - 1L
1,596 SR
Queue Stats
8W - 8L
1,471 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
KorgTheRockGuy
Erlang Shen
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,469 MMR
Solo
Ra
Ra
Gold III
Skri11s
Ra
Gold III
Level 191
God Stats
18W - 19L
1,523 SR
Queue Stats
335W - 330L
1,470 MMR
Solo
Geb
Geb
Gold II
UglyAim
Geb
Gold II
Level 142
God Stats
3W - 3L
1,854 SR
Queue Stats
198W - 188L
1,627 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,622 SR
1,470 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,481 SR
1,470 MMR
Hun Batz
Hun Batz
Gold II
ByQwarss
Hun Batz
Gold II
Level 155
God Stats
6W - 6L
1,492 SR
Queue Stats
155W - 156L
1,503 MMR
Party 2
Osiris
Osiris
Gold II
Dathuco
Osiris
Gold II
Level 68
God Stats
3W - 3L
1,509 SR
Queue Stats
311W - 313L
1,470 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Fortnitetime101
Zhong Kui
Gold IV
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 19L
1,470 MMR
Solo
Zeus
Zeus
Gold III
LordBonzo8760
Zeus
Gold III
Level 156
God Stats
3W - 5L
1,319 SR
Queue Stats
502W - 500L
1,472 MMR
Solo
Neith
Neith
Gold II
luiseduardo20
Neith
Gold II
Level 155
God Stats
23W - 16L
1,584 SR
Queue Stats
458W - 454L
1,434 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
1 / 6 / 0
7,489
468
3,419
12,809
5,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
JacobTrixx
Arachne
13
0 / 4 / 2
7,367
460
5,903
16,568
7,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
KorgTheRockGuy
Erlang Shen
11
0 / 4 / 0
6,955
435
5,570
13,750
7,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 4 / 0
8,358
522
6,119
9,357
3,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
12
0 / 6 / 2
7,367
460
4,034
13,510
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CabrakanSurtrOdinSun Wukong

VS

Bans
AwilixAgniSobekThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ByQwarss
Hun Batz
18
9 / 0 / 3
10,476
655
7,388
13,399
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Dathuco
Osiris
15
2 / 1 / 5
9,818
614
10,338
16,626
14,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
Fortnitetime101
Zhong Kui
14
1 / 0 / 14
9,083
568
6,310
11,331
11,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
7 / 1 / 4
10,215
638
11,440
7,020
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 4
10,476
655
11,236
8,189
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
2
Kills
24
24
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ByQwarss
Hun Batz
9
0
3
10.5
W
Osiris
Dathuco
Osiris
2
1
5
4.5
W
Zhong Kui
Fortnitetime101
Zhong Kui
1
0
14
8
L
Rama
1
6
0
0.17
L
Arachne
JacobTrixx
Arachne
0
4
2
0.25
L
Erlang Shen
KorgTheRockGuy
Erlang Shen
0
4
0
0
W
7
1
4
9
L
1
4
0
0.25
L
Geb
0
6
2
0.17
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,045
Damage
46,712
65,994
Taken
56,565
34,958
Mitigated
37,685
16,530
Healing
25,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ByQwarss
Hun Batz
7,388
1,546
0
6,932
13,399
5,733
293
1,356
11,909
0
96,446
W
Osiris
Dathuco
Osiris
10,338
4,371
0
10,345
16,626
14,046
494
547
16,079
0
68,384
W
Zhong Kui
Fortnitetime101
Zhong Kui
6,310
525
0
4,457
11,331
11,354
0
3,932
7,119
25,829
0
L
Rama
3,419
2,958
0
2,092
12,809
5,175
613
3,627
9,182
0
53,980
L
Arachne
JacobTrixx
Arachne
5,903
3,530
0
6,083
16,568
7,073
0
3,306
13,262
0
68,660
L
Erlang Shen
KorgTheRockGuy
Erlang Shen
5,570
3,017
0
5,065
13,750
7,635
0
1,503
12,247
0
35,803
W
11,440
1,011
0
829
7,020
2,483
0
2,701
4,017
88,152
0
L
6,119
432
553
1,438
9,357
3,625
0
4,595
4,762
74,111
1,137
L
Geb
4,034
515
0
1,299
13,510
11,450
301
4,719
8,791
19,434
0
W
11,236
5,178
0
2,671
8,189
4,069
2,077
1,875
6,314
0
91,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,536
Gold Earned
50,068
426
Minions Killed
586
0
Camps Cleared
0
1,472,191
Distance Traveled
1,620,796
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,476
655
137
9
0
389,147
4
W
Osiris
9,818
614
118
7
0
291,770
2
W
Zhong Kui
9,083
568
28
2
0
322,080
5
L
Rama
7,489
468
103
6
0
268,654
0
L
Arachne
7,367
460
91
6
0
345,598
0
L
Erlang Shen
6,955
435
65
4
0
267,763
2
W
Zeus
10,215
638
157
10
0
335,691
1
L
Ra
8,358
522
150
9
0
284,471
1
L
Geb
7,367
460
17
1
0
305,705
2
W
Neith
10,476
655
146
9
0
282,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role